Firearms and Weapons in Mercy
(All firearms at this time are scarce, revolvers, handguns, rifles and shotguns. This can change through RP)
All lawmen will have one weapon equipped and ammunition to use them. They have access to all available firearms, but do not carry more than one at a time. Mention in roleplay what you're carrying so people know.
The Weapon's guild is a new addition to Mercy, controlled by the upper-level people that fled the tower. They are slow to make new weapons, but as time marches on, so do advances. Be wary that members in this guild have one firearm accessible to them.
They can manufacture standard ammunition faster than a gun though it still takes time, they are the only place to get ammunition
There is a chance that they can repair old, non-operating guns... for a price
All barons and guild leaders would have a single firearm and slightly more ammo than the average person (still is not a lot of ammo)
Anyone else that wishes to have a firearm, must have a backstory approved with it. If you procure a firearm and ammo through roleplay with another player, keep the roleplay in case it is challenged.
Bows, arrows, crossbows are fair game for anyone to have.
Melee-type weapons are fair game as well, anyone could (and probably should) have at least one.
A quick recap on FIREARMS
They are scarce and only: revolvers, handguns, rifles, and shotguns without auto fire capabilities at this time. This could change in roleplay.
The only people that have ONE weapon available upon entry without expressly mentioning it in the backstory are:
Lawmen
Barons/Baronesses
Faction Leaders
Any member of the Weapon's guild