(Note: the values of some spells are affected by perks, skill level, gear etc. In these cases it is denoted by <mag> or <dur> since the values can vary greatly. If a flat number is listed, then that value is not typically altered by most effects or perks.)
Novice
Charming Touch - The touched target considers the caster a good friend and stops all hostilities for up to <dur> seconds. If empowered, the strain drains <mag> magicka and stamina per second.
Clairvoyance - The caster thinks of something that is to be found, and the spell will reveal the way.
Create Wolf Illusion - Manifests an illusory wolf at the caster. Illusions can't hurt anyone or be hurt.
Darkvision - The caster's eyes become attuned to darkness, granting nightvision for <dur> seconds. Empowering the spell grants nightvision.
Detect Levers and Keys - Nearby indoor levers, buttons, and keys can be seen through walls.
Fear - The caster evokes an orb of vile, red magical energy. If a target is hit by this orb, it will flee in despair for up to <dur> seconds. If empowered, the target is so terrified that it totally neglects its defense and loses <mag> armor rating.
Lionheart - The caster's touch inspires valor. The target will not flee and gains <mag> extra stamina and magicka for up to <dur> seconds. if empowered, the target will also regenerate these attributes <mag>% faster.
Obscuring Orb - Creates a 10 foot source of darkness that sticks where it strikes for <dur> seconds.
Shadow Cloak (Rank I) - The caster appears shadowy, preventing distant foes from aiming properly and thus taking decreased damage from ranged attacks (12% reduction). Lasts <dur> seconds. Empowering the spell significantly improves the ranged damage reduction (20% reduction).
Apprentice
Arcane Resonance - The caster creates a loud noise at the target location, distracting nearby enemies. If empowered, the noise becomes nearly deafening, causing 1 point of damage to anyone close to its source.
Charming Aura - The caster is surrounded by a charming aura that increases Speech skill by 10 points for <dur> seconds. If improved, the spell increases the Speech skill by 15 points.
Create Skeleton Illusion - Manifests an illusory skeleton at the caster. Illusions can't hurt anyone or be hurt. Enemies attacked by the skeleton may be feared.
Detect Awareness - Illuminates nearby creatures and people who can detect the caster. Advanced users of illusion can detect more varieities of enemies.
Enraging Orb - The target hit by this orb will attack anything nearby for up to <dur> seconds. Empowering the spell causes a tireless rage, increasing damage and stamina regeneration by <mag>%.
Hibernation Touch - The touched target will fall into a deep slumber for up to <dur> seconds. Empowering causes an uneasy sleep, reducing magicka and stamina regeneration by <mag>%.
Invisibility - The caster becomes invisible until interacting with the environment for <dur> seconds. The caster also gains <mag> armor rating and cannot be aimed at precisely. If not empowered, the spell breaks if the caster runs.
Mental Burden - Attempts to sever the touched target's mind from their body, dealing <mag> `magic damage to an unaware target.
Muffle - The caster muffles their movement, reducing the generated noise by <mag>% for <dur> seconds. If not empowered, the caster can only move at walking speed.
Obscuring Aura - A pool of darkness follows the caster for <dur> seconds.
Rune of Dampening - Places an arcane rune on the ground which absorbs all sound geneerated by nearby cast illusion spells. If not empowered, the rune also drains the spell's essence, increasing casting costs by 20%.
Shadow Stride - The caster shifts their feet out of this plane for <dur> seconds, increasing sprinting movement speed by 15%. Empowering the spell also improves movement by 5% when not sprinting.
Shadow Cloak on Target (Rank I) - The target appears shadowy, preventing distant foes from aiming properly and thus taking decreased damage from ranged attacks (12% reduction). Lasts <dur> seconds. Empowering the spell significantly improves the ranged damage reduction (20% reduction).
Adept
Create Dremora Illusion - Manifests an illusory dremora at the caster. Illusions can't hurt anyone or be hurt. Enemies attacked by the dremora are more likely to be feared.
Discern Vitals - Reveal a target's vital statistics.
Enraging Rune - The targets crossing this rune will attack anything nearby for up to <dur> seconds. Empowering the spell causes a tireless rage, increasing damage and stamina regeneration by <mag>%.
Frightening Sphere - The caster unleashes an orb which will explode upon impact. Affected targets flee for up to <dur> seconds. If empowered, the targets totally neglect their defenses and lose <mag> armor rating.
Hibernation Spray - The targets in the cone will fall into a deep slumber for up to <dur> seconds. Empowering causes an uneasy sleep, reducing magicka and stamina regeneration by <mag>%.
Nightmare - The touched faces his worst nightmare, dealing <mag>% less damage for up to <dur> seconds. Empowering the spell can kill sleeping targets instantly.
Phantasmal Pain - The touched target believes to have suffered a grievous wound, reducing health by <mag> for up to <dur> seconds. If empowered, the severe pain also reduces movement speed by <mag>%.
Rally - Targets won't flee for up to <dur> seconds and get extra Health and Stamina.
Shadow Cloak (Rank II) - The caster appears shadowy, preventing distant foes from aiming properly and thus taking decreased damage from ranged attacks (22% reduction). Lasts <dur> seconds. Empowering the spell significantly improves the ranged damage reduction and allows the caster to have a chance of avoiding a physical hit entirely (30% reduction and 10 % chance of avoiding an attack).
Shadow Intangibility - The caster shifts their body out of this plane momentarily, becoming invisible and invulnerable.
Shadow Stride on Target - The target's feet are shifted out of this plane for <dur> seconds, increasing sprinting movement speed by 15%. Empowering the spell also improves movement by 5% when not sprinting.
Vanish - The caster becomes invisible until they interact with the environment for <dur> seconds. The spell also reduces movement noises by <mag>%. Sprinting will break the required concentration for the spell. If the spell is not empowered, running will also break it.
Expert
Blackout - The caster evokes an orb that causes a mental blackout on impact, draining <mag> magicka per second and reducing the magicka regeneration by <mag>% for up to <dur> seconds. If empowered, the spell also negates the victim's every thought, causing unconsciousness for up to 20 seconds.
Invisibility Sphere - The caster creates a <mag> foot wide sphere which renders nearby allies and themselves invisible until they interact with the environment. All inside the sphere also gain <mag> armor rating and they cannot be aimed at precisely. If not empowered, swift movement will break the spell.
Muffling Sphere - The caster creates a sphere which dampens all sound caused by movement by <mag>% for <dur> seconds. The sphere has a radius of <mag> feet. If not empowered, the spell breaks if the caster attempts to move swiftly.
Pacify - Targets up to level <mag> won't fight for <dur> seconds and will stop any hostile actions.
Phantasmal Killer - The caster commands a weak-minded target to commit suicide by slicing their wrist. Empowered, the spell's message becomes even darker and universal, causing an immediate cessation of being in virtually any living target.
Shadow Cloak on Target (Rank II) - The target appears shadowy, preventing distant foes from aiming properly and thus taking decreased damage from ranged attacks (22% reduction). Lasts <dur> seconds. Empowering the spell significantly improves the ranged damage reduction and allows the target to have a chance of avoiding a physical hit entirely (30% reduction and 10% chance of avoiding an attack).
Shadow Shield - The caster shifts his body partially out of this plane, raising their armor rating by 100. Empowering the spell grants 50% resistance to most impact effects and increases attack speed by 15%.
Shadow Simulacrum - The caster calls upon the power of shadow magic, weaving darkness into a semi-real illusion of a dremora. Those who realize the deception suffer less grievous wounds from him. Those struck by his axe lose 300 armor for 20 seconds. Lasts <dur> seconds. Empowering the spell allows the shadow weave to quickly restore itself after being severed.
Veil of Silence - The caster enshrouds themself in a veil of silencing shadows that absorbs whatever sound is caused by their illusion spells. If not empowered, the veil also drains the spell's essence, increasing casting costs by 20%.
Master
Fog of Shadows - The caster weaves shadows and madness into a fog that lasts for <dur> seconds, slowing its victims and rendering them much more susceptible to illusions. if empowered, it also cripples their magicka regeneration.
Mind Maelstrom - The caster unleashes an orb which will release a huge mind maelstrom upon impact, causing all affected by it to attack anything nearby for <dur> seconds. If empowered, the victims will instead be made calm and passive.
Mistress of the Dark - The caster calls upon the power of shadow magic, weaving darkness into a semi-real illusion of a dremora countess. Those who realize the deception suffer less grievous wounds from her, but all that are struck by her will have their Magic Resistance reduced by 30% for 20 seconds. Lasts <dur> seconds. Empowering the spell will make her move like lightning.
Phantasmal Miasma - The caster creates a <mag> foot wide sphere of doom and suffering, causing illusions of painful injuries. Targets who do not resist the spell have their health reduced by <mag> as long as they stay within the bounds of the aura. if empowered, the severe pain also reduces movement speed by <mag>%.
Shadow Sanctuary - The caster shifts their body out of this plane for <dur> seconds, becoming invisible and invulnerable. It also reduces their movement noises by <mag>% and negates all damage done. if the spell is not empowered, running or sprinting will break it.
Shadow Shield on Target - The target's body is shifted partially out of this plane, raising their armor rating by 130. Empowering the spell grants 50% resistance to most impact effects and increases attack speed by 15%.
Silence - Silences a target and drains their magicka momentarily. Empowering the spell allows the effect to be sustained for <dur> seconds.
Veil of Shadows - The caster creates a <mag> foot wide sphere which enshrouds nearby allies and himself, making them invisible until they interact with the environment. The sphere also reduces the noise caused by movement by <mag>% and grants <mag> armor rating. If not empowered, the caster cannot maintain the spell while moving swiftly.