Pseudo-dragon
Neutral (good) Small Monster (dragon, reptile) (1.5 ft. long)
Surprise normal (others 80% if camouflaged); Senses infravision 60 ft., see invisible
Armor Class 2
Hit Points 9 (HD 2; 2d8)
Move 6”; fly 24" (Class B)
Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
Special Defenses chameleon power
Magic Resistance 25%
To Hit AC 0: 16
Melee bite (1d3) or tail stinger (1d3 plus poison; THAC0 12)
Special Attacks poison; Hits As normal
Base Morale 55%
Intelligence average (8-10)
Languages none (understands common), telepathy (limited, up to 24")
Level III