(Note: the values of some spells are affected by perks, skill level, gear etc. In these cases it is denoted by <mag> or <dur> since the values can vary greatly. If a flat number is listed, then that value is not typically altered by most effects or perks.)
Novice
Abyssal Grasp - Deals <mag> abyssal damage per second for 10 seconds and lowers magic resistance by <mag>5 for 10 seconds to opponents in melee range.
Arcane Grasp - The caster's hand becomes infused with pure magical energy, dealing <mag> damage penetrating magic resistance, though foes with 15% magic resistance will not be affected.
Blood Bond - A stream of blood that deals <mag> damage per second to the target. Utilizes caster's blood.
Blood Embolism - A touched target suffers an embolism dealing <mag> damage. Utilizes caster's blood.
Firesparks - The caster evokes a gout of fire that burns everyone inside for <mag> damage per second.
Icewind - The caster evokes a blast of cold that freezes everyone inside for <mag> damage to health and stamina per second.
Lightning Sparks - The caster causes lightning arcs to spring forth to everyone inside for <mag> damage to health and magicka per second.
Wind Laceration - The caster evokes squalls of wind, dealing <mag> damage per second and lowers physical damage output by 15% for 10 seconds. Utilizes caster's stamina.
Apprentice
Abyssal Parasite - The caster fires an abyssal parasite, dealing <mag> abyssal damage per second for 10 seconds and lowering magic resistance by <mag>% for 10 seconds.
Abyssal Rune - Creates a rune that explodes when enemies approach, dealing <mag> abyssal damage per second for 10 seconds and lowering magic resistance by <mag>% for 10 seconds.
Arcane Missile - The caster instantaneously fires a missile of pure magic energy that deals <mag> damage which penetrates magic resistance, though foes with 30% magic resistance will not be affected.
Blood Extraction - A bolt of blood that violently rips through the target dealing <mag> damage. Utilizes caster's blood.
Firebolt - The caster evokes a blast that deals <mag> fire damage. Targets on fire take extra damage.
Firerune (Rank I) - The caster creates a magical rune that explodes when enemies come near, dealing <mag> fire damage.
Icerune (Rank I) - The caster creates a magical rune that explodes when enemies come near, dealing <mag> frost damage.
Lightningrune (Rank I) - The caster creates a magical rune that explodes when enemies come near, dealing <mag> shock damage.
Icy Shard - The caster evokes a spike of ice that deals <mag> frost damage, half that stamina damage, and <mag> physical damage.
Lightning Bolt - The caster evokes a bolt of lightning that deals <mag> shock damage and half that magicka damage.
Lightning Jolt - The caster surrounds the target with crackling lightning, dealing <mag> shock damage per second to health and twice that amount to magicka for 30 seconds.
Ritual Exsanguination - Killing a target affected by this spell within <dur> seconds will disintegrate it with a bloody explosion that deals damage equal to 40% of the target's maximum Health, or 88% if dual casted. Utilizes caster's blood.
Wind Slice - The caster evokes sharp blades of wind, dealing <mag> daamge and lowers physical damage output by 25% for 10 seconds. Utilizes caster's stamina.
Adept
Abyssal Strangulation - Deals <mag> abyssal damage per second and, once struck, lowers magic resistance by <mag>% for 10 seconds.
Arcane Bomb - The caster lobs a bomb of arcane magicka, exploding for <mag> damage where it lands. Enemies with 45% magic resistance will not be affected.
Blood Expulsion - Evaporate your own blood to create a whirlwind of blood, harming foes within range. Utilizes caster's blood.
Blood Immolation - Unleash a blade of blood that strikes through targets in front of you, dealing <mag> damage. Utilizes caster's blood.
Fiery Grasp - The caster's hand becomes infused with the heat of molten lava, dealing <mag> fire damage to the touched target. Enemies take 10% more damage from fire spells for 15 seconds, 20% when empowered. This effect does not stack with itself.
Fireball - The caster evokes a flaming projectile that deals <mag> fire damage to everything in its impact radius. Targets on fire take extra damage.
Flame Cloak - For <dur> seconds, opponents in melee range take 30 fire damage per second. Targets on fire take extra damage. Increases frost resistance by 18%.
Frost Cloak - For <dur> seconds, opponents in melee range take 30 frost damage and stamina damage per second. Increases fire resistance by 18%.
Frozen Shell - The caster's body becomes covered by thin hardened ice, increasing armor rating by <mag> and lowering movement speed by 5% for <dur> seconds.
Icesphere - The caster evokes a freezing whirlwind that deals 75 frost damage and half that stamina damage per second.
Icy Grasp - The caster's hand becomes as cold as Skyrim's freezing oceans, dealing <mag> frost damage to the touched target. Enemies take 10% more damage from frost spells for 15 seconds, 20% when empowered. This effect does not stack with itself.
Lightning Cloak - For <dur> seconds, opponents in melee range take 30 shock and 15 magicka damage per second. Increases shock resistance by 18%.
Lightning Grasp - The caster's hand becomes infused with crackling lightning, dealing <mag> shock damage to the touched target. Enemies take 10% more damage from shock spells for 15 seconds, 20% when empowered. This effect does not stack with itself.
Lightning Shackles - The caster evokes a lightning bolt that deals <mag> shock damage and half that magicka damage and hits multiple targets at once if they stand close to each other.
Lightning Stream - Concentrate to summon a magic sigil at your location for as long as you're concentrating. Each sigil discharges a stream of lightning dealing <mag> shock damage per second in the direction you were facing.
Snow Spume - The caster manifests an explosion of ice shards at the target location, dealing <mag> frost and stamina damage in its radius.
Steam Cloud - The caster evokes a burst of hot steam that cooks targets alive, dealing <mag> damage per second the spell is channeled.
Whirlwind - The caster evokes a small whirlwind that deals <mag> damage to those in its path and lowers physical damage output by 35% for 10 seconds. Utilizes caster's stamina.
Whirlwind Cloak - For <dur> seconds, close enemies have a chance to be blown away by the storm and take <mag> points of magical damage per second. Take 18% less damage from incoming ranged attacks.
Expert
Abyssal Extraction - Deals <mag> abyssal damage per second to everything in its impact radius for 10 seconds and lowers magic resistance by <mag>% for 10 seconds.
Arcane Discharge (Rank I) - The caster uses half their magicka reserve and fires a bolt of pure magic energy that deals damage scaling with magicka used, which penetrates magic resistance. Enemies with 60% magic resistance will not be affected.
Arcane Volley - The caster manifests hundreds of arcane missiles, inflicting enormous amounts of damage that penetrates magic resistance as long as the spell is channeled. Enemies with 60% magic resistance will not be affected.
Blood Effusion - The caster creates a vortex of electrified blood, dealing <mag> damage per second. Utilizes caster's blood.
Electrocution Cloak - For <dur> seconds nearby swimming opponents suffer shock damage. Only works while swimming.
Firenova - The caster evokes a nova of fire at the current position, dealing <mag> fire damage to all nearby targets.
Fireshock - The caster sets the target ablaze from afar, dealing <mag> fire damage per second.
Firewall - The caster calls forth a gust of flames that temporarily creates a wall of fire where it hits.
Iceshock - The caster freezes the target from afar, dealing <mag> frost and stamina damage per second.
Icewall - The caster calls forth a gust of frost that temporarily creates a wall of ice where it hits.
Icy Lance - The caster evokes a spear of ice that deals <mag> frost and stamina damage, and 1/3 that physical damage.
Incinerate - The caster evokes a blast that deals <mag> fire damage. Targets on fire take extra damage.
Lightning Ray - The caster creates a crackling beam of lightning that deals <mag> shock damage per second and half that to magicka.
Lightning Strike - The caster evokes a thunderbolt that deals <mag> shock damage and half that to magicka.
Lightningwall - The caster calls forth a gust of electricity that temporarily creates a wall of lightning where it hits.
Rune of Mortality - Cast on a nearby surface, it explodes when an enemy comes near and saps the target's damage resistance by 270 and temporarily interrupts all healing. If dual casted, also reduces magic resistance by 13.5% for <dur> seconds. Utilizes caster's blood.
Wind Impalement - The caster evokes sharp blades of wind that cut through anything, dealing <mag> damage and lowers physical damage output by 45% for 10 seconds. Utilizes caster's stamina.
Windstorm - The caster evokes a condensed windstorm, dealing <mag> damage in its path and lowers physical damage output by 45% for 10 seconds. Utilizes caster's stamina.
Master
Abyssal Devourment - Deals <mag> abyssal damage per second in a large area around the caster and, once struck, lowers magic resistance by <mag>% for 10 seconds.
Arcane Discharge (Rank II) - The caster draws their entire magicka reserve and fires a bolt of pure magic energy that deals damage scaling with magicka used, penetrating magic resistance. Enemies with 75% magic resistance will not be affected.
Arcane Vortex - The caster manifests a ray of pure arcane energy that annihilates everything in its path, penetrating magic resistance. Enemies with 75% magic resistance will not be affected.
Blood Eruption - A volatile explosion of blood that deals <mag> damage. Utilizes caster's blood.
Chaos Cloak - For <dur> seconds, opponents in melee range take 30 fire, frost, and shock damage per second. Increases fire, frost, and shock resistances by 13%.
Firestorm - The caster evokes a fiery explosion at the current position that deals <mag> fire damage to everything nearby. Deals more damage to closer targets.
Firestrike - The caster evokes a flaming meteor that obliterates everything in its impact radius, inflicting <mag> fire damage.
Ice Torrent - The caster fires a devastating torrent of high-velocity icicles in rapid succession, dealing <mag> frost and stamina damage per second. Affected targets are slowed and take 12% of the damage per second for 4 seconds.
Icestorm - The caster evokes a ravaging blizzard, causing everything inside to take <mag> frost and stamina damage per second for 30 seconds.
Lightning Cascade - The caster makes the air itself seek to the undoing of the target, tormenting it with crackling lightning for a short duration or until it dies. However, the spell can only be cast under the sky.
Lightning Vortex - The caster channels a vortex of electricity, dealing <mag> shock damage per second and half that to magicka.
Wind Obliteration - Command a vicious tornado that does <mag> initial damage, and does an additional 17% of that per second for 10 seconds. Lowers physical damage output by 55% for 10 seconds. Utilizes caster's stamina.