Armor Traits
All numbers/effects listed are per piece
Armor Traits
All numbers/effects listed are per piece
Heavy
Aetherium - 8% less melee damage received
Ancient Nordic - 4% shout cooldown, bonus 4% for full set (total 20%)
Blades (Akaviri) - 12% less physical damage from dragons
Bonemold - 7% shock resist
Chitin (heavy) - 8% ranged resist
Daedric (battlemage) - 6% stronger spells
Daedric (crafted) - 5% armor penetration
Dawnguard (heavy) - 21% resistance to vampiric drain, 10.5% resistance to vampire physical attacks
Dragonplate - 25% stronger self shouts, 10% less damage from incoming shouts, immune to Unrelenting if 3 pieces are worn
Dwarven - 7% fire resist
Ebony - 5% less physical damage received
Golden - 3% spellpower
Heavy Falmer - 20% poison resist
Heavy Imperial - 9% stamina reduction while attacking
Iron - 7% frost resist
Madness - 2% lower movement speed
Nord Hero - 8% elemental resist (separate multiplier from normal resists)
Nordic Carved - 4% magic resist
Orcish - 9% power attack stamina cost reduction
Paladin - 9% fortify restoration
Runic - 4% fortify alteration and illusion
Steel - 4% melee resist
Steel Plate - 6% melee resist
Stonefire - 10% fire resist, -5% frost resist
Templar - 6% magic resist
Ulfric - 20% offensive shouts
Vigilant - 7% fortify restoration
Warlord - 1hp per sec
Warmage - 6% fortify destruction
Wolf - 2% fortify movement speed
Light
Amber - 7% shock resist
Ancient Barbarian - 4% Fortify Two Handed
Ancient Shrouded - 3% additional movement speed, 3% more damage taken
Blackguard - 15% fortify sneak
Boethia - 2% armor penetration
Chainmail - 5% melee resistance while moving
Chitin - 6% ranged protection
Contractor - 0.25 muffle
Dark - 7% fortify illusion
Dragonpriest - 5% fortify shouts
Dragonscale - 10% less incoming damage from shouts, 10% stronger shouts, immune to Unrelenting force if 4 pieces worn
Elven - 3% spellpower
Falmer (light) - 12% poison resist
Forsworn - 7% fortify alteration
Fur - 5% frost resist
Glass - 5% spellpower
Guard - 10 fortify stamina
Guild Master - 10 fortify sneak
Hammerfell - 7% reduced stamina while attacking
Hide - 2% physical damage protection
Imperial - 7% fortify power attacks
Leather - 3% slash resist
Netch Leather - 1.5% movement speed
Nightingale - 2% movement speed, 2% magic resist
Penitus - 4% slash resist
Scale - 4% less damage from magic while moving (separate multiplier from magic resist)
Scout - 50% magicka regeneration
Shrouded - 20% less stamina while sneaking
Skaal - 10% frost resist
Snow Elf - 4% magic resist
Stormcloak - 5% fortify power attacks
Vampire - 7% fortify conjuration