Stats format is:
health/magicka/stamina/total
unarmed/carry-weight/magicka-regen/stamina-regen
Note that every race has an inherent +30 fortified health that isn't listed here.
45 magicka
75% resist disease
25% weakness to elements
Grants “Channel Magicka” concentration spell that converts 20 stamina to 30 magicka per second, or ¼ the magicka if under the Atronach stone
5% stronger and/or longer spells
10% cheaper spells
10% longer reach of spells
Restore 1 magicka per second
Worn enchantments are 10% stronger
Can recharge weapons unperked
Can create potions unperked
10% increased power attack costs
Stats: 90/130/90/310
5/90/1.05/1.55
100 armor rating
Heal 1 health per second
Resist shock 25%
Resist disease 75%
Resist poison 90%
Waterbreathing
25 bonus unarmed damage when not wearing heavy gauntlets
Can sneak unperked
Can create potions unperked
Has a strong stomach
Imbibed potions are 10% stronger
-15% frost resistance
Stats: 105/90/120/315
10/105/0.92/1.6
10 ranged armor penetration
10% less stamina cost while using a bow
Strange meats of varying names drop from each playable race. Vampiric races drop meats that have 50% stronger effects.15% physical damage, 20% blocking, 10 carry weight, 40% magicka regeneration, 1 stamina per second, and a unique effect for each type of meat ingested:
Argonians: restore 0.5 health per second
Altmer: 5% cheaper spells
Bosmer: 25% stronger carry weight, magicka regeneration, and stamina restored per second from base effects
Breton: 5% resist magic
Dunmer: 5% stronger damaging spells
Imperial: 10% less stamina cost while attacking
Khajiit: 4% movement speed
Nord: 50% resistance to stamina and magicka loss on hit
Orc: 5% more melee damage
Redguard: additional restore 0.5 stamina per second
Can craft strange meat jerky at a cookpot, requiring the strange meat of that race and salt. Jerky created from vampire strange meat has 20% stronger effects. Each type of jerky gives 15 carry weight and a unique effect based on the race:
Altmer: +20 magicka
Argonian: +10 unarmed damage
Bosmer: restore 0.5 stamina per second
Breton: +8% magic absorption chance
Dunmer: +20 health
Imperial: +20 stamina
Khajiit: +10% cast speed
Nord: -20% attack stamina cost
Orc: +4% armor penetration
Redguard: +5% attack speed
Grants “Command Animal” lesser power that turns an animal into an ally for 60 seconds at the cost of 1 strange meat, or 50 health if out
Resist disease 75%
15% increased power attack costs
Has a strong stomach
Can sneak unperked
Can create potions unperked
Stats: 100/100/120/320
5/85/0.88/1.65
20% magic resistance
Spells last 30% longer
Ability to create unique foods:
Evermorian Cassoulet: 30 health, 30 carry weight, 30 stamina, restore 0.75 stamina per second, 10 magicka, 10% magicka regeneration
Pheasant Confit: 30 stamina, restore 0.75 stamina per second, 30 magicka, 30% magicka regeneration, 10 health, 10 carry weight
Jehennan Soufflé: 30 magicka, 30% magicka regeneration, 30 health, 30 carry weight, 10 stamina, restore 0.25 stamina per second
Grants “Dragonskin” concentration spell that increases absorb by 25% for 30 seconds
15% increased power attack costs
Recover magicka on hit (amount gained depends on weapon type and whether it was a power attack)
Weapon enchantments (including staves, but not sun or bound weapons) are 10% stronger)
Can recharge weapons unperked
Can create potions unperked
Stats: 90/120/90/300
7/85/1.05/1.5
50% resist fire, 25% lower magnitude of incoming fire spells
Can learn "teachings" of the Reclamations, which can be activated from the Choose Blessing power or at their respective shrines. Separate from normal blessings and do not require that Daedra's blessing. Each has a positive and a negative effect:
Azura: Most spells are 10% stronger but you take 10% more magic damage.
Boethiah: Melee attacks deal 10% more damage but you take 10% more physical damage.
Mephala: Bow draw speed is 20% faster, but you move 5% slower.
Grants “Ancestral Ward” concentration spell that costs 0 magicka and 10 stamina per second, protects against 150 spell damage, and decreases incoming physical damage by ½
20% stronger damaging spells and infusions
10% costlier damaging and/or destruction spells
Can sneak unperked
Can recharge weapons unperked
Can create potions unperked
Stats: 105/105/105/315
8/105/0.95/1.65
15 speech
30 stamina
20% less stamina cost while attacking with melee weapons
Gain 1 stamina per second while sprinting
Spell costs are only increased by 2/3 of their effective mass
10% decreased power attack costs
Enchanted weapons consume 20% less charges
Stats: 115/105/115/335
8/110/0.92/1.8
10% movement speed
Reduces enemy armor rating by 10%
Grants “Night Eye” lesser power which toggles night vision
25 bonus unarmed damage when not wearing heavy gauntlets
1 lockpicking expertise
65% less falling damage
50% faster casting speed
Can sneak unperked
50% muffle when nothing equipped on feet slot
Can pickpocket unperked
Has a strong stomach
Stats: 95/90/125/310
15/95/0.83/1.65
12% less cooldown on shouts
Resist frost 50%, 25% lower magnitude of incoming frost spells
Negate stamina and magicka loss on hit
+10% armor rating from worn armor
15% decreased power attack costs
Stats: 120/80/120/320
9/115/0.88/1.65
20 health
5 melee armor penetration
20% more melee damage
20% decreased power attack costs
Increased regular attack costs
Has a strong stomach
Reduces incoming spell damage by 10%
Stats: 135/60/110/305
10/145/0.83/1.8
5% movement speed
Restore 2 stamina per second
+20% melee attack speed
10% decreased melee damage
Resist disease and poison 75%
20% decreased power attack costs
Spells cost 15% less magicka when at full magicka
Stats: 110/80/120/310
8/105/0.83/1.7