(Note: the values of some spells are affected by perks, skill level, gear etc. In these cases it is denoted by <mag> or <dur> since the values can vary greatly. If a flat number is listed, then that value is not typically altered by most effects or perks.)
Novice
Bound Sword - The caster binds a sword-shaped daedra for <dur> seconds. Sheathing the weapon will cancel the spell.
Bound Waraxe - The caster binds a war axe-shaped daedra for <dur> seconds. Sheathing it will cancel the spell.
Bound Mace - The caster binds a mace-shaped daedra for <dur> seconds. Sheathing will cancel the spell.
Bound Dagger - The caster silently binds a dagger-shaped daedra for <dur> seconds. Sheathing will cancel the spell.
Bound Shield - The caster binds an shield-shaped daedra for <dur> seconds that increases spell absorbtion while blocking and that grows stronger and gains additional effects with more perks. Single-cast summons a light shield and dual cast summons a heavy shield. Sheathing dispels the shield. This shield grants additional effects depending on your active summons; undead summons increase movement speed, spirit summons increase stamina regeneration, bound weapons lower power attack cost, and daedric summons increase total stamina (The bonuses are increased by each "bound weapon" perk you have, and the effects from having multiple summons of the same type do not stack).
Call Swarm (Rank I) - The caster summons a swarm of insects from the realm of Namira which burrows into the target's flesh and deals <mag> poison damage and <mag> physical damage per second.
Conjure Scamp - The caster conjures a Scamp for <dur> seconds wherever the caster is pointing.
Raise Dead (Rank I) - The caster reanimates a weak dead body for <dur> seconds.
Summon Spirit Wolf - The caster summons the spirit of a feral wolf for <dur> seconds. Utilizes caster's stamina.
Summon Skeletal Soldier - The caster summons the skeletal remains of a common soldier from the realms of the deceased for <dur> seconds.
Summon Torchbearer - Summons a Skeletal Shade holding a torch for <dur> seconds. The Torchbearer will not fight in combat and will follow the caster.
Summon Spirit Mudcrab - The caster summons the spirit of a mudcrab for <dur> seconds.
Apprentice
Bound Greatsword - The caster binds a greatsword-shaped daedra for <dur> seconds. Sheathing will cancel the spell.
Bound Battleaxe - The caster binds an battleaxe-shaped daedra for <dur> seconds. Sheathing the weapon will cancel the spell.
Bound Warhammer - The caster binds a warhammer-shaped daedra for <dur> seconds. Sheathing it will cancel the spell.
Bound Battlestaff - The caster binds an battlestaff-shaped daedra for <dur> seconds. Sheathing will cancel the spell.
Bound Bow - The caster binds a bow-shaped daedra and a lot of spectral arrows for <dur> seconds. Sheathing the weapon will cancel the spell. Single cast will create a light bow and dual cast will create a heavy bow.
Conjure Banekin - Conjures a Deadlands Banekin for <dur> seconds wherever the caster is pointing.
Conjure Fire Wyrm - The caster conjures a ravaging fire wyrm from Nightflame for <dur> seconds.
Call Swarm (Rank II) - The caster summons a swarm of even more ferocious insects from the realm of Namira that burrow into the target's flesh, dealing <mag> poison damage and <mag> physical damage per second.
Soul Extraction - A bolt that extracts a portion of the soul to inflict <mag> damage. The caster makes the target vulnerable to soul gems for <dur> seconds.
Invoke Flame Elemental - The caster summons a Flame Elemental for <dur> seconds that increases the strength of your fire spells by 10%. Utilizes caster's stamina.
Invoke Frost Elemental - The caster summons a Frost Elemental for <dur> seconds that increases the strength of your frost spells. Utilizes caster's stamina.
Invoke Storm Elemental - The caster summons a Storm Elemental for <dur> seconds that increases the strength of your shock spells. Utilizes caster's stamina.
Invoke Spirit Spider - The caster summons the spirit of a skittering frostbite spider for <dur> seconds.
Raise Dead (Rank II) - The caster reanimates a more powerful dead body for <dur> seconds.
Summon Skeletal Archer - The caster summons the skeletal remains of an archer from the realms of the deceased for <dur> seconds.
Summon Skeletal Warlock - The caster summons the skeletal remains of a warlock from the realms of the deceased for <dur> seconds.
Summon Skeletal Hero - The caster summons the skeletal remains of a war hero from the realms of the deceased for <dur> seconds.
Summon Spectral Warhound - The caster summons the ghost of a feral hound for <dur> seconds.
Invoke Spirit Bear - The caster summons the spirit of a furious bear for <dur> seconds.
Invoke Spirit Chaurus - The caster summons the spirit of a chaurus for <dur> seconds.
Invoke Flaming Familiar - Summons a familiar that will charge the nearest enemy and explode.
Dismiss - The caster dismisses any summoned creatures under his control.
Soul Trap - The caster makes the target vulnerable to soul gems for <dur> seconds. If it dies within this duration, a part of its soul can be captured in a gem of an appropriate size.
Necromantic Empowerment on Target - The caster heals the undead target for <mag>.
Adept
Bound Armor - The caster binds an armor-shaped daedra for <dur> seconds. Reduces incoming physical damage, increases the strength of bound weapon enchantments, lowers wearer movement speed by 10%, and offers additional boni depending on type of active summon used. Daedric summons grant bonus magicka regeneration, spirit summons grant magic resistance, undead summons reduce physical damage taken. Bound weapons lower the movement speed penalty (The bonuses are increased by each "bound weapon" perk you have, and the effects from having multiple summons of the same type do not stack. Despite being called "armor", it is not actually equipped like the bound weapons and is not affected by Heavy Armor or Evasion perks).
Soul Arrow - The caster calls forth a lesser daedric entity shaped like an arrow and fires it at his target. If it hits, it deals <mag> unabsorbable physical damage. The arrow will also hinder the target and reduce his attack speed by <mag>% for <dur> seconds.
Conjure Flame Atronach - The caster summons a Flame Atronach for <dur> seconds.
Conjure Watcher - The caster summons a Watcher for <dur> seconds.
Construct Gargoyle - Concentrate to summon a Gargoyle. Utilizes caster's blood.
Invoke Spirit Riekling - The caster invokes the spirit of a riekling warrior for <dur> seconds. Utilizes caster's stamina.
Summon Swarm (Rank III) - The caster summons a swarm of insects from the realm of Namira which burrows into the target's flesh and deals <mag> poison damage and <mag> physical damage per second.
Raise Dead (Rank III) - The caster reanimates a powerful dead body for <dur> seconds.
Soul Trapping Cloak - For <dur> seconds opponents nearby are soul trapped.
Summon Corrupted Shade - From the bowels of Nirn, the caster summons a Corrupted Shade for <dur> seconds wherever he is targetting.
Summon Death Hound - Concentrate to call forth a Death Hound attracted by your blood offering. Utilizes the caster's blood.
Summon Spectral Archer - The caster summons the ghost of an archer for <dur> seconds.
Summon Spectral Warrior - The caster summons the ghost of a warrior for <dur> seconds.
Invoke Spirit Chaurus Hunter - The caster summons the spirit of a chaurus hunter for <dur> seconds.
Invoke Spirit Sabercat - The caster summons the spirit of a vicious sabrecat for <dur> seconds. Utilizes caster's stamina.
Recall Minions - The caster recalls all minions.
Necromantic Empowerment on Self - Heals the caster by <mag> per second. Only affects undead targets.
Expert
Call Starving Arachnid - The caster summons a starving spider from the realm of Namira that burrows into the target's flesh, dealing <mag> poison damage and <mag> physical damage per second.
Conjure Frost Atronach - The caster summons a Frost Atronach for <dur> seconds.
Conjure Storm Atronach - The caster summons a Storm Atronach for <dur> seconds.
Invoke Spirit Broodmother - The caster invokes the spirit of a giant spider broodmother for <dur> seconds. Utilizes caster's stamina.
Invoke Spirit Mudcrab Brute - The caster invokes the spirit of a giant mudcrab for <dur> seconds. Utilizes caster's stamina.
Soul Sword - The caster calls forth a lesser daedric entity shaped like a sword and fires it at his target. If it hits, it deals <mag> points of unabsorbable physical damage. The sword will also hinder the target and reduce his attack speed by <mag>% for <dur> seconds.
Teleport Vitals - The caster attempts to teleport a living humanoid's heart out of its body. Only works on targets who are sufficiently wounded or who have low natural resilience; <400> health is sufficient to resist its effects. If the spell is not successful, it still ruptures the victim's vitals, dealing <mag> points of unresistable damage for <dur> seconds.
Raise Dead (Rank IV) - The caster reanimates a very powerful dead body for <dur> seconds.
Mark & Recall - Marks the current location for subsequent castings while facing down on the ground. Recalls the caster to the mark and swaps the mark to the caster's old location while facing ahead.
Invoke Spirit Troll - The caster invokes the spirit of a rampaging troll for <dur> seconds. Utilizes caster's stamina.
Command Daedra - The caster takes over the control of the target summoned or raised creature.
Summon Wrathman - Summons a Wrathman from the Soul Cairn for <dur> seconds wherever the caster is pointing.
Summon Mistman - Summons a Mistman from the Soul Cairn for <dur> seconds wherever the caster is pointing.
Summon Boneman - Summons a Boneman Archer from the Soul Cairn for <dur> seconds wherever the caster is pointing.
Master
Teleport - The caster casts his body through the fabric of space itself and instantaneously appears at the target location.
Conjure Flame Thrall - The caster summons an exceptionally strong Fire Atronach that reduces its foes to cinders with the unrelenting fury of Oblivion's flames.
Conjure Frost Thrall - The caster summons an exceptionally strong Frost Atronach that shatters any foe in its way with the lethal ice of Oblivion.
Conjure Storm Thrall - The caster summons an exceptionally strong Storm Atronach that brings the devastating havoc of Oblivion's storms upon its foes.
Conjure Dremora Lord - The caster summons a mighty Dremora Lord for <dur> seconds.
Conjure Dremora Archer - The caster summons a mighty Dremora Archer for <dur> seconds.
Conjure Dremora Archmage - The caster summons a mighty Dremora Archmage for <dur> seconds.
Conjure Vigilant - Conjures a Vigilant for <dur> seconds wherever the caster is pointing.
Explosive Soul Arrow - The caster calls forth many daedric entities shaped like arrows and fires them at its target. If it hits, it deals 228 unabsorbable physical damage.
Raise Dead (Rank V) - The caster reanimates a dead body for a long time. The spell is powerful enough to raise about anything, though sometimes, weird side effects might be the result of invoking this spell.
Summon Corrupted Lich - From the bowels of Nirn, the caster summons a Corrupted Lich for <dur> seconds wherever he is targetting.
Summon Keeper Archer - Summons a merciless Keeper Archer for <dur> seconds wherever the caster is pointing.
Summon Keeper Berserker - Summons a raging Keeper Berserker for <dur> seconds wherever the caster is pointing.
Invoke Spirit Dragonpriest - The caster invokes the spirit of a terrifying Dragonpriest that brings cold death upon all who dare to cross its path for <dur> seconds. Utilizes caster's stamina.
Invoke Spirit Werewolf - The caster invokes the spirit of a bloodthirsty werewolf for <dur> seconds. Utilizes caster's stamina.
Invoke Spirit Steed - The caster invokes the spirit of a noble steed. (Summons a spirit horse you can ride. The horse is faster and has infinite stamina. While riding the horse, you and it are ethereal and cannot be harmed. Dismounting will dismiss the horse.)
Invoke Spirit Spider Matron - The caster invokes the spirit of a spider matron for <dur> seconds. Utilizes caster's stamina.
Uncategorized
Dismiss Minion - The caster undoes the targeted minion. Empowering the spell while targeting at one undoes all minions.