Goblins are small humanoids that many consider little more than a nuisance. However, if they are unchecked, their great numbers, rapid reproduction, and evil disposition enable them to overrun and despoil civilized areas.
Goblins range from yellow through dull orange to brick red in skin color. Their eyes are reddish to lemon yellow. They dress in dark leather gear, and their garments tend towards dull, soiled-looking colors (brown drab, dirty gray, stained maroon). Goblins reach the age of 50 years or so.
Goblins have a tribal society, the strongest ruling the rest, allowing fealty to the goblin king. It is possible that goblins are distantly related to kobolds. Like the latter, goblins hate daylight and enjoy dwelling in dismal surroundings, although they tend to inhabit caves and similar underground places in preference to any habitation above ground.
They hate gnomes and dwarves and will attack them in preference to any other creature. All goblins are slave takers and fond of torture.
Goblins are fair miners, and they are able to note new or unusual construction 25% of the time.
Goblins that do not have a leader present will generally check morale each round if their opponents numbers are even or worse. If their lair is being attacked, normal morale rules apply.
Weapons. Goblins will be proficient in any weapons they are indicated as wielding. They favor spears when on foot and each will typically carry two. If random assignment is desired, use the table provided.
Leaders and guards will typically have the best weapons, bearing two different types each.