March, 2026
What if learning interaction design didn't end in the classroom?
What if students could learn emerging technologies, collaborate with international experts, and apply their ideas to create meaningful experiences for real communities?
This vision became reality through the Interaction Design Workshop led by Melvin Goh, Lecturer from the School of Film & Media Studies, Ngee Ann Polytechnic, Singapore. Hosted by the Design Innovation Practice School (DIPS), KMUTT, and strategically designed by the CIS, the programme became an inspiring example of how international collaboration can transform education into real-world impact.
As the strategic lead, CIS designed the overall learning journey by integrating international collaboration, lifelong learning, and the Design Innovation Practice School into one continuous experience.
Beyond organising the workshop, CIS served as the learning designer, knowledge facilitator, and field facilitator, connecting international expertise with local communities and creating opportunities for students to apply their ideas in authentic settings.
By working with real stakeholders and real users, students experienced the complete innovation process—from ideation and prototyping to implementation and community engagement.
At CIS, learning is designed as a journey that connects knowledge, practice, and society.
Over two intensive weeks, DIPS students worked alongside Melvin Goh to explore Human-Centered Interaction Design, AI-assisted creativity, digital sensing, computer vision, and interactive prototyping. Rather than learning technologies separately, students discovered how these tools can become part of the creative design process.
For many participants, this was their first experience with coding and interactive programming. Through hands-on experimentation, they learned how physical objects, digital systems, and user experiences work together to create meaningful interactions. Programming became more than technical knowledge, it became another creative language for designers.
Ideas quickly became prototypes. Sketches evolved into interactive systems. Students experimented, tested, failed, improved, and tested again. Throughout the workshop, Melvin encouraged students to embrace curiosity and continuous iteration, while the CIS team served as mentors, helping bridge newly acquired technical knowledge with human-centered design and real-world application. This is the essence of the Design Innovation Practice School (DIPS)—where students learn by creating, collaborating, and solving authentic challenges.
The workshop was never intended to produce classroom exercises. Instead, students were challenged to transform Sparky Satun, an educational card game developed by CIS, into an interactive learning experience for the public. The result was an interactive installation showcased during the Satun Creative Festival in April 2026, where children and families explored Satun's stories through play, technology, and collaboration.
The project demonstrated how human-centered interaction design can strengthen cultural learning while creating enjoyable experiences for all generations.