All of these ursoids are omnivorous, although the gigantic cave bear tends towards a diet of meat. All have excellent hearing and smell but rather poor eyesight.
Size shown is average for the variety, and larger individuals will be correspondingly more powerful.
The grizzly bear is a brown bear of very aggressive disposition. Black bears are usually not aggressive, brown bears are, and cave bears or northern bears are quite aggressive.
Neutral Man-sized Animal (mammal) (6+ ft. tall)
Surprise normal; Senses. good night vision
Armor Class 7
Hit Points 22 (HD 3+3; 3d8+9)
Move 12”
Poison 13, Petrify 14, Wand 15, Breath 16, Spell 16
Special Defenses none
Magic Resistance standard
To Hit AC 0: 16
Melee 2 claws (1d3/1d3), bite (1d6)
Special Attacks hug (2d4); Hits As normal
Morale 63%
Intelligence semi- (2-4)
Languages none
Level II
Hug. (minor) If a claw attack roll is successful and scores a natural 18 or better, the defender is dragged into a hug as a minor action and will take another 2d4 damage that round and is considered grappled until the end of the round. (See also Melee, Special Attacks, Grapple.)
Neutral Large Animal (mammal) (9+ ft. tall)
Surprise normal; Senses. good night vision
Armor Class 6
Hit Points 47 (HD 5+5; 5d8+25)
Move 12”
Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
Special Defenses continue to fight
Magic Resistance standard
To Hit AC 0: 13
Melee 2 claws (1d6/1d6), bite (1d8)
Special Attacks hug (2d6); Hits As +1
Morale 75%
Intelligence semi- (2-4)
Languages none
Level IV
Continue to Fight. The bear will continue to fight for 1d4 melee rounds after reaching 0 to -8 hit points. At -9 or greater damage, they are killed immediately.
Hug. (minor) If a claw attack roll is successful and scores a natural 18 or better, the defender is dragged into a hug as a minor action and will take another 2d6 damage that round and is considered grappled until the end of the round. (See also Melee, Special Attacks, Grapple.)
Neutral Large Animal (mammal) (12+ ft. tall)
Surprise normal; Senses. good night vision
Armor Class 6
Hit Points 63 (HD 6+6; 6d8+36)
Move 12”
Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13
Special Defenses continue to fight
Magic Resistance standard
To Hit AC 0: 13
Melee 2 claws (1d8/1d8), bite (1d12)
Special Attacks hug (2d6); Hits As +2
Morale 75%
Intelligence semi- (2-4)
Languages none
Level V
Continue to Fight. The bear will continue to fight for 1d4 melee rounds after reaching 0 to -8 hit points. At -9 or greater damage, they are killed immediately.
Hug. (minor) If a claw attack roll is successful and scores a natural 18 or better, the defender is dragged into a hug as a minor action and will take another 2d6 damage that round and is considered grappled until the end of the round. (See also Melee, Special Attacks, Grapple.)
Neutral Large Animal (mammal) (14+ ft. tall)
Surprise (others 50% [in ice or snow]); Senses. good night vision
Armor Class 6
Hit Points 100 (HD 8+8; 8d8+64)
Move 12”, swim 9"
Poison 8, Petrify 9, Wand 10, Breath 9, Spell 11
Special Defenses continue to fight
Magic Resistance standard
To Hit AC 0: 12
Melee 2 claws (1d10/1d10), bite (2d12)
Special Attacks hug (3d6); Hits As +3
Morale 93%
Intelligence semi- (2-4)
Languages none
Level VII
Continue to Fight. The bear will continue to fight for 1d4+1 melee rounds after reaching 0 to -12 hit points. At -13 or greater damage, they are killed immediately.
Hug. (minor) If a claw attack roll is successful and scores a natural 18 or better, the defender is dragged into a hug as a minor action and will take another 3d6 damage that round and is considered grappled until the end of the round. (See also Melee, Special Attacks, Grapple.)
Levels Black. II.; Brown. IV.; Cave. V.; Northern. VII.
Frequency. Black. Common; Brown/Cave. Uncommon; Northern. Rare. In Lair nil
Number Appearing. Black. 1-3; Brown/Northern. 1-6; Cave. 1-2; (Cave. Level V. 1d2)
Environment. Arctic (Northern. plain, rough, mountains); Sub-arctic (Brown. scrub; Brown/Cave/Northern. hills, rough, forest; Cave/Northern. mountains); Temperate and sub-tropical, uninhabited/wilderness areas (Brown/Northern. plain, forest, hills, mountain; Brown. scrub, rough); Temperate and sub-tropical, inhabited and/or patrolled areas (Black. scrub, forest, rough, mountains, marsh); Temperate, faerie and sylvan settings (Brown. forest, hills, mountains); Tropical and near-tropical, uninhabited/wilderness areas (Black. forest, rough, mountains); Pleistocene (Cave. forest, rough, hills, mountains); Waterborne (Northern. fresh, large; arctic only)
Treasure Type. nil
Experience. Black. XP 173 (or 85+4 per h.p.); Brown. XP 582 (or 300+6 per h.p.); Cave. XP 979 (or 475+8 per h.p.); Northern. XP 2,800 (or 1,600+12 per h.p.); Polar. XP 3,100 (or 1,900+12 per h.p.);