Giant Frogs. Giant frogs are found in marshes, swamps, large ponds, river banks, and lake shores. The smallest are only about 2 feet long (body), medium-sized frogs (2 hit dice) are about 4 feet long, and the largest are some 6 foot long. Because of their coloration they surprise others more easily than normal. These creatures can leap ("hop") to attack. A giant frog has a tongue which is equal to three times its body length. This sticky member does no damage but is used to draw prey to the frog's mouth. Giant frogs weigh from 50 to 250 pounds, (figure 50 pounds additional weight for every foot of body length over 2 ft.). For each 50 pounds of weight over 50, subtract 2" from leaping distance maximum (18"). A giant frog can jump to a maximum of 30 feet high, regardless of weight. The direction of a jump can be up to 45 degrees to either side of their direct facing. Giant frogs eat large insects, birds, rats, or just about any other creature small enough to swallow. A giant frog can even swallow a small human, elf, halfling, etc. if it is large enough. Giant frogs aggressively hunt, but avoid such predators as giant fish, giant turtles, giant snakes, etc. If severely wounded (50%) they will retreat. They also instinctively shun/avoid fire.
Giant Killer Frogs. These smallish giant frogs employ talons and teeth in attack. They are man-eating, specially bred mutants. Only their cannibalistic habits keep them from becoming common and thus a real threat.
Poisonous Frogs. This is a rare variety of the normal frog. It secretes a poison from its skin, so that its touch as well as its bite can prove fatal. These frogs are very small and typically brightly colored.
Neutral Small Monster (amphibian) (2 ft. long; ~50 lbs.)
Surprise 20%; surprise others 70% (due to coloration); Senses. good night vision, wide-angle vision
Armor Class 7 (tongue AC 0, see below)
Hit Points 4 (HD 1; 1d8)
Move 3”; swim 9"; hop up to 18"
Poison 16 (14), Petrify 17, Wand 18, Breath 20, Spell 19
Special Defenses mindless
Weakness mindless, shuns fire
Magic Resistance standard
To Hit AC 0: 19
Melee bite (1d3) or tongue (no damage but holds and drags prey; THAC0 15)
Special Attacks hopping attack, swallow whole, tongue (6 ft. long); Hits As normal
Morale 50%
Intelligence non-
Languages none
Level I
Hopping Attack. Giant frogs can hop into melee range as a special charge attack. This grants the normal charge modifiers (immediate attack, +2 to-hit, -1 on the frog's AC, and longer weapon or brace weapon offering an immediate attack). Frogs of 1 HD can hop up to 18" (180 feet!) in one segment and attack a creature at the end of the hop as a charge attack. The hop can be up to 30 ft. high (clearing obstacles) and will be in a straight line from where the frog is facing (or up to 45 degrees to either side). A frog may use a hopping attack whenever it chooses (unlike a charge that is restricted to once per turn).
Mindless. This creature is immune to mind-affecting magic. Mindless creatures make saving throws as if they were half of their listed hit dice with the exception of poison or death magic saves. The creature will use tactics instinctively, normally attacking the nearest opponent (or if several, one picked at random). Unless attacked by more than one opponent, it then attacks the same creature until it's prey drops—then it uses one round of coup de grace attacks before beginning to consume it (unless the description notes a different behavior). Otherwise, a mindless creature will attack the same opponent until it is damaged in melee by another opponent. The creature will then attack the opponent that last damaged it until it drops as noted above. Mindless creatures will only attack those not in melee unless all creatures in melee have dropped and are not moving. If a mindless creature has a special attack not related to it's melee weapons, it will use that attack if it rolls under 51% in any new round unless the description of the creature notes otherwise. Area attacks will target melee range creatures first and any creatures outside of melee range will be incidental (simplest placement to hit melee combatants or, if necessary, random placement of the ability). Some mindless creatures will have a preference in terms of prey (for example, attacking smaller creatures first) and this must be assessed when determining the creature's actions. Mindless creatures do not use regular rules for morale. A mindless creature always has a flat 50% for morale and begins checking for morale once it has reached under 50% of its hit points in damage unless the description states otherwise. A mindless creature cannot communicate with creatures not of it's type (and even then only at a very basic level; e.g. Threat Perceived, Food, etc.), has no languages, and has an Intelligence Rating of "Non-" (effectively "0").
Swallow Whole. A giant frog that hits with a bite attack with a natural 20 can swallow a creature of it's size (in length/height or weight) or smaller. If a giant frog swallows an opponent whole, there is a chance for it to cut its way out if it has a sharp edged weapon in hand and can score an unmodified 18 or better on the to-hit die (this also immediately kills the frog). The victim has three chances to so escape before it dies. Hits upon a giant frog with whole prey inside have a 30% probability of hitting the creature inside, thus inflicting whatever damage scored on the giant frog on that creature also.
Tongue. A giant frog has a tongue which is equal to three times its body length. This sticky member strikes at +4 to hit but does no damage. The tongue is used to draw prey to the frog's mouth. Any creature hit by the tongue gets the opportunity to hit it, and if it does, the frog will withdraw it and not use it against the creature again. If the tongue is not struck, the creature contacted by this member is drawn to the frog next turn and is automatically bitten for maximum bite damage (the DM will roll to-hit anyway if there a chance for the frog to swallow it's prey). If within melee range, others not stuck to the tongue may strike at the tongue but must roll to hit an AC 0. Exception. Creatures weighing more than the frog have a second opportunity to strike the tongue and will not be dragged to the frog's mouth until the third melee round. Furthermore, creatures weighing more than twice the weight of the frog will not be dragged at all, and the frog will release its hold on the third melee round. Grappling Rules. Any creature hit by a frogs tongue is considered grappled unless it weighs more than twice the frog's weight. Instead of hitting the tongue, a victim stuck to the tongue may "break the grapple" but must roll an opposed check against the frog's to-hit roll (modified as a grapple roll) or a 16, whichever is higher. A frog with prey attached to it's tongue is considered grappled as well. Unless within melee range of each other, there is no random attack roll if targeting the frog or it's prey.
Neutral Man-sized Monster (amphibian) (4 ft. long; ~150 lbs.)
Surprise 20%; surprise others 70% (due to coloration); Senses. good night vision, wide-angle vision
Armor Class 7 (tongue AC 0, see below)
Hit Points 9 (HD 2; 2d8)
Move 3”; swim 9"; hop up to 14"
Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
Special Defenses mindless
Weakness mindless, shuns fire
Magic Resistance standard
To Hit AC 0: 16
Melee bite (1d6) or tongue (no damage but holds and drags prey; THAC0 12)
Special Attacks hopping attack, swallow whole, tongue (12 ft. long); Hits As normal
Morale 50%
Intelligence non-
Languages none
Level II
Hopping Attack. Giant frogs can hop into melee range as a special charge attack. This grants the normal charge modifiers (immediate attack, +2 to-hit, -1 on the frog's AC, and longer weapon or brace weapon offering an immediate attack). Frogs of 2 HD can hop up to 14" (140 feet!) in one segment and attack a creature at the end of the hop as a charge attack. The hop can be up to 30 ft. high (clearing obstacles) and will be in a straight line from where the frog is facing (or up to 45 degrees to either side). A frog may use a hopping attack whenever it chooses (unlike a charge that is restricted to once per turn).
Mindless. This creature is immune to mind-affecting magic. Mindless creatures make saving throws as if they were half of their listed hit dice with the exception of poison or death magic saves. The creature will use tactics instinctively, normally attacking the nearest opponent (or if several, one picked at random). Unless attacked by more than one opponent, it then attacks the same creature until it's prey drops—then it uses one round of coup de grace attacks before beginning to consume it (unless the description notes a different behavior). Otherwise, a mindless creature will attack the same opponent until it is damaged in melee by another opponent. The creature will then attack the opponent that last damaged it until it drops as noted above. Mindless creatures will only attack those not in melee unless all creatures in melee have dropped and are not moving. If a mindless creature has a special attack not related to it's melee weapons, it will use that attack if it rolls under 51% in any new round unless the description of the creature notes otherwise. Area attacks will target melee range creatures first and any creatures outside of melee range will be incidental (simplest placement to hit melee combatants or, if necessary, random placement of the ability). Some mindless creatures will have a preference in terms of prey (for example, attacking smaller creatures first) and this must be assessed when determining the creature's actions. Mindless creatures do not use regular rules for morale. A mindless creature always has a flat 50% for morale and begins checking for morale once it has reached under 50% of its hit points in damage unless the description states otherwise. A mindless creature cannot communicate with creatures not of it's type (and even then only at a very basic level; e.g. Threat Perceived, Food, etc.), has no languages, and has an Intelligence Rating of "Non-" (effectively "0").
Swallow Whole. A giant frog that hits with a bite attack with a natural 20 can swallow a creature of it's size (in length/height or weight) or smaller. If a giant frog swallows an opponent whole, there is a chance for it to cut its way out if it has a sharp edged weapon in hand and can score an unmodified 18 or better on the to-hit die (this also immediately kills the frog). The victim has three chances to so escape before it dies. Hits upon a giant frog with whole prey inside have a 30% probability of hitting the creature inside, thus inflicting whatever damage scored on the giant frog on that creature also.
Tongue. A giant frog has a tongue which is equal to three times its body length. This sticky member strikes at +4 to hit but does no damage. The tongue is used to draw prey to the frog's mouth. Any creature hit by the tongue gets the opportunity to hit it, and if it does, the frog will withdraw it and not use it against the creature again. If the tongue is not struck, the creature contacted by this member is drawn to the frog next turn and is automatically bitten for maximum bite damage (the DM will roll to-hit anyway if there a chance for the frog to swallow it's prey). If within melee range, others not stuck to the tongue may strike at the tongue but must roll to hit an AC 0. Exception. Creatures weighing more than the frog have a second opportunity to strike the tongue and will not be dragged to the frog's mouth until the third melee round. Furthermore, creatures weighing more than twice the weight of the frog will not be dragged at all, and the frog will release its hold on the third melee round. Grappling Rules. Any creature hit by a frogs tongue is considered grappled unless it weighs more than twice the frog's weight. Instead of hitting the tongue, a victim stuck to the tongue may "break the grapple" but must roll an opposed check against the frog's to-hit roll (modified as a grapple roll) or a 16, whichever is higher. A frog with prey attached to it's tongue is considered grappled as well. Unless within melee range of each other, there is no random attack roll if targeting the frog or it's prey.
Neutral Man-sized Monster (amphibian) (6 ft. long; ~250 lbs.)
Surprise 20%; surprise others 70% (due to coloration); Senses. good night vision, wide-angle vision
Armor Class 7 (tongue AC 0, see below)
Hit Points 13 (HD 3; 3d8)
Move 3”; swim 9"; hop up to 10"
Poison 14 (13), Petrify 15, Wand 16, Breath 17, Spell 17
Special Defenses mindless
Weakness mindless, shuns fire
Magic Resistance standard
To Hit AC 0: 16
Melee bite (1d6) or tongue (no damage but holds and drags prey; THAC0 12)
Special Attacks hopping attack, swallow whole, tongue (18 ft. long); Hits As normal
Morale 50%
Intelligence non-
Languages none
Level III
Hopping Attack. Giant frogs can hop into melee range as a special charge attack. This grants the normal charge modifiers (immediate attack, +2 to-hit, -1 on the frog's AC, and longer weapon or brace weapon offering an immediate attack). Frogs of 3 HD can hop up to 10" (100 feet!) in one segment and attack a creature at the end of the hop as a charge attack. The hop can be up to 30 ft. high (clearing obstacles) and will be in a straight line from where the frog is facing (or up to 45 degrees to either side). A frog may use a hopping attack whenever it chooses (unlike a charge that is restricted to once per turn).
Mindless. This creature is immune to mind-affecting magic. Mindless creatures make saving throws as if they were half of their listed hit dice with the exception of poison or death magic saves. The creature will use tactics instinctively, normally attacking the nearest opponent (or if several, one picked at random). Unless attacked by more than one opponent, it then attacks the same creature until it's prey drops—then it uses one round of coup de grace attacks before beginning to consume it (unless the description notes a different behavior). Otherwise, a mindless creature will attack the same opponent until it is damaged in melee by another opponent. The creature will then attack the opponent that last damaged it until it drops as noted above. Mindless creatures will only attack those not in melee unless all creatures in melee have dropped and are not moving. If a mindless creature has a special attack not related to it's melee weapons, it will use that attack if it rolls under 51% in any new round unless the description of the creature notes otherwise. Area attacks will target melee range creatures first and any creatures outside of melee range will be incidental (simplest placement to hit melee combatants or, if necessary, random placement of the ability). Some mindless creatures will have a preference in terms of prey (for example, attacking smaller creatures first) and this must be assessed when determining the creature's actions. Mindless creatures do not use regular rules for morale. A mindless creature always has a flat 50% for morale and begins checking for morale once it has reached under 50% of its hit points in damage unless the description states otherwise. A mindless creature cannot communicate with creatures not of it's type (and even then only at a very basic level; e.g. Threat Perceived, Food, etc.), has no languages, and has an Intelligence Rating of "Non-" (effectively "0").
Swallow Whole. A giant frog that hits with a bite attack with a natural 20 can swallow a creature of it's size (in length/height or weight) or smaller. If a giant frog swallows an opponent whole, there is a chance for it to cut its way out if it has a sharp edged weapon in hand and can score an unmodified 18 or better on the to-hit die (this also immediately kills the frog). The victim has three chances to so escape before it dies. Hits upon a giant frog with whole prey inside have a 30% probability of hitting the creature inside, thus inflicting whatever damage scored on the giant frog on that creature also.
Tongue. A giant frog has a tongue which is equal to three times its body length. This sticky member strikes at +4 to hit but does no damage. The tongue is used to draw prey to the frog's mouth. Any creature hit by the tongue gets the opportunity to hit it, and if it does, the frog will withdraw it and not use it against the creature again. If the tongue is not struck, the creature contacted by this member is drawn to the frog next turn and is automatically bitten for maximum bite damage (the DM will roll to-hit anyway if there a chance for the frog to swallow it's prey). If within melee range, others not stuck to the tongue may strike at the tongue but must roll to hit an AC 0. Exception. Creatures weighing more than the frog have a second opportunity to strike the tongue and will not be dragged to the frog's mouth until the third melee round. Furthermore, creatures weighing more than twice the weight of the frog will not be dragged at all, and the frog will release its hold on the third melee round. Grappling Rules. Any creature hit by a frogs tongue is considered grappled unless it weighs more than twice the frog's weight. Instead of hitting the tongue, a victim stuck to the tongue may "break the grapple" but must roll an opposed check against the frog's to-hit roll (modified as a grapple roll) or a 16, whichever is higher. A frog with prey attached to it's tongue is considered grappled as well. Unless within melee range of each other, there is no random attack roll if targeting the frog or it's prey.
Neutral Small Monster (amphibian) (3 ft. long; 100 lbs.)
Surprise 20%; surprise others 70% (due to coloration); Senses. good night vision, wide-angle vision
Armor Class 8 (tongue AC 0, see below)
Hit Points 8 (HD 1+4; 1d8+4)
Move 6”; swim 12"; hop up to 16"
Poison 14, Petrify 15, Wand 16, Breath 17, Spell 17
Special Defenses mindless
Weakness mindless, shuns fire
Magic Resistance standard
To Hit AC 0: 16
Melee 2 claws (1d2/1d2) and bite (1d4+1) or tongue (no damage but holds and drags prey; THAC0 12)
Special Attacks hopping attack, swallow whole, tongue (9 ft. long); Hits As normal
Morale 50%
Intelligence non-
Languages none
Level II
Hopping Attack. Giant frogs can hop into melee range as a special charge attack. This grants the normal charge modifiers (immediate attack, +2 to-hit, -1 on the frog's AC, and longer weapon or brace weapon offering an immediate attack). Frogs of 3 HD can hop up to 10" (100 feet!) in one segment and attack a creature at the end of the hop as a charge attack. The hop can be up to 30 ft. high (clearing obstacles) and will be in a straight line from where the frog is facing (or up to 45 degrees to either side). A frog may use a hopping attack whenever it chooses (unlike a charge that is restricted to once per turn).
Mindless. This creature is immune to mind-affecting magic. Mindless creatures make saving throws as if they were half of their listed hit dice with the exception of poison or death magic saves. The creature will use tactics instinctively, normally attacking the nearest opponent (or if several, one picked at random). Unless attacked by more than one opponent, it then attacks the same creature until it's prey drops—then it uses one round of coup de grace attacks before beginning to consume it (unless the description notes a different behavior). Otherwise, a mindless creature will attack the same opponent until it is damaged in melee by another opponent. The creature will then attack the opponent that last damaged it until it drops as noted above. Mindless creatures will only attack those not in melee unless all creatures in melee have dropped and are not moving. If a mindless creature has a special attack not related to it's melee weapons, it will use that attack if it rolls under 51% in any new round unless the description of the creature notes otherwise. Area attacks will target melee range creatures first and any creatures outside of melee range will be incidental (simplest placement to hit melee combatants or, if necessary, random placement of the ability). Some mindless creatures will have a preference in terms of prey (for example, attacking smaller creatures first) and this must be assessed when determining the creature's actions. Mindless creatures do not use regular rules for morale. A mindless creature always has a flat 50% for morale and begins checking for morale once it has reached under 50% of its hit points in damage unless the description states otherwise. A mindless creature cannot communicate with creatures not of it's type (and even then only at a very basic level; e.g. Threat Perceived, Food, etc.), has no languages, and has an Intelligence Rating of "Non-" (effectively "0").
Swallow Whole. A giant frog that hits with a bite attack with a natural 20 can swallow a creature of it's size (in length/height or weight) or smaller. If a giant frog swallows an opponent whole, there is a chance for it to cut its way out if it has a sharp edged weapon in hand and can score an unmodified 18 or better on the to-hit die (this also immediately kills the frog). The victim has three chances to so escape before it dies. Hits upon a giant frog with whole prey inside have a 30% probability of hitting the creature inside, thus inflicting whatever damage scored on the giant frog on that creature also.
Tongue. A giant frog has a tongue which is equal to three times its body length. This sticky member strikes at +4 to hit but does no damage. The tongue is used to draw prey to the frog's mouth. Any creature hit by the tongue gets the opportunity to hit it, and if it does, the frog will withdraw it and not use it against the creature again. If the tongue is not struck, the creature contacted by this member is drawn to the frog next turn and is automatically bitten for maximum bite damage (the DM will roll to-hit anyway if there a chance for the frog to swallow it's prey). If within melee range, others not stuck to the tongue may strike at the tongue but must roll to hit an AC 0. Exception. Creatures weighing more than the frog have a second opportunity to strike the tongue and will not be dragged to the frog's mouth until the third melee round. Furthermore, creatures weighing more than twice the weight of the frog will not be dragged at all, and the frog will release its hold on the third melee round. Grappling Rules. Any creature hit by a frogs tongue is considered grappled unless it weighs more than twice the frog's weight. Instead of hitting the tongue, a victim stuck to the tongue may "break the grapple" but must roll an opposed check against the frog's to-hit roll (modified as a grapple roll) or a 16, whichever is higher. A frog with prey attached to it's tongue is considered grappled as well. Unless within melee range of each other, there is no random attack roll if targeting the frog or it's prey.
Neutral Small Animal (amphibian) (2 inches to ~1 ft. long)
Surprise 20%; Senses. good night vision, wide-angle vision
Armor Class 8
Hit Points 4 (HD 1; 1d8)
Move 3”; swim 9"
Poison 16 (14), Petrify 17, Wand 18, Breath 20, Spell 19
Special Defenses mindless
Weakness mindless
Magic Resistance standard
To Hit AC 0: 19
Melee bite (1) plus poison
Special Attacks poison; Hits As normal
Morale 50%
Intelligence non-
Languages none
Level II
Mindless. This creature is immune to mind-affecting magic. Mindless creatures make saving throws as if they were half of their listed hit dice with the exception of poison or death magic saves. The creature will use tactics instinctively, normally attacking the nearest opponent (or if several, one picked at random). Unless attacked by more than one opponent, it then attacks the same creature until it's prey drops—then it uses one round of coup de grace attacks before beginning to consume it (unless the description notes a different behavior). Otherwise, a mindless creature will attack the same opponent until it is damaged in melee by another opponent. The creature will then attack the opponent that last damaged it until it drops as noted above. Mindless creatures will only attack those not in melee unless all creatures in melee have dropped and are not moving. If a mindless creature has a special attack not related to it's melee weapons, it will use that attack if it rolls under 51% in any new round unless the description of the creature notes otherwise. Area attacks will target melee range creatures first and any creatures outside of melee range will be incidental (simplest placement to hit melee combatants or, if necessary, random placement of the ability). Some mindless creatures will have a preference in terms of prey (for example, attacking smaller creatures first) and this must be assessed when determining the creature's actions. Mindless creatures do not use regular rules for morale. A mindless creature always has a flat 50% for morale and begins checking for morale once it has reached under 50% of its hit points in damage unless the description states otherwise. A mindless creature cannot communicate with creatures not of it's type (and even then only at a very basic level; e.g. Threat Perceived, Food, etc.), has no languages, and has an Intelligence Rating of "Non-" (effectively "0").
Poison. A poisonous frog secretes a (relatively weak) poison from its skin, so that its touch as well as its bite can prove fatal unless a +4 save vs. Poison is made. Very few outside of the native jungles know how to harvest and store this poison for use as a contact or insinuative poison.
Level Giant 2 HD. I.; Giant 2 HD/Killer/Poisonous. II.; Giant 3 HD. III.
Frequency. Giant. Uncommon; Poisonous. Rare; Killer. Very Rare; In Lair nil
Number Appearing. Giant. 5-40; Killer. 3-18; Poisonous. 2-12; (Level II. Giant. 1d6; Killer. 1d6+1; Poisonous. 1d4)
Environment. Temperate and sub-tropical, uninhabited/wilderness areas (marsh); Tropical and near-tropical, uninhabited/wilderness areas (marsh); Underground; Underwater, shallow water (All);
Treasure Type. nil
Experience. Giant 1 HD. XP 26 (or 22+1 per h.p.); Giant 2 HD. XP 99 (or 81+2 per h.p.); Giant 3 HD. XP 159 (or 120+3 per h.p.); Giant Killer. XP 60 (or 44+2 per h.p.); Poisonous. XP 80 (or 76+1 per h.p.);