Character
You’ve given 30 extra starting health regardless of race to prevent too much 1-shotting, especially early on
You’re given a scaling 2 health and 0.3 magic resistance bonus per level up until level 21, maxing out at 40 additional health and 6% magic resistance
You are bound to a potion toxicity system. You can safely have up to 4 potion effects active at once (including healing potions). 5 makes you take slight damage, but not quite enough to overtake a healing potion. 6 is more serious and 7+ is rather lethal. The intention is to give the player a “buff budget” and limit the capabilities of late-game characters with tons of money for potions; it doesn’t really penalize using potions unless you already have a ton of potion effects in you so that early game characters are unaffected. You can decide if you’d rather have many buffs than the ability to heal. One of the easiest ways late game characters can become practically invincible is by chugging 13 different potions at once for difficult fights. Now, you will have to make more decisions as to which potion is most valuable for a specific fight. There are specific, limited ways of increasing your toxicity limit.
Cleansing potions now have the additional use of making room for more buffs.
After character creation, you can choose your standing stone and blessing via the “Choose Birthsign” and “Choose Blessing” abilities.