Introduced the ranged damage falloff mechanic, where you lose multiplicative 10% of your archery damage over long distance if you don’t have 10 archery skill for each segment of distance (so if you don’t have 10 archery skill, all shots over ~1300 units do 10% less damage. If you don’t have 20 archery skill, all shots over ~1800 units do 10% less damage, and so on)
The player is now protected from enemy archers at range in a similar fashion. You’re now less likely to be sniped and oneshot approaching a bandit location like Valtheim or Silent Moons. It’s not a huge boost, though, only around ~10-20% damage reduction in most cases.
Crossbows are still vital for warriors and mages early game, but they are less amazing now.
New mechanic to improve inventory management issues with ammo, as well as make smithing less vital.
Ammo bags containing 50 of one type can be found at vendors. They are sold at a discounted price compared to buying single arrows, and weigh much less. Bundles can be unpacked by activating in the inventory.
You can also craft the ammo bags yourself using 50 arrows of one type, leather, and leather strips at a tanning rack.