Swords and greatswords require less stamina to power attack. (20% and 15% respectively)
War axes and battleaxes deal more damage to staggered, unconscious, or incapacitated targets. (15% and 20% respectively)
Maces and Warhammers deal more damage with power attacks to blocking targets. (35% and 45% respectively)
Heavy bows have a 15% chance to deal a critical hit.
Light bows have a 25% greater chance to recover shot arrows.
Quarterstaffs and battlestaff deal 18% more damage when hitting the enemy with the tip of the weapon.
Daggers deal 16% more damage when striking targets from behind.
Amber weapons can penetrate 5% of enemies' armor.
Draugr weapons deal 20% more damage when wielded by an undead.
Daedric weapons do 50% more damage to daedra.
Dark weapons are slightly slower compared to similar weapons made of other materials.
Dragonbone - 25% armor penetration (separate multiplier from armor penetration)
Dwarven weapons are extremely heavy yet require 10% less stamina to use due to their expert design.
Ebony - more damage scaling with player armor rating (normal weapon damage x (1 + (armor rating x 0.00015)). Only applies to regular attacks, not power attacks.
Elven weapon enchantments drain 20% less charges per use.
Falmer weapons can apply an extra poison application per poison applied.
Glass - 10% stronger power attacks
Golden weapons are slightly faster compared to similar weapons made of other materials.
Iron weapons require 20% less stamina to swing.
Imperial weapons are designed for warfare and can easily strike through multiple targets at once.
Madness weapons can penetrate 10% of enemies' armor.
Nord hero weapons deal 50% more damage to dragons.
Nordic weapons increase spell and shout strength by 7%.
Orcish weapons decrease stamina cost of power attacks by 15%.
Silver weapons and ammunition do bonus damage to undead.
Stalhrim weapons are more receptive to being enchanted.
Steel weapons' structural integrity allows for 10% longer reach than other weapons.
Wooden weapons require 30% less stamina to swing.
Aetherial Staff - Conjuration spells cost 15% less. Magicka regenerates 250% faster.
Daedric Staff of Abyssal Invocation - Increases your summon limit by 1.
Daedric Staff of Infernal Flames - Magicka regenerates 500% faster.
Daedric Staff of Oblivion's Veil - Increases chance to absorb magicka from hostile spells by 15%. Blocking absorbs 50% more damage. Magicka increases by 50. Stamina increases by 50.
Daedric Staff of the Souldrinker - Magicka recovers by 5 per second.
Daedric Staff of Torn Heavens - Magicka increases by 150.
Forsworn staffs - Increases the strength or duration of most spells by 5%.
Staffs of walls or runes - Increases strength or duration of most spells (magnitude varies according to quality).
Halldir's Blessing - Magicka regenerates 150% faster. Magicka increased by 50.
Hevnoraak's Staff - Alteration spells cost 15% less. Magicka recovers by 2 per second.
Melka's Staff - +50 Magicka, +50% Magicka regeneration.
Nahkriin's Staff - Destruction spells cost 15% less. Increases strength or duration of most spells by 15%.
Rahgot's Staff - Magicka regenerates 150% faster. Most spells last 15% longer. Magicka recovers by 1 per second.
Sanguine Rose - All spells cost 15% less to cast.
Skull of Corruption - Illusion spells cost 15% less, Illusion skill increased by 15, +50 Magicka.
Spider Control Rod - Magicka regenerates 200% faster.
Staff of Arcane Authority - Illusion skill increased by 10. Magicka increases by 25.
Staff of Hag's Wrath - Conjuration and Destruction spells cost 10% less. Increases strength or duration of most spells by 10%.
Staff of Jyrik Gaulderson - Magicka regenerates 75% faster. Magicka increases by 25.
Staff of Magnus - Most spells last 10% longer. Magicka increases by 100.
Staff of Ruunvald - Illusion spells cost 10% less. Magicka regenerates 75% faster. Magicka increases by 50.
Staff of Tandil - Illusion spells cost 15% less. Magicka increases by 40.
Wabbajack - Alteration spells cost 15% less. Magicka increases by 40. Spells are cast 15% faster.
Ammunition material penetration
Steel
Ancient nord
Elven
Bound
Dark
Silver
Orcish
Dwarven
Riekling spear
Nordic
Skyforge steel
Golden
Glass
Nord Hero
Ebony
Bloodcursed/Sunhallowed Elven
Mystic bound
Dragonbone
Stalhrim
Daedric
Amber
Madness
None (only silver-lined dragonbone and stalhrim)
None (only silver-lined daedric)
Steel
Elven
Orcish
Dwarven
Dwemer
Bonemold
Silver
Glass
Ebony
Stalhrim
Dragonbone
Daedric
None (only silver-lined dragonbone and stalhrim)
None (only silver-lined daedric)