(Note: the values of some spells are affected by perks, skill level, gear etc. In these cases it is denoted by <mag> or <dur> since the values can vary greatly. If a flat number is listed, then that value is not typically altered by most effects or perks.)
Novice
Arcane Ward (Rank I) - The caster creates a protective shield that negates 33% of physical damage and up to 75 points of spell damage.
Dispel Soul Gems - The caster sets free all souls currently captured in carried soul gems.
Heal Self (Rank I) - Restores <mag> health per second, but doesn't affect most undead.
Healing Aura on Self - The caster is surrounded by an aura that slowly restores health for 1200 seconds. If empowered, instead restores health 4x as quickly over 30 seconds.
Healing Aura on Target - The recipient is surrounded by an aura that slowly restores health for 1200 seconds.
Sunlight Dagger - Create a Holy Dagger made of sun energy for <dur> seconds.
Sunlight Mace - Create a Holy Mace made of sun energy for <dur> seconds.
Sunlight Shield - Create a Holy Shield made of sun energy for <dur> seconds. The shield deals sun damage with bashes, enhances the damage of sunlight weapons by 15%, and grants 15% magic resistance. With the Magnus' Comprehension perk, the magic resistance increases to 20% and bashing fears undead.
Sunlight Sword- Create a Holy Sword made of sun energy for <dur> seconds.
Sunlight War Axe - Create a Holy War Axe made of sun energy for <dur> seconds.
Sunlight Grasp - The caster's hand becomes infused with searing sunlight, dealing <mag> sun damage to undead.
Apprentice
Arcane Ward (Rank II) - The caster creates a protective shield that negates 50% of physical damage and up to 150 points of spell damage.
Enhanced Constitution on Self - The caster magically enhances their vitality, granting 30 poison resistance and stamina for <dur> seconds. Additional 20 points if empowered.
Funery Rite (Rank I) - Consecrates some types of dead bodies, cremating them into nothingness. Restores 35 magicka. (Does not work on automatons or small/passive wildlife)
Heal Self (Rank II) - Restores <mag> health, but doesn't affect most undead.
Purify Undead (Rank I) - Causes undead up to <mag> level to calm for <dur> seconds.
Sunfire - The caster evokes a ball of searing sunlight that deals <mag> sun damage to any undead.
Sunfire Cloak - The caster enshrouds themselves in a bright, almost searing light. For <dur> seconds, undead in its range take 30 sun damage per second and the caster takes 35% less damage from Vampiric Drain.
Sunlight Battleaxe - Create a Holy Battleaxe made of sun energy for <dur> seconds.
Sunlight Bow- Create a Holy Bow and a lot of exploding arrows made of sun energy for <dur> seconds.
Sunlight Greatsword - Create a Holy Greatsword made of sun energy for <dur> seconds.
Sunlight Warhammer - Create a Holy Warhammer made of sun energy for <dur> seconds.
Adept
Arcane Disjunction (Rank II) - The caster evokes a mystic energy that decreases the target's magic resistance by 15% for 15 seconds. Dual casting the spell decreases the target's magic resistance by an additional 10%.
Arcane Ward (Rank III) - The caster creates a protective shield that negates 66% of physical damage and up to 225 points of spell damage. Also renders the caster immune to most paralyzing effects.
Banish Daedra (Rank I) - The caster sends weaker summoned daedric creatures back to the realms of Oblivion. If the target is not banished, it will be dealt <mag> damage and staggered.
Dispel on Self - All magical effects and poisons are removed from the caster.
Enhanced Constitution on Target- The caster magically enhances the touched target's vitality, granting 30 poison resistance and stamina for <dur> seconds. Additional 20 points if empowered.
Heal Self (Rank III) - Restore <mag> health, but doesn't affect most undead. Also cures almost all poisons the caster is suffering from.
Healing Hands - Restores <mag> health to the target, but doesn't affect undead, atronachs, and constructs.
Healing Ray - The caster evokes a ray of healing energy, restoring <mag> health to the target each second.
Purify Undead (Rank II) - Causes undead up to <mag> level to calm for <dur> seconds.
Repel Undead (Rank I) - Causes undead up to <mag> level to flee for <dur> seconds.
Sunburst - The caster evokes a searing explosion of sunlight that deals <mag> sun damage to any hit undead.
Expert
Arcane Disjunction (Rank II) - The caster evokes a mystic energy that decreases the target's magic resistance by 25% for 15 seconds. Dual casting the spell decreases the target's magic resistance by an additional 15%.
Arcane Ward (Rank IV) - The caster creates a protective shield that negates 75% of physical damage and up to 300 points of spell damage. Also renders the caster immune to most paralyzing effects and life-draining effects.
Arcane Ward (Rank V) - The caster creates a protective shield that negates 75% of physical damage and up to 375 points of spell damage. Also renders the caster immune to most paralyzing effects and life-draining effects. Restores <mag> health per second, but doesn't affect most undead.
Banish Daedra (Rank II) - The caster sends even more powerful creatures back to the realms of Oblivion. If the target is not banished, it will be dealt <mag> damage and staggered.
Circle of Protection - Undead up to level <mag> entering the circle will flee.
Funerary Rite (Rank II) - Consecrates most types of dead bodies into nothingness, restoring 100 magicka. (Does not work on automatons)
Healing Domain - Heals the caster and nearby allies for <mag>, but doesn't affect most undead, atronachs, and constructs.
Hemorrhaging Ward - The caster creates a shield of blood that negates 50% of physical damage and up to 250 points of spell damage. Utilizes caster's blood.
Illuminating Light - The caster scatters restorative magicka to engulf malicious undead and daedra, revealing their presence for a short duration.
Powerful Healing Aura on Self - The caster is surrounded by a powerful aura that restores health and protects from almost all magical drain effects for 1200 seconds. If empowered, instead restores health 4x as quickly over 30 seconds.
Powerful Healing Aura on Target - The recipient is surrounded by a powerful aura that restores health and protects from almost all magical drain effects for 1200 seconds. If empowered, instead restores health 4x as quickly over 30 seconds.
Purify Undead (Rank III) - Causes undead up to <mag> level to calm for <dur> seconds.
Repel Undead (Rank II) - Causes undead up to <mag> level to flee for <dur> seconds.
Sunblast - A volatile eruption of sunlight that surges outward, dealing extreme damage to undead.
Master
Circle of Warding - Undead up to level <mag> entering the circle will flee. Caster heals 20 Health per second inside it.
Dispel on Target - The caster removes all magical effects and poisons from the target. The spell also deals <mag> damage to constructs powered by magic and staggers them.+
Heal Self (Rank IV) - Heals the caster by <mag> points per second for <dur> seconds. The spell does not affect undead, atronachs, and automations, and cures almost all poisons the caster is suffering from.
Penetrating Light - The caster streams a penetrating light that deals unresistable damage over a great distance to any undead creature.
Repel Undead (Rank III) - The caster sets undead up to <mag> level on fire and makes them flee for <dur> seconds.
Shalidor's Mirror - By turning the surrounding air into a deflecting ward, the thaumaturge has the ability to reflect hostile spells of up to <mag> magnitude. (A ward that reflects most hostile spells)