Jermlaine

Neutral Evil (slight Lawful tendencies) Small Humanoid (gremlin) (1+ ft. tall)

Surprise 20%; surprise others 85%; Senses weak eyes, keen hearing/smell, infravision 30 ft.; detect invisible 50% (under normal dungeon conditions)

Armor Class 7

Hit Points 2 (HD ½; 1d4)

Move 15”

Poison 16, Petrify 17, Wand 18, Breath 20, Spell 19

Special Defenses +3 saves vs. magic, camouflage, evasion

Magic Resistance standard

To Hit AC 1: 20

Melee tiny spear (1d4) or sap (1d2, non-lethal, knock-out)

Missile needle-dart (1d2)

Special Attacks grenade-use, trap-use, vandalism; Hits As normal

Morale 45%

Intelligence average (8-10) with genius-level (17-18) cunning

Languages Alignment language, Jermlaine; can communicate with rats of any kind; (1 in 10 speak Common, or Dwarf, Gnome, Goblin, and/or Orc)

Level I