A gnome’s energy and enthusiasm for living shines through every inch of their tiny body.
As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes. Most gnomes in the worlds of D&D are rock gnomes, including the tinker gnomes of the Dragonlance setting.
You have a walking speed of 30ft
Your size is Small
Your creature type is Humanoid (Gnome)
Races that are not Large nor have an innate flying speed gain an extra Feat of their choice. This Feat must be a "Full Feat".
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
You gain proficiency in a Simple Weapon or Tool of your choice.
You gain 3 ability points to increase any abilities of your choice. You can't increase a single ability by more than 2 with these points.
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.