These creatures are typically pig-like omnivores. Only the warthog has a range restricted to warmer climes.
Neutral Man-sized Animal (mammal) (3 ft. at shoulder)
Surprise 20% (if downwind); Senses. exceptional sense of smell
Armor Class 7
Hit Points 22 (HD 3+3; 3d8+9)
Move 15”
Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
Special Defenses continue to fight
Magic Resistance standard
To Hit AC 0: 16
Melee gore (3d4)
Special Attacks none; Hits As normal
Morale 63%
Intelligence semi- (2-4)
Languages none
Level III
Continue to Fight. The boar will continue to fight for 1d4+1 melee rounds after reaching 0 to -6 hit points. At -7 or greater damage, they are killed immediately.
If more than 1 is encountered the others will be sows (3 hit dice, 2d4 hit points damage/attack), on a 1:4, sows: sounders, ratio. Thus if 12 are encountered there will be 1 boar, 3 sows, and 8 young.
Neutral Man-sized Animal (mammal) (3 ft. at shoulder)
Surprise 20% (if downwind); Senses. exceptional sense of smell
Armor Class 7
Hit Points 13 (HD 3; 3d8)
Move 15”
Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
Special Defenses continue to fight
Magic Resistance standard
To Hit AC 0: 16
Melee gore (2d4)
Special Attacks none; Hits As normal
Morale 60%
Intelligence semi- (2-4)
Languages none
Level III
Continue to Fight. The boar will continue to fight for 1d4+1 melee rounds after reaching 0 to -6 hit points. At -7 or greater damage, they are killed immediately.
Neutral Large Animal (mammal) (5 ft. at shoulder)
Surprise 20% (if downwind); Senses. exceptional sense of smell
Armor Class 6
Hit Points 31 (HD 7; 7d8)
Move 12”
Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
Special Defenses continue to fight
Magic Resistance standard
To Hit AC 0: 13
Melee gore (3d6)
Special Attacks none; Hits As normal
Morale 80%
Intelligence animal (1)
Languages none
Level V
Continue to Fight. The giant boar will continue to fight for 1d4 melee rounds after reaching 0 to -10 hit points. At -11 or greater damage, they are killed immediately.
This prehistoric forerunner of the wild boar is also very aggressive. If 3 or more are encountered there is only a 25% chance that there will be young (2-6 hit dice, doing 1d4/1d4+1/1d6+1/2d4/3d4 damage) numbering from 1-4 of the total herd. The boars and sows fight equally.
Neutral Man-sized Animal (mammal) (2.5 ft. at shoulder)
Surprise 20% (if downwind); Senses. exceptional sense of smell
Armor Class 7
Hit Points 13 (HD 3; 3d8)
Move 12”
Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
Special Defenses continue to fight
Magic Resistance standard
To Hit AC 0: 16
Melee 2 tusks (2d4/2d4)
Special Attacks none; Hits As normal
Morale 60%
Intelligence animal (1)
Languages none
Level II
Continue to Fight. The boar will continue to fight for 1d2 melee rounds after reaching 0 to -5 hit points. At -6 or greater damage, they are killed immediately.
These tropical beasts are aggressive only if their territory is threatened or if cornered or threatened. They make two slashing attacks with their large tusks. Male and female fight equally. If 3-6 are encountered the balance will be young (1-2 hit dice, 1d3/1d4+1 hit points damage/attack).
Levels Warthog. II.; Wild. III.; Giant. V.
Frequency. Wild/Warthog. Common; Giant. Uncommon; In Lair nil
Number Appearing. Wild. 1-12; Giant. 2d4; Warthog. 1d6
Environment. Sub-arctic (rough, hills); Temperate and sub-tropical, uninhabited/wilderness areas (plain, scrub, forest, rough); Temperate and sub-tropical, inhabited and/or patrolled areas (plain, scrub, forest, rough, hills, marsh); Temperate, faerie and sylvan settings (Giant. plain, forest, hills); Tropical and near-tropical, uninhabited/wilderness areas (Warthog. plain, scrub, rough); Pleistocene (Giant. plain, scrub, forest, rough, hills)
Treasure Type. nil
Experience. Wild. XP 198 (or 110+4 per h.p.); Wild Sow. XP 104 (or 65+3 per h.p.); Giant. XP 598 (or 350+8 per h.p.); Warthog. XP 89 (or 50+3 per h.p.)