When choosing invocations ensure you meet all prerequisites (including level and pact requirements)
Level 2 - 3 Invocations - 1 can be from the Restricted Section
Level 5 - 5 Invocations - 2 can be from the Restricted Section
Level 7 - 7 Invocations - 3 can be from the Restricted Section
Level 9 - 9 Invocations - 4 can be from the Restricted Section
Level 12 - 11 Invocations - 5 can be from the Restricted Section
Level 15 - 13 Invocations - 6 can be from the Restricted Section
Level 18 - 15 Invocations - 7 can be from the Restricted Section
Aspect of the Moon
You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading or keeping watch.
Astral Drift
You can cast Feather Fall as a 1st level spell at will.
Beast Speech
You can cast speak With Animals and Animal Friendship at will.
Beguiling Influence
You gain Expertise in the Deception and Persuasion skills. Your proficiency bonus is doubled for any ability check made using skills in which you have expertise. If you fail a Deception or Persuasion check, you can reroll it, possibly turning it into a success. Once this feature has turned a failure into a success, it cannot be used again until you finish a short or long rest.
Dead Lights
You can use an action to cast the Dancing Light’s cantrip except the light is invisible. When you cast the spell, you can choose any number of creatures to be able to see the light.
Devil's Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Ectoplasm
You can cast Grease at will
Eldritch Spear
Prerequisite: Eldritch Blast cantrip
When you cast Eldritch Blast, its range is 600 feet.
Eyes of the Rune Keeper
You can can read all writing and cast Detect Magic at will, without expending a spell slot.
Gaze of Two Minds
You can use your action to touch a willing humanoid and perceive through its senses as long as you remain on the same plane or until you lose concentration (as if concentrating on a spell). While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. When you cast a spell, you can cause the spell to originate from that creature’s location, using their senses.
Mask of Many Faces
You can cast Disguise Self at will, without expending a spell slot.
Misty Visions
You can cast Silent Image at will, without expending a spell slot or material components.
Otherworldly Leap
You are always under the effects of the Jump spell
Voice Stealer
You can mimic the voice of any creature that you have heard for at least one minute, or that you have killed. Creatures that know the original speaker can make a Wisdom (Insight) check opposed by your Charisma (Deception) check to detect the ruse.
Cloak of Flies
As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. The area is lightly obscured to all creatures but you and lasts 1 hour, ending early if you’re incapacitated or you dismiss it as a bonus action.
The aura grants you advantage on Charisma (Intimidation) checks and when a creature starts its turn in the aura, you can cause it to take poison damage equal to your Charisma modifier (minimum of 0 damage).
Once you use this invocation, you can’t use it again until you finish a short or long rest.
Gift of the Depths
You can breathe underwater, and you gain a swimming speed equal to your walking speed.
You can also cast Water Breathing once without expending a spell slot. You regain the ability to do so when you finish a long rest.
Mists of R'lyeh
You can cast Fog Cloud as a 1st level spell at will.
One with Shadows
While in dim light or darkness, you may use an Action to become invisible. This invisibility lasts until you make an attack, use a magic action or enter an area of bright light.
Tomb of Levistus
As a reaction when you take damage, you can entomb yourself in ice. You gain 10 temporary hit points per Warlock level, which take as much of the triggering damage as possible. While you have any temporary hit points from this feature, your speed is reduced to 0 and you are incapacitated. The ice melts away at the start of your next turn, removing any remaining temporary hit points.
Once you use this invocation, you can’t use it again until you finish a short or long rest.
Secrets of the Dead
When you reduce a creature to 0 hit points, you can use your reaction to rip it’s final secret. You can ask it one question which it must answer honestly as it dies.
Umbral Step
When you are in an area of dim light or darkness, before moving, you can use your Bonus Action to teleport a distance up to your movement speed to an unoccupied space within dim light or darkness that you can see, and then reduce your speed to 0 until the end of your turn.
Eldritch Icon
You can cast Arcanist’s Magic Aura as a 2nd level spell at will, without expending a spell slot.
Ghostly Gaze
As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 hour. During that time, you perceive objects as ghostly, transparent images.
Once you use this invocation, you can’t use it again until you finish a short or long rest.
Trickster's Escape
Spells and other magical effects can neither reduce the your speed nor cause the you to be paralyzed or restrained. You can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has grappled you.
Ascendant Step
You can cast Levitate on yourself at will, without expending a spell slot or material components.
Eldritch Icon
You can cast Glyph of Warding as a 3rd level spell without using a spell slot or requiring components. When you cast it this way, its casting time is reduced to one minute. Once you cast the spell this way, you can not do so again until you complete a Long Rest.
Whispers of the Grave
You can cast Speak with Dead at will, without expending a spell slot.
Master of Myriad Forms
You can cast Alter Self at will, without expending a spell slot.
Visions of Distant Realms
You can cast Arcane Eye at will, without expending a spell slot.
Witch Sight
You gain Truesight out to 60ft.
Agonizing Blast
Prerequisite: Eldritch Blast cantrip
Your Eldritch Blast gains the effects of the Maim and Follow Through Weapon Masteries.
Gift of the Ever-Living Ones
Whenever you regain hit points, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.
Overcharged Blast
Prerequisite: Eldritch Blast cantrip
You learn how to draw on more power than you can control. When you make a spell attack with Eldritch Blast, you can choose to remove your proficency bonus from the attack roll to add twice your profiency bonus to the damage roll and if the target is a creature, you can push them 10ft away.
Hexweaver's Insight
Prerequisite: Hex spell or a Warlock feature that curses
When you cause a creature to become Cursed with one of your Warlock spells or class features, such as with Hex or Bestow Curse, you pull a strand of the curse to unravel its defenses and immediately learn its current armor class.
Lance of Lethargy
Prerequisite: Eldritch Blast cantrip
Your Eldritch blast gains the effects of the Slow and Cripple Weapon Masteries.
Blood Sacrifice
You can sacrifice a bit of your life force in exchange for a moment of increased power. Whenever you fail an Attack roll, Ability Check, or Saving Throw, and are not maimed, you may choose to roll a number of d4s up to your proficiency bonus to add a bonus to the roll equal to twice the number of d4s rolled. You lose health equal to the number rolled and are maimed.
Eldritch Burst
Prerequisite: Eldritch Blast cantrip
When you cast Eldritch Blast, you can cause the blasts to instead become a 20ft cone. Any creature within the cone must make a Charisma saving throw, taking 2d10 force damage and suffering the effects of any Masteries that the blast has on a failure. On a success, they take half as much damage and don't suffer the effects of the masteries.
When you reach 11th level, the damage increases to 3d10 and the area increases to 25ft. When you reach 17th level, the damage increases to 4d10 and the area increases to 30ft.
Fiendish Vigor
You can use an action to grant yourself temporary hit points equal to your level plus your Spellcasting Ability Modifier.
Maddening Curse
Prerequisite: Hex spell or a Warlock feature that curses
When you cause a creature to become Cursed with one of your Warlock spells or class features, such as with Hex or Bestow Curse, you can cause a psychic disturbance around the creature. You deal psychic damage to the cursed target and each creature of your choice that you can see within 5 feet of it. The psychic damage equals your Spellcasting Modifier (minimum of 1 damage). On subsequent turns, you can use a bonus action to cause this effect again if you can see the cursed creature within 30ft of you.
Master of Hexes
You can cast Hex as a 1st level spell at will, without consuming a spell slot.
Accursed Miasma
Prerequisite: Hex spell or a Warlock feature that curses
When you cause a creature to become Cursed with one of your Warlock spells or class features, such as with Hex or Bestow Curse, you can reduce the creature’s speed by 10ft and choose a direction towards or away from you. While cursed, If the creature is within 30ft of you and willingly moves 5ft or more in the chosen direction, you can cause it to take 1d4 psychic damage for every 5ft moved.
Relentless Curse
Prerequisite: Hex spell or a Warlock feature that curses
When you cause a creature to become Cursed with one of your Warlock spells or class features, such as with Hex or Bestow Curse, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the cursed target.