To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus—overlord of the Nine Hells—into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children’s children will always be held accountable.
You have a walking speed of 30ft
Your size is Medium
Your creature type is Humanoid
Races that are not Large nor have an innate flying speed gain an extra Feat of their choice. This Feat must be a "Full Feat".
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
You gain 3 ability points to increase any abilities of your choice. You can't increase a single ability by more than 2 with these points.
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
You have resistance to fire damage.
Your connection to the hells has left an imprint on you. When you reach certain levels you gain spells as listed below. Choose your infernal heritage:
Lineage - 1st level - 3rd level - 5th level
Zariel - Thaumaturgy - Searing Smite - Branding Smite
Dispater - Thaumaturgy - Disguise Self - Detect Thoughts
Mammon - Mage Hand - Floating Disk - Arcane Lock
Fierna - Friends - Charm Person - Suggestion
Levistus - Ray of Frost - Armor of Agathys - Darkness
Glasya - Minor Illusion - Disguise Self - Invisibility
Baalzebul - Thaumaturgy - Ray of Sickness - Crown of Madness
Mephistopheles - Mage Hand - Burning Hands - Flame Blade
Asmodeus - Thaumaturgy - Hellish Rebuke - Darkness
You can cast spells you learn with this trait without requiring material components. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest.
You use your Spell Save DC or Mastery Save DC (your choice) for these spells. If you have a class feature that allows you to learn spells, you count these spells as known by that class. You always have them learned or prepared, and they don’t count against the number of spells you can learn or prepare.
Alternatively, you may choose to forgo this feature as well as your Boon of the Extraordinary to become a Winged Tiefling. As a Winged Tiefling, you gain a flying speed equal to your walking speed while you aren’t wearing medium or heavy armor.