Health +50
Stamina +50
carryweight +25
unarmed damage +15
stamina regeneration +25%
disease resistance +100%
gain "Strong Stomach" allowing consumption of bestial food for all races
Receive 75% more damage from silver melee weapons and 37.5% more damage from silver-lined melee weapons.
1.15x increased spell costs
reduce poison resistance 50% (100% reduction in beast form)
reduced pickpocketing by 30, reduced lockpicking expertise by 3
cannot gain benefits from sleeping (including restoring magicka for atronach users, though they can restore magicka by gorging in beast form)
Stage 1: +50 Health/Magicka/Stamina
Stage 2: +75 Health/Magicka/Stamina, +0.40 stamina rate
Stage 3: +100 Health/Magicka/Stamina, +0.80 stamina rate
Stage 4: +175 Health, +150 Stamina/Magicka, +1.50 stamina rate
100 Armor Rating
30 Unarmed Damage
15% Movement Speed
+10% Spell Magnitude/duration
+20% weapon damage
Waterbreathing at stages 2-4
100 Disease Resist
65 poison resist, increased to 100 for stages 2-4
25 Fortify Illusion Magnitude
25 Fortify Sneak
Half damage taken from non-silver arrows and bolts.
25/40/60/95 Frost Resist
+40 Carry Weight
Additional Magicka and Stamina regeneration rates (amount depends upon race, around 70-90% bonus of base)
At stage 1, take 33% less damage from non-silver lined ammo. At stages 2-4, take 66% less damage from non silver-lined ammo, and 33% less damage from silver-lined ammo.
40/60/80/100 Fire Weakness
In sunlight, lose all attribute bonuses from current stage and take 0/2/5/10 sun damage per second based on current stage. Same detriment occurs in holy sites such as temples and places of worship.
Receive 75% more damage from silver melee weapons and 37.5% more damage from silver-lined melee weapons. At stage 1, take 50% more damage from silver ammo.
Receive 25% more damage from Dawnguard weapons (they also get the silver multiplier too)
20% more damage dealt with Ancient Nord weapons.
Blessings from non-daedric gods are half as strong. Many more will not bless Volkihar members at all.
Vampires above level 50 have a chance to drop "Blood of a Powerful Vampire". Using it increases your health/magicka/stamina by 5 each, and adds a multiplicative 7% damage to vampiric drain. This can be done up to 5 times.
Special blood dropped by Vyrthur: Allows you to be a stage 4 vampire without making others hostile.
Special blood dropped by Harkon: Makes you a vampire lord if you weren't already, gives you the following benefits:
+25 unarmed/melee damage
+25 health/magicka/stamina
+25% fire resist
+25 carry weight
+25% stamina/magicka regeneration
Curing your vampirism will permanently remove any benefits received from consuming these blood items.
NPC vampires are always considered Stage 4 and will not take damage from sunlight or holy sites.
Living (stage one) vampires can now imbibe healing potions, use healing spells and can regenerate stats normally in the sun but cannot eat food for benefits
Vampire’s Victim feeding penalty is now 25, 75, then 125 for the first, second and third+ feedings. Don’t drink too much, and wait 3 days between feeding on one person if you want to be conservative
Some Divines will still bless Vampires, but will stop blessing you if your Necks Bitten stat increases to 4 or more. You can play a “noble” vampire and still get divine favor if you only feed on bandits.
Vampires may lacerate themselves via lesser power to advance a stage automatically.
You will need potions/magic at stage 1 to heal as a vamp or drain/absorb life effects.
Can sleep in coffins to gain a 5% magic resist buff. Coffins are available at Castle Volkihar or can be made in Hearthfire homes.