Enemies
Ranged, slash, blunt, pierce resistances give a bonus 50 armor rating per rank toward the specific type of attack.
For example, if an enemy has ranged resist rank 3, it has a bonus 150 armor rating added only calculated when being struck with a bolt or arrow.
Daggers cause piercing damage. Maces, warhammers, and staves cause blunt damage. Most other damage is slash. Some however, like unarmed, are typeless.
- Armored husky
360 armor rating
Slash resist 2, ranged resist 1
- Ash guardian
100 armor rating
99% fire, 100% poison, 50% magic resistance
Heals 100 per second if on fire
Immune to sneak attacks, paralysis, minor knockdowns
- Ash Hopper
Immunity to paralysis
50% poison, 25% fire resist
300 armor rating
Ranged resist 1
- Ash spawn
Immune to sneak attacks
99% fire, 100% poison, 50% shock resistance and 30% weakness to frost
Heals 100 per second if on fire
½ blunt damage and ⅕ piercing damage from all sources
0.1x damage from non-silver arrows or bolts
1.5x damage from silver weapons, or 1.25x damage from silver-lined weapons
- Bear/Cave Bear
Minor knockdown immunity
120 armor rating
Ranged resist 4, pierce resist 4, blunt resist 4
Bear (Snow)
50% frost resist
- Chaurus
Can spit poison that does 0.6 damage for 60 seconds. Not resisted by poison resist, but over 90% poison resistance grants immunity
830 armor rating
Ranged resist 4, slash resist 5
75% poison resistance
Chaurus (frozen)
Can spit poison that does 1 damage for 120 seconds. Not resisted by poison resist, but over 90% poison resistance grants immunity
Negated by healing potions
- Chaurus Hunter
Immunity to paralysis
250 armor rating
75% poison resistance
Can spit poison that does 0.8 damage for 120 seconds. Not resisted by poison resist, but over 90% poison resistance grants immunity
Negated by healing potions
- Deathhound
Immunity to sneak attacks
1.5x damage from silver weapons, or 1.25x damage from silver-lined weapons
- Dragon Priest
Immune to paralysis, sneak attacks, wabbajack
500 armor rating
100% poison, 90% frost, 65% shock, 50% fire resistances
20 healing per second. Sun, fire, and turn undead effects lower to 5 healing per second.
Casts mage armor rank 4 upon awakening
Reduced damage taken while in their rising animation
½ damage from non-silver blunt weapons, or ¾ damage from silver-lined blunt weapons
⅕ damage from non-silver piercing weapons, or ⅗ damage from silver-lined piercing weapons
¾ damage from non-silver slash weapons, or 0.875x damage from silver-lined slash weapons
0.1x damage from non-silver arrows or bolts
1.5x damage from silver arrows or bolts, or 1.25x damage from silver-lined arrows or bolts
Dragon priest (Ahzidal, Dukaan, Zahkriisos)
Immune to paralysis, sneak attacks, unrelenting force
100% poison, 90% frost, 85% shock, 50% fire resistance
Heals 80 per second, or half if on fire
- Dragon
38% magic resistance
Heal 1 per second
60% resist poison
Has fear cloak so lower level enemies flee
Immune to paralysis
800 armor rating
Pierce resist 2, slash resist 3, ranged resist 4
- Draugr
85% frost, 100% poison, 50% shock resistance. 50% fire weakness
Immune to sneak attacks
Blunt resist 2, pierce resist 2, ranged resist 3
325/400/430 armor rating
½ damage from all blunt weapons
⅕ damage from non-silver piercing weapons, or ⅗ damage from silver-lined piercing weapons
0.1x damage from non-silver arrows or bolts
2x damage from silver blunt weapons
1.5x damage from silver slash weapons
1.5x damage from silver-lined blunt weapons
1.25x damage from silver-lined slash weapons
- Dremora
Minor knockdown immunity, immune to unrelenting force
85% fire and 50% magic resistance
- Dwarven Ballista
Immune to sneak attacks, paralysis
80% fire, 100% poison, 35% shock resistance
1200 armor rating
Resist pierce 3, slash resist 5, ranged resist 5
- Dwarven Centurion
80% fire, 100% poison, 35% shock resistance
Immune to sneak attacks, paralysis, minor knockdowns, wabbajack
Blunt resist 2, pierce resist 2, slash resist 3, ranged resist 4
1200 armor rating
- Forgemaster
75% magic, 100% poison, 100% fire, 25% shock, 80% frost resistance
Immune to sneak attacks, paralysis, minor knockdowns, wabbajack
Cloak that does 30 fire damage per second
- Dwarven Sphere
80% fire, 100% poison, 35% shock resistance
Immune to sneak attacks, paralysis
Blunt resist 1, pierce resist 2, slash resist 3, ranged resist 3
Enchanted sphere
700 armor rating
Ranged resist 5, slash resist 5, pierce resist 3
- Dwarven Spider
80% fire, 100% poison, 35% shock resistance
Immune to sneak attacks, paralysis
450 armor rating
Blunt resist 1, pierce resist 2, ranged resist 3, slash resist 3
- Falmer
Blind
75% poison resistance, 20% fire weakness
- Fire wyrm
100% fire, 100% poison resist, 25% weakness to frost
Immune to paralysis
- Flame Atronach
Immune to sneak attacks, paralysis, minor knockdowns
100% poison and fire resistance. 50% weakness to frost
Cloak that does 10 fire damage for 3 seconds.
480 armor rating
- Frost Atronach
Immune to sneak attacks, paralysis, minor knockdowns
100% poison and frost resistance. 33% weakness to fire.
Cloak that does 10 frost damage for 1 second
600 armor rating
Resist slash 4, resist ranged 5, resist pierce 5
- Frost giant
Immune to sneak attacks and minor knockdown
25% magic, 60% poison resistance
700 armor rating
Blunt resist 2, pierce resist 2, ranged resist 4
- Frostbite Spider (medium)
Magical spit not resisted by poison resistance that does 0.4 health and 0.8 stamina damage for 15 seconds. Immune to affect at 90 poison resist.
60% resist poison, 25% weakness to fire
360 armor rating
Ranged resist 1
- Frostbite Spider (large)
Magical spit not resisted by poison resistance that does 0.8 health and 1.6 stamina damage for 30 seconds. Immune to affect above 75 poison resist.
60% resist poison, 25% weakness to fire
Minor knockdown immunity
480 armor rating
Ranged resist 1
- Frostbite Spider (giant)
Magical spit not resisted by poison resistance that does 2 health and 4 stamina damage for 75 seconds.
60% resist poison, 25% weakness to fire
Minor knockdown immunity
600 armor rating
Ranged resist 1
- Gargoyle
Immunity to paralysis and minor knockdowns
150% poison and 65% magic resistance
720 armor rating
Slash resist 4, ranged resist 4, pierce resist 3
- Ghosts
⅓ damage from non-silver and non-daedric weapons, or ⅔ damage from silver-lined weapons
- Giant
60% poison, 25% magic resistance
Minor knockdown immunity
Blunt resist 2, pierce resist 2, ranged resist 4,
240 armor rating
- Giant slaughterfish
120 armor rating
Ranged resist 2, pierce resist 2, blunt resist 2
- Hagraven
Detection cloak
- Horker
Minor knockdown immunity
50% frost resist
- Horse
Heals 0.3 health per second
Immunity to paralysis
- Ice Wraith
100% frost and poison resistance, 25% fire weakness
Immunity to paralysis and sneak attacks
Is a “ghost”
- Keeper
80% frost, 100% poison, 75% shock resistance. 15% weakness to fire.
25 healing per second, negated by fire.
- Lurker
Immunity to minor knockdow, unrelenting force
35% magic, 70% fire, 100% poison resistance and 45% weakness to frost
Heals 35 per second, or only 5 if affected by frost
500 armor rating
Blunt resist 4, pierce resist 2, ranged resist 4
- Magic anomaly
Immunity to paralysis and sneak attacks
- Mammoth
60% poison, 30% magic, 33% frost resistance
Immune to paralysis
360 armor rating
Blunt resist 3, pierce resist 3, ranged resist 3
- Mudcrab
125 armor rating
Mudcrab (medium)
485 armor rating
Resist ranged 2, resist slash 2
Mudcrab (large)
605 armor rating
Resist ranged 3, resist slash 3
Mudcrab (giant)
725 armor rating
Resist ranged 3, resist slash 3
Mudcrab (gigantic)
965 armor rating
Resist ranged 5, resist slash 5, resist pierce 2
- Netch
Immunity to paralysis
80% poison, 85% shock resistance
450 armor rating
Blunt resist 3, resist pierce 3, ranged resist 3,
Netch (calf)
350 armor rating
Blunt resist 2, pierce resist 2, ranged resist 2
- Riekling
35% frost resist
300 armor rating
Ranged resist 1
Riekling (mounted)
Immune to paralysis
- Saber cat
Blunt resist 2, pierce resist 2, ranged resist 2
120 armor rating
Saber cat (snow)
50% frost resist
- Seeker
Immunity to minor knockdow, unrelenting force, and paralysis
50% magic, 80% poison resistance and 35% weakness to frost
60 healing per second, or 15 if affected by frost
350 armor rating
Blunt resist 4, range resist 4, pierce resist 5
- Skeleton
80% frost, 100% poison, 50% shock resistance, 25% weakness to fire
Immunity to sneak attacks and paralysis
⅕ damage from non-silver piercing weapons, or ⅗ damage from silver-lined piercing weapons.
½ damage from non-silver slash weapons, or ¾ damage from silver-lined slash weapons.
⅕ damage from non-silver arrows or bolts
1.5x damage from silver arrows or bolts, or 1.25x damage from silver-lined arrows or bolts.
- Skeleton (Dawnguard DLC)
Various normal skeletons found during the Dawnguard DLC questlines are marked as Draugr, and will inherit the abilities of Draugr listed in its section
360 armor rating
Ranged resist 3
- Spectral Draugr
Immune to sneak attacks, paralysis
Is a “ghost”
100% poison and frost resistance. 33% weakness to magic
- Spirits
⅔ damage from non-silver and non-daedric weapons, or 0.8333x damage from silver-lined weapons
- Spriggan
33% weakness to fire
360 armor rating
40 healing per second
Fire damage negates healing entirely, poisons reduce healing by 50%
Immunity to sneak attacks
Spriggan (matron and earth mother)
50 healing per second
Fire damage negates healing entirely, poisons reduce healing by 50%
- Spriggan (burnt)
99% fire, 100% disease resistance.
Heals 100 per second if on fire
Heals 60 per second, negated by frost damage, or halved by any poison
Immunity to sneak attacks
360 armor rating
- Storm atronach
Immune to sneak attacks, paralysis, minor knockdowns
100% shock, 100% poison, 50% magic resistance
Cloak does 15 shock damage per second
720 armor rating
- Troll
25% frost resistance, and 50% weakness to fire
30 healing per second, negated by fire damage
Immunity to minor knockdowns
240 armor rating
Blunt resist 2, pierce resist 2, ranged resist 4
Troll (snow)
33% frost resistance, and 50% weakness to fire
40 healing per second, negated by fire damage
- Troll (armored)
25% frost resistance, and 50% weakness to fire
30 healing per second, negated by fire damage
Immunity to minor knockdowns
600 armor rating
Blunt resist 1, pierce resist 1, ranged resist 5
- Vampire
1.75x damage from silver weapons, or 1.375x damage from silver-lined weapons
- Vampire lord
Immunity to paralysis and minor knockdown
100% disease, 100% poison resistance
1.75x damage from silver weapons, or 1.375x damage from silver-lined weapons
- Werebear
100% disease, 75% frost resistance
Heals 2 per second
Immunity to paralysis and minor knockdowns
1.5x damage from silver weapons, or 1.25x damage from silver-lined weapons
- Werewolf
Immunity to paralysis and minor knockdowns
100% disease resistance and 100% weakness to poisons
1.5x damage from silver weapons, or 1.25x damage from silver-lined weapons
- Wispmother
Immunity to paralysis and sneak attacks
Increases speed by 200% when at low magicka
- Wrathman
85% frost, 100% poison, 50% shock resistance. 50% fire weakness
Immune to sneak attacks, minor knockdowns and paralysis
600 armor rating
Resist ranged 3
Enemies that attack with "unarmed" attacks, meaning without a weapon that the player would be able to use, and are not humanoid do piercing, blunt, or slashing damage. The only time this matters is if your armor specifically gives you a bonus resistance to that type of damage. Enemies like dwarven centurions do unarmed damage, despite them having a "weapon." Enemies like giants only do "blunt" damage through this system when they attack with their hand, not their club (although the club DOES do blunt damage also, but it's a proper weapon and therefore not what this section covers). The damage type done by enemies is below.
Blunt
Piercing
Slashing
Ash guardian
Ash hopper
Atronach (all variants)
Deer
Dwarven centurion
Giants (all variants)
Goat
Lurker
Mammoth
Netch
Chaurus
Chaurus hunter
Deathhound
Dog
Dragon
Dwarven spider
Horker
Ice wraith
Mudcrab
Sabercat
Skeever
Slaughterfish
Spider (all variants)
Wolf
Bear
Dwarven sphere
Gargoyle
Hagraven
Spriggan
Troll
Vampire lord
Werebear
Werewolf