Levels Fire. I. Bombardier/Boring/Water. III.; Slicer. V.; Stag. VI.; Death Watch/Rhino. VII.
Frequency. Bombardier/Boring/Fire/Stag. Common; Rhino. Uncommon; Slicer. Rare; Death Watch. Very Rare. In Lair Bombardier/Fire/Rhino/Stag/Water. nil; Boring. 40%; Death Watch. 10%; Slicer. 25%
Number Appearing. Bombardier. 3-12; Boring. 3-18; Death Watch. 1; Fire. 3-12; Slicer. 1-3; Stag. 2-12; (Fire. Level I. 1d4; Boring. Level III. 1d3)
Environment. Temperate and sub-tropical, uninhabited/wilderness areas (Bombardier/Death Watch/Fire/Stag. forest); Temperate and sub-tropical, inhabited and/or patrolled areas (Bombardier/Fire/Stag. plain, scrub, forest; Bombardier/Fire/Slicer. hills); Underground (Fire. Level I.; Boring. Level III.); Underwater, fresh water (Water. deep)
Treasure Type. Bombardier/Death Watch/Fire/Rhino/Stag/Water. nil; Boring. C, R, S, T; Slicer. See description;
Experience. Bombardier. XP 114 (or 75+3 per h.p.); Boring. XP 200 (or 90+5 per h.p.); Death Watch. XP 1,780 (or 1,300+12 per h.p.); Fire. XP 24 (or 12+2 per h.p.); Rhino. XP 3,014 (or 2,150+16 per h.p.); Slicer. XP 562 (or 400+6 per h.p.); Stag. XP 648 (or 400+8 per h.p.); Water. XP 132 (or 60+4 per h.p.)