Pseudo-dragon

Neutral (good) Small Monster (dragon, reptile) (1.5 ft. long)

Surprise normal (others 80% if camouflaged); Senses infravision 60 ft., see invisible

Armor Class 2

Hit Points 9 (HD 2; 2d8)

Move 6”; fly 24" (Class B)

Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17

Special Defenses chameleon power

Magic Resistance 25%

To Hit AC 0: 16

Melee bite (1d3) or tail stinger (1d3 plus poison; THAC0 12)

Special Attacks poison; Hits As normal

Base Morale 55%

Intelligence average (8-10)

Languages none (understands common), telepathy (limited, up to 24")

Level III