Webs. Giant spiders are web builders. The use their webs to entrap prey in a variety of configurations: Horizontal webs (a horizontal net with at least two supporting structures), Floor webs (sticky webbing attached to the floor), Vertical webs (a vertical net with at least two supporting structures) and Web stands (a dangling vertical strand up to 100 feet long which waits for a creature to bumble into or a dangling strand actually wielded by the spider to attach to a victim). If contacted by a non-web-building-spider, the web will entangle the creature until they break free. In conditions of dim light (less than daylight or continual light), webs set as traps, which are difficult to see, may surprise creatures (standard chances of surprise; who will then have a chance to contact them; usually a % chance of contact determined by the DM).
Entangled. The creature is immobile and partially bound due to the webs. Attacks against entangled creatures are at +4 “to hit” and the creature gains no AC bonus for Dexterity or shield protection.
Breaking Free. Any creature with a Strength ability score over 12 can break free of the webs. If the victim has stumbled into webs and is on the periphery of them, they may break free in an amount of time based on their Strength score (Strength 18: 10 segments; Str 17: 2 rounds; Str 16: 3 rounds; Str 15: 4 rounds; Str 14: 5 rounds; Str 13: 6 rounds; Above a Strength of 18, it takes a major action and 1 segment to break free). If the victim is fully encompassed by the webs (having fallen into them, etc.), the time is determined by the mass of webbing involved: Creatures with a Strength of 13 through 17 can break through 1 ft. of webs per turn. Creatures with 18 or greater Strength break through 1 ft. of webs per round. (Sufficient mass equates to great Strength in this case, and great mass will hardly notice the webs. Strong and huge creatures will break through 1 ft. of webs per segment.) One creature may free another on the edge of the webs by making a successful Bend Bars (Strength) roll.
Attacking with a Web Strand. (major, 3 segments) If a spider is actively attacking with a web strand, it can roll a standard to-hit score with the strand and, if contacted, the victim is entangled. Range is the length of the strand from the spider (but limited to a 30 foot diameter area from the spider is perched—these spiders do not "shoot" webs at their victims). The spider may anchor the strand, or, if the victim is Smaller than Man-sized, it can reel it in (at 60 feet per round; victims can hold themselves in place if they have an anchor and a Strength score of 16 or higher). Time Required: Attacking with a web strand is a major action requiring 3 segments. Reeling in a victim is a major action taking time depending on the length of the strand (movement at 6 feet per segment).
Flammable. It is important to note that the strands of a monstrous' spider's web are flammable. A flame tongue sword will slash them away as easily as a hand brushes away cobwebs. Any fire—torch, flaming oil, flaming sword, etc.—will set them alight and burn them away in a single round. All creatures entangled by the webs will take 2d4 hit points of damage from the flames, but those freed of the strands will not be harmed.