Shenyang J-17 Silent Flanker

J-17 Stealth Flanker The J-17 was an outgrowth of the Chinese push to become a new superpower. In order to modernize their military, and demonstrate technological parity with the other two super powers of the United States and Russia, the Chinese needed to build and deploy advanced stealth aircraft. Unfortunately, while their initial design, the J-20 Black Eagle, was a capable interceptor and Air Superiority fighter, it was not a true multi-role aircraft. in order to bolster their air power, they updated and improved an earlier stealth effort, which remodelled the J-11B "Flanker-B" to incorporate stealth technology and internal weapons bays. the end result, while not a true stealth fighter, increased the survivability of the strike fighter substantially. When the 2nd cold war began, the J-17 'Flanker-S' received extensive updates to employ the new supermaterials, improving its range and durability. Even after the introduction of the newer chinese super fighters developed after the start of the conflict, the J-17 continued to serve as a backbone of the chinese airforce.Class: Advanced Frontline FighterCrew: oneM.D.C. by Location:[1] Wings(2)- 50 eachReinforced Pilots Compartment- 30[2] Vertical Tails (2)- 20 each[2] Horizontal Stabilizers (2)- 25 each[2] Engines (2)- 30 each[3] Mainbody- 120Outer Missile Bays (2) - 15 each

Center Missile Bay - 30 each

[1] Destroying a wing will cause the plane to become dynamically unstable. The pilot must immediately return to base (RTB). Any serious maneuvers are at -50% to all piloting rolls. If the pilot fails, he must eject immediately because the plane will crash. Destroying both wings will cause the plane to crash.

[2] Destruction of one of the Tailplanes or horizontal stabilizers will still allow the aircraft to be controlled by the varying of power levels of the engines and adjusting the control surfaces, but aircraft has a penalty of -5 to dodge and a -10% penalty to all piloting rolls. Destruction of two or more of the canards or horizontal tails will force the pilot to reduce top speed by 30% and impose a -25% penalty on piloting rolls because of aerodynamic instability. RTB is highly recommended. Destruction of one of the engines will require an immediate piloting check to transfer power to the second engine (-30% penalty), reduce maximum and cruising speed by 50%, and impose a -35% penalty on all piloting rolls. Destruction of both will require an emergency ejection. the engines are small targets, requiring a called shot at -4 to strike to hit.

[3] Depleting the M.D.C. of the main body will shut the aircraft down completely, rendering it useless, and causing it to crash if in flight.

Speed:

Flying: 1,550 MPH/2,480 KPH (mach 2.3) maximum velocity. Typical cruising velocity is 650mph/1040kph (mach 0.9) the minimum velocity required to stay aloft is 110 mph (176kmh), any lower and the plane will stall.

Max flight Altitude: 59,100 feet (18,000 meters)

Range: 2,230 miles (3,568 kilometers). fitted with external fuel tanks on wing hardpoints, range is increased 50% (3345 miles/5352km).

Statistics:

Length: 72 feet 9 inches (22.183 meters )

Wingspan: 48 feet 3 inches (14.7 meters)

Height: 21 feet 1 inches (6.43 meters)

Wing area: 667 sq_feet (62 sq_meters)

Empty weight: 35,790 pounds (16268 kilograms)

Max weight: 40,785 pounds (18,500 kilograms)

Cargo: none

Power system: Twin Lyulka AL-37FU afterburning turbofans, with 3D thrust vectoring.

Cost: 34 million credits on the black market. the modernized J-16 was made available for export, mostly to African nations, during the 2nd cold war, and occasionally can still be found in working condition. the type is not produced post-rifts, although the Geofront may retain blueprints for it.

Weapon Systems:

1.) GSh-301 30mm single barrel cannon, located in the aircrafts right wingroot.

Primary Purpose: Anti-Aircraft

Secondary Purpose: Ground attack

Damage: 5D8 M.D. (10 round burst.)

Rate of Fire: Equal to the pilots Hand to Hand attacks per melee.

Effective Range: 2 miles (3.2km)

Payload: 150 rounds in an ammo drum behind the cockpit. this is sufficent for 15 bursts.

2.) Weapons bays: J-17's primary armament are Missiles and bombs contained within internal bays on the underside of the fighter. the central bay can each carry either 4 medium missiles, two long range missiles, two heavy bombs, or 12 light bombs, while the outer bays carry a single short range or Medium Range Missile Each.

3.) External Hard Points: The J-17 can be fitted with 4 External hardpoints, 2 per wing. the outermost two hard points can carry a single Short Ranged or Medium Ranged missiles each, usually equipped with defensive missile systems. the other wing hard points can carry a pair of short or medium range missiles on a multi-rack, a single long range missile, a single Heavy bomb, two medium bombs on a multi-rack, or a 24 Mini Missile rocket Rocket pod.

Equipment:all standard robot systems, plus;1.) AESA RADAR: the Active Electronic Scanned Array is a phased array radar system comprised of thousands of individual transmitter and receiver elements. these elements can be configured to a variety of functions, including radar, jamming, and combat data-link. since the system is composed of thousands of configurable elements, it can perform all three functions simultaneously. Due to the Location of the system on the Aircraft, the active AESA radar functions have an effective arc of only 160 degrees, although passive detection and reception are omnidirectional due ot additional receivers mounted on the wings and fuselage.A) Radar: can identify and simultaneously track 96 targets. range of 200 miles (320 km). it operates in a directional beam and multi-band mode that is -20% to read sensor instruments for other aircraft to detect it, and reduces enemy jamming effectiveness by 50%.

B) Jamming: the jamming mode effects every enemy aircraft and missile within a 100 mile (160 km) radius of the fighter. While the jamming signal makes the aircraft easier to detect (+10% to read sensory instruments to detect), it makes it more difficult for enemy missiles to target and strike. (-20% to the enemies weapon systems skill for lock ons, and enemy missiles are -6 to strike.)

C) Combat Data-link: Every plane can share computer and sensor data with others in it's squadron within radar range via radio link. This makes detection easier (+5% to read Sensory Instruments), and missile attacks more accurate (+2 to strike). This data-link also allows one plane to scout for an entire squadron, and enables the squadron to react quicker to hostile actions (+2 to Initiative). These bonuses only apply when at least one other aircraft is present to network with.

2.) Navigation computer: Compares sensor readings of the area and positioning signals from the Global positioning network with uploaded maps to determine the location of the aircraft. +5% to navigation skills, with an up to date map. Older maps suffer a -10% to -20% penalty. operations within the area serviced by the Global Positioning Network receive an additional +5% bonus.

3.) Enhanced Targeting Computer: This system processes the sensory information from the aircrafts systems, feeding it to the cockpit displays and weapons to improve accuracy. +3 to strike when both the Radar and LR-IRST is functioning (including missile attacks). When the Radar is not functional the system is only +1 to strike (including missile attacks).

4.) Laser Range-Finding- Infra-Red Search and Track System: This system uses a Thermal Camera to located and identify objects warmer than their background, including aircraft, tanks, people, and buildings. It then uses a laser range finder to discover the distance to the target, feeding this information into the aircraft targeting system. The system has a range of 120 miles (192 km), and can identify and track up to 24 targets simultaneously. The system is mounted just ahead of the cockpit, and has a 45 degree viewing cone. secondary thermal imaging camera turrets are mounted behind the Cockpit, and below the rear radar mount between the engines, providing 360 degree coverage and allowing targets to be tracked outside the coverage of the main IRST.

5.) chaff/Flare launchers. this system ejects a quartet of flares and chaff packets on either side of the aircraft, which has the advantage of confusing missile guidance systems. (this system can be activated as a free action. it provides the equivelent of a +2 'autododge' against missiles. +3 if the missiles are employing only IR tracking methods.)

6.) Radar Jamming system: effects every enemy aircraft and missile within a 20 mile (32 km) radius of the fighter. While the jamming signal makes the aircraft easier to detect (+10% to read sensory instruments to detect), it makes it more difficult for enemy missiles to target and strike. (-20% to the enemies weapon systems skill for lock ons, and enemy missiles are -4 to strike.)

7.) Stealth Features. Imposes a -20% penalty to any attempts to detect the fighter using radar. Opening the main ordnance bays greatly increases the aircraft's radar signature from the underside of the aircraft and negates the radar detection penalty. Also, reduce stealth by 10% for every external hardpoint carrying ordnance. Stealth bonuses are lost should any part of the aircraft be reduced below 50% of it's MDC.