Hobgoblins are a militant humanoid race related to goblins that wage a perpetual war with the other humanoid races. They are intelligent, organized, and aggressive.
Tribal bands of hobgoblins are likely to be encountered nearly anywhere as these creatures are equally at home in sunlight or subterranean setting. They fight well in full daylight and have infravision so as to be able to fight in total darkness as well.
The hairy hides of hobgoblins range from dark reddish-brown to gray black. Their faces are bright red-orange to red. Large males will have blue-red noses. Eyes are either yellowish or dark brown. Teeth are yellowed white to dirty yellow. Hobgoblins favor bright, bloody colors and black leather. They keep weapons well polished. Hobgoblins live for 60 years.
Each tribe is jealous of its status, and if two tribal bands of hobgoblins meet there will be at least catcalls and derision (85%) and open fighting might break out (15%) unless a strong leader such as a powerful monster or fighter or evil high priest, etc. is on hand to control them. Similarly, the hobgoblins will bully nearby orcs or goblins given the opportunity, and hobgoblin leaders are sometimes used in bodies of goblins or orcish troops to keep them in order and drive them into battle.
If elves are nearby, hobgoblins will attack them in preference to any other troops because of the great hatred they bear.
Battle Standard. The tribal standard will be with a sub-chief 20% of the time. It is always present with the chief.
Miner. Hobgoblins are highly adept at mining, and they can detect new construction, sloping passages, and even shifting walls 40% of the time.
Tribes. The better known (more infamous) hobgoblin tribes include: Rippers, Leg Breakers, Skull Smashers, Flesh Renders, Marrow Suckers, Flayers, and Slow Killers.
Weapons. Hobgoblins will be proficient in any weapons they are indicated as wielding. Leaders will always bear two weapons.