TIME OUT Section 5-28, page 31

ART. 1 ... Injury time.  If a contestant sustains an injury from a legal maneuver, the wrestler is entitled to a maximum of 1½ minutes which is cumulative throughout the match, including overtime. Two injury time-outs may be permitted in any match provided the total time does not exceed 1½ minutes.

ART. 2 ... Blood time.  If a contestant bleeds, the wrestler will be charged with blood time which is a maximum of five minutes cumulative throughout the match, including overtime.

ART. 3 ... Recovery time.  If a contestant is injured as a result of an illegal hold/ maneuver, unnecessary roughness, unsportsmanlike conduct during the match or the result of a false start (by the opponent) in the neutral position, the wrestler is entitled to two minutes of recovery time, which is not deducted from the injured wrestler's injury time allowance nor shall it constitute an HNC time-out. (8-2-2)

ART. 4 ... Referee’s time-out.  If the referee needs to address a situation not covered by injury, blood or recovery time, a referee’s time-out shall be charged.

ART. 5 ... Coach/Referee Conference.  If a coach believes a misapplication of a rule has taken place a conference shall take place in front of the scorer's table. If a correction takes place it shall be a referee's time-out. Otherwise, the coach shall be charged with Coaches Misconduct in accordance with the Penalty Chart.

ART. 6 ... Head/Neck/Cervical Column (HNC).  If a contestant is injured, the onsite appropriate health-care professional (AHCP) will have up to five (5) minutes (maximum) to evaluate the wrestler’s head and neck involving the cervical column and/or nervous system. A second occurrence of injury to the head and neck involving the cervical column and/or nervous system in the same match shall require the wrestler to default the match. (8-2-4a, 8-2-4b1 & 2)

BAD TIME Section 5-1

ART. 1 ... Bad time is wrestled with the wrestlers in the wrong position or the wrong wrestler being given choice of position:

a.  at the start of the third period. 

b.  at the start of the second 30-second tiebreaker. 

c.  at the start of the ultimate tiebreaker. 

d.  after opponent has taken a second injury time-out. 

ART. 2 ... Bad time involves time that occurs when:

a.  a clock should have been stopped at the end of a period; or 

b.  wrestling has been allowed to continue following a violation when the match should have been stopped. 

ART. 3 ... Any points, penalties, or injury time that occurred during bad time shall be voided with the following exceptions:

a.  flagrant misconduct; 

b.  unsportsmanlike conduct; 

c.  unnecessary roughness; 

d.  illegal holds/maneuvers; and 

e.  blood time. 

f.  Head/Neck/Cervical Column (HNC) injury time. 

ART. 4 ... Errors requiring bad time to be re-wrestled must be corrected prior to the start of any subsequent period. If the wrong wrestler is given the choice of position at the start of the second period or at the start of the first 30-second tiebreaker in overtime, no re-wrestling is necessary. The opponent may be given the choice at the start of the third period or at the start of the second 30-second tiebreaker in overtime.