Hailing from a far-flung dimension filled with violence and treachery, Alistor “Maximum” Krieg, Overpowered Primeval of Destruction, is an aged warrior best known for his slaughterfest abilities and overwhelming grip strength, enough to crush planets.
Creator of the “Overlord” series of grip-based melee attacks, Krieg has turned from a young berserker who literally fought everything he came across to an older, more controlled (yet more violent) warrior, one whose aging process recently slowed.
Can only be applied during character creation at level 0.
Krieg Genes - bloodline of Maximum Krieg
As an S++ multidimensional Apocalypse Event, Maximum Krieg alone was considered quite a menace early on in his life. The older he's gotten, though, the wilier and smarter he's become. While he, himself, can be relied on to help solve other multidimensional apocalypse events, it's the fact that he's passed on the rage-enhancing genes to so many of his children is the problem.
Those of the Krieg bloodline range from the heroic to the villainous, but they're ALL unpredictable and mostly chaotic, especially early on. The "Mark of Krieg" is an irresistible call to combat, forcing the Krieg child into a killing madness that can, at times, affect both friend and foe alike.
The older a Krieg descendant becomes, the more of a nuisance they can become. More than one noteworthy hero in Extreme Existence, though, owes their prowess to their lineage.
Though Maximum Krieg himself is judged on a case by case basis, his descendants (every single one of them) are labeled a world-ending hazard until they're strong enough to achieve Rage Mastery, transforming the Mark of Krieg into the Maximum Mark: proof of their control and the choice they've made.
There are no known villainous Krieg descendants who have ever survived Rage Mastery that we know of.
NOTE: Kreig Genes of level 1 have 100% immunity to the Tordekian Awesome-Blooded ability.
Leveling list (current ECL):
Level 1 - +10 Str Mod, DmR+2, Mark of Krieg
Level 3 - Fort x2
Level 5 - Regen +2
Level 7 - Regen +3, HP totalx4
Level 10 - +5 Str Mod, Aura of Rage
Level 13 - Refx2, DmR+2
Level 17 - Regeneration+5, Active Refresh
Level 19 - Ref/Fort/Will x2, Refresh +5
Level 20 - +5 Str Mod, Will x2, DmR+1, Rage Mastery, Maximum Mark
NOTE: any multiples from the leveling list are applied at moment of leveling, and only once unless otherwise specified.
Krieg Fury
The problem with any Krieg Genes is that there is a high chance that they will lose control during a fight. They have a blanket blonus of +50% falling for any provocation or taunt, and if the fight has already begun will have the following percentages of losing control of their character options:
Level 1-5 - 90% chance of losing it
Level 5-6 - 80% chance of becoming enraged
Level 7-10 - 75% chance of going nuts
Level 11-15 - 70% chance of getting buck wild
Level 16-19 - 50% chance of fucking lost it man
Level 20 - 25% chance of killing everyone
(note: each time the Krieg Gene player makes a choice other than basic attack, they must roll a d100 to determine if they’ve lost it or not. If they’re at 90%, then they must roll 91-100 to succeed)
Upon losing themselves to the berserker fury, the GM takes control of the character, including their full list of abilities and fighting capabilities.
Mark of Krieg - those who are sired within the bloodline of Maximum Krieg are born with a birthmark. This birthmark is scannable by most beings (magical, psychic, spiritual, technological, etc) and is a clear-cut warning on the genetic level that this entity has a certain number of Krieg Genes within their system, enough to make the mark present and noticeable.
Those who are born of the bloodline gain power as they grow, but they also are uncontrollable by gods and even by themselves. This lack of control is almost intrinsically tied to their power, and their rating (a percentage of Krieg Genes) goes up higher the closer to Maximum Krieg's power they get. It is rumored that once hitting 100%, Maximum Krieg himself will appear to fight them.
(Note: this is a special fight that teleports the Krieg Gened player and their chosen PC party to a specialized private dimension for the battle. This is a battle that starts immediately versus Alistor and the PC party must win. Should any die during the battle, they remain dead upon transporting back to their point of origin.)
Only one may retain the absolute 100% power ranking. Only one may retain the title "Boss of all Bosses."
At least that's how it's supposed to be. Another rumor has it that there is a way to not only increase the Krieg Gene manifestation, but to also regain freedom and control from such a bloody destiny.
All those under the Mark of Krieg will seek out bloody slaughter, conflict, and violence, and may even start it if there is none to be found.
But only the truest of them may obtain Mastery over these uncontrollable urges for destruction and, in doing so, find a new path of their own choosing.
Aura of Rage - At this level, the Krieg Genes have manifested to the point that they gain a tangible aura of rage, the manifestation of the destructive forces of the Genes themselves.
User gains an AC bonus (supernatural aura ability) that is equal to their current unarmed damage rank (without bonus). This works only for the first round. At the end of the round, any AC bonus gained this way is converted into EP. This temporary battery of EP fades away only at the end of combat.
User's unarmed damage gains a 20" threat range.
User's weapon-based melee damage gains double crit threat range.
User's damaging spell-based effects are doubled.
All benefits of Aura of Rage ends at end of combat.
Active Refresh - Each time the user attacks or is attacked, they gain 1 EP.
Rage Mastery - A spiritual rite of passage that allows the Krieg wielder to challenge the spirit of the Mark directly. If they're able to win, whether it be alone or with allies, then they have the chance to transmute the Mark into a new form.
This counts as a Contract.
This is a Supernatural Event that grants 500 gnosis points of Elan if successful. You cannot go over 1000g of Elan through this process.
Maximum Mark - allows the wielder of the Krieg Genes to make a new pact with the Mark, upgrading it to allow for the following -
Combat: all forms of damage dealt are tripled before crit.
Utility: all skill checks are Take 40. For all other skillcheck purposes, they are considered "doubled" if forced under duress.
Energy: all abilities, attacks, or skills that utilize EP are lowered to 1/4 of their original cost.
Hybrid: Any combination of the other three.
All four types share the same thing, though - the character is no longer uncontrollably enraged, and can now forge their own destiny beyond destruction, violence, and eventual death at the hands of Maximum himself.