Seductive, Deceptive, Enthralling, Misunderstood; the call of the darkness is hard to resist. Dark magic has both equally helped and harmed in the many years since it's inception. The dark arts are hardly considered a controversial practice in this day and age. It's reputation is as prestigious as the other elementals in it's house, but it's hard to deny the ever present dance with danger that darkness can represent.
Those blessed with the power to use the Nocta Arcana can control and manipulate the darkness that surrounds them. By doing this they are able to generate, control, and absorb dark energy & shadows.
Users of the Nocta Arcana are able to bend the shadows themselves to their will. The magic itself is neither good nor bad, it is the actions of the user that decide whether it is an act of justice or chaos. Both light and dark magic fall into this category. It takes a great amount of will power for an Nocta Arcana user to overpower the law of light, and force their shadows into a well lit area or into direct sunlight. This is why their powers work best at night, when they are surrounded by darkness with little interference from bright lights. The moons and stars do little to hamper the power of a Nocta Arcana master.
Users of the Nocta Arcana are able to claim dominance over the Mystik Arcana quite easily. The powers of darkness quickly overwhelm magic constrained by the spirit and mind. Which is why the Eosta Arcana balances out the forces of darkness in turn, as their light forces the shadows back, and keeps them at bay. It is incredibly difficult for shadow magic to stay cohesive and coherent in direct light, and it can quickly fissile out into nothing if concentration is lost. The balance of darkness, light, and spirit is unique to the Ethereal House alone, which is what makes it such a popular arcane practice in this day and age. Nocta Arcana specialists will do well to remember that while their shadows are powerful, it is their hearts that make the magic worthwhile. All it takes to extinguish the dark, is a simple light of a match.
Nocta Arcana is at a disadvantage when:
Facing against Eosta Arcana
In an environment with no shadows/darkness*
Practicing in direct sunlight*
Nocta Arcana has an advantage when:
Facing against Mystik Arcana
In a environment full of shadows*
Practicing at night time*
Text marked with an * means that the corresponding advantage/disadvantage has no bearing during in-group rolled encounters, quests, explorations, etc. The statement is only to provide flavor text and to encourage interesting scenarios when roleplaying.
Valid examples of Nocta Arcana shown in media would be Darkness Magic, Illusion Magic, Nightmare Magic, Shadow Magic & Stealth Magic from FairyTail, the Dark Type & Poison Type from Pokémon, Umbra Witches from Bayonetta, Shadow Weaver & Double Trouble from She-Ra and the Princesses of Power, Pride from FullMetal Alchemist Brotherhood, Raven from DC, Loki from Marvel, Darcy from The Winx Club, and Artemis & Circe from Greek Mythology
Warm, Consuming, Radiant, Unforgiving; to be embraced by the light is to walk a very fine line. What separates acts of justice from acts of terror, merely the ideals of the individual behind it. Light magic has healed the sick and burned away countless civilizations, it can be as cruel as it is kind, which is why Eosta Arcane users have to have the upmost discipline and self control. Self righteous acts must give way to a humble humility if one is to succeed at mastering light.
Those blessed with the power to use the Eosta Arcana can control and manipulate the light that surrounds them. By doing this they are able to control, generate, and absorb aspects of light and light itself.
Users of the Eosta Arcana are able to bend the rays of light to their will and whimsy, the magic itself is neither good nor bad, it is the actions of the user that decide whether it is an act of justice or chaos. Both light and dark magic fall into this category. Light can cut through the darkest night with relative ease. The moons, stars, and the sun all provide these arcane users with enough celestial light in order to dominate the shadows. Their light is extremely powerful, which is why they need distance to use it safely. Using it too close to a target can cause misfires and splash back that damage the target and user both.
While everyone knows that the Eosta Arcana backs any and all Nocta Arcane users into a corner, they meet their match when facing against the Mystik Arcana. Acts of the mind and spirit can easily overwhelm the element of light, as it is the only thing with stronger conviction. The spirit is able to outcompete the light rather easily, which can be a rather sore spot for any Eosta user when swapping tales by the fireside. The balance of darkness, light, and spirit is unique to the Ethereal House alone, which is what makes it such a popular arcane practice in this day and age. Eosta Arcana specialists will do well to remember that while their light can illuminate the world, it is their hearts that make the magic worthwhile. All it takes to shine brighter is an act of the mind and spirit.
Eosta Arcana is at a disadvantage when:
Facing against Mystik Arcana
In an environment with no access to a celestial body of light*
When directly confronted*
Eosta Arcana has an advantage when:
Facing against Nocta Arcana
In an environment with access to a celestial body of light*
When at long distances*
Text marked with an * means that the corresponding advantage/disadvantage has no bearing during in-group rolled encounters, quests, explorations, etc. The statement is only to provide flavor text and to encourage interesting scenarios when roleplaying.
Valid examples of Eosta Arcana shown in media would be Healing Magic, Light Magic, & Life Magic from FairyTail, the Fairy Type from Pokémon, Lumen Sages from Bayonetta, Angela, Glimmer, & She-Ra from She-Ra and the Princesses of Power, Light Talent Fairies & Healing Talent Fairies from Tinkerbelle: Pixie Hollow, Stella from The Winx Club, and Iris & Apollo from Greek Mythology
Mystical, Unknowable, Ethereal, Intangible; how can one describe something as personal as the soul, it is an impossible task. To use the Mystik Arcana is to embrace oneself fully, flaws and all, in order to unlock the unique potential each individual spirit possesses. To master the mind and spirit can be a perilous journey, fraught with discovery and turmoil as one realizes their place in the world. But once self discovery is achieved, it is a truly beautiful thing.
Those blessed with the power to use the Mystik Arcana can control and manipulate their own special energy. By doing this they are able to control, generate, and absorb aspects of their unique spiritual and mental gifts.
Users of the Mystik Arcana are able to use the very elements of their soul and spirit to breathe pure magic into the world. Each act of magic is incredibly unique to the individual user, although overlaps are known to exist. To know oneself so intimately is to be at peace with one's place in the world. They are able to summon their spirit in the same way Oryn did when creating the world, and as such, they fuel their own magic. This self actualization allows the Mystik Arcane users to shine brighter than the users of light themselves, even if it comes with the heavy cost of easily falling prey to the lurking shadows.
This is what makes the Mystik Arcana dominant to the Eosta Arcana, as their magic comes from a purer, more direct source. Their spiritual light is unblemished by the rest of the universe, but it is a double edged sword, as to use aspects of oneself in magic can make one easy prey for the darkness that surrounds the world. The Nocta Arcana deeply influences Mystik Users more directly than any other Arcana. The balance of darkness, light, and spirit is unique to the Ethereal House alone, which is what makes it such a popular arcane practice in this day and age. Mystik Arcana specialists will do well to remember that while their spirit shines brighter than any types of light, it is their hearts that make the magic worthwhile. All it takes is an act of darkness to loose their heavenly glow.
Mystik Arcana is at a disadvantage when:
Facing against Nocta Arcana
The user is under mental distress*
The user is under physical distress*
Mystik Arcana has an advantage when:
Facing against Eosta Arcana
The user is mentally stable*
The user is in good physical condition*
Text marked with an * means that the corresponding advantage/disadvantage has no bearing during in-group rolled encounters, quests, explorations, etc. The statement is only to provide flavor text and to encourage interesting scenarios when roleplaying.
Valid examples of Mystik Arcana shown in media would be Spirit Magic, Telepathy & Telepathic abilities from FairyTail, the Psychic Type, Ghost Type, & Fairy Type from Pokémon, Castaspella and Micha from She-Ra and the Princesses of Power, and Hecate & The Fates from Greek Mythology