Gnolls are large, evil, hyena-like humanoids that roam about in loosely organized bands.
These bands recognize no other gnoll as supreme, but they do not necessarily dislike other bands, and on occasion two or more such groups will join together briefly in order to fight, raid, loot, or similarly have greater chance of success against some common foe or potential victim. They are adaptable and inhabit nearly any area save those which are arctic and/or arid.
They have a so-called king, very powerful personally and with a double normal-sized following, but his authority extends only as far as his reach.
Gnolls are strong, but they dislike work and are not good miners. There is a great resemblance between gnolls and hyenas. Gnolls have greenish gray skins, darker near the muzzle, with reddish gray to dull yellow mane. Eyes are dull black and nails are amber colored. Their armor is of horn, metal plates, and leather; like their fur capes and vests, it is shabby, and the latter are moth-eaten and dingy, being brown, black or grayish pelts. Gnolls have short life spans—35 years being average.
Gnolls will work together with orcs, hobgoblins, bugbears, ogres, and trolls. If encountered as a group, there must be a relative equality of strength. Otherwise the gnolls will kill and eat their partners (hunger comes before friendship or fear) or be killed and eaten by them. They dislike goblins, kobolds, giants, humans, and demi-humans.
Gnolls eat anything warm blooded, favoring intelligent creatures over animals because they scream better. They will completely hunt out an area before moving on. It may take several years for the game to return.
Weapons. Gnolls employ a great variety of weapons, all carry swords, and a typical force will have the following percentages.