Minotaur

Chaotic Evil Large Monster (7+ ft.)

Surprise 15%; Senses excellent senses, infravision 60 ft.

Armor Class 6

Hit Points 45 (HD 6+3; 6d8+18)

Move 12”

Poison 10, Petrify 11, Wand 12, Breath 12, Spell 13

Special Defenses immune to maze spells

Magic Resistance standard

To Hit AC 0: 13

Melee halberd (1d10+2) and butt (2d4, 6+ ft.) or bite (1d4, under 6 ft.)

Special Attacks strong; Hits As +2

Morale 78%

Intelligence low (5-7)

Languages Alignment language, Minotaur; (Common, 25%)

Level V