Zombie

Neutral Man-sized Undead

Surprise normal; Senses infravision 60 ft.

Armor Class 8

Hit Points 9 (HD 2; 2d8)

Move 6”

Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17

Special Defenses half damage from blunt/bludgeoning weapons; immune to cold; mindless; piercing weapons do 1 h.p. damage; undead traits

Weakness mindless, slow, vulnerability to holy water and turning

Magic Resistance standard

To Hit AC 0: 16

Melee claw or bite (1d8)

Special Attacks none; Hits As normal

Morale fanatical

Intelligence non-

Languages none

Level II