"We are the 108 stars in the sky! What can 13 stars do compared to the power of Suikoden?!"
Rarity: Medium
Specials
Shrike - a specialized ability gained through highly efficient, dangerous, and specialized training. Survivors become the practitioners of Nanto Seiken and gain +10 to each fist for their strikes. Also, their punches no longer count as "blunt" damage even with a closed fist, but rather "slashing/tearing/piercing" at will.
Wide Stance - Improves their offensive capability while in this stance, adding an additional +10 per fist. Also, all attacks count as instants, speed check 10, negating all reflex saves or attempts to dodge their attacks.
Open Stance - Improves their defensive capability while in this stance, adding an additional +10 per fist. Also, their ability to counterattack is improved by 25%.
Millet - 40 energy points. A swift, pounding attack that does 3d20 damage to one target. If attack is successful, target is dazed for one round.
Fillet - 70 energy points. Swift, slashing attacks that can tear through armor like paper. Ignores AC, negates reflex save, and deals 2d20 + Str damage to one target.
Rip and Slash - 50 energy points. A powerful area-based slashing kata that deals 5d20 to all within range.
Triple Slash - 100 energy points. Three powerful slashing attacks that stay for 1d6 rounds after the initial round. Deals Unarmed Attack x 1d20 damage to all who come in contact with the Shrike energy.
Supers
Forsaken - 500 energy points. A powerful attack that launches the user towards a target, doing line damage to all other targets up to then. Does Jump score x (Wisdom Modifier)d20 damage to all targets dealt damage in such a manner.
Counterstance - While in this stance, the artist's counterattack ability increases by 50%. Costs 50 energy points for each counterattack dealt out in this manner, and takes up one action to declare it (NOT a free action!), but can be disengaged at any time.
Elegant Shrike - Transforms the Shrike into the Elegant Shrike, allowing the user to add their Charisma score to the attack damage, calculated before end damage. Any attempts to block the Elegant Shrike gain a blonus of -Charisma Modifier, until (or unless) the target realizes that the hand formation has changed. Should an Elegant Shrike crit successfully connect, the target must roll a Fort save or be placed in "Stunned" status for 1d6 rounds.
Forceful Shrike - Transforms the Shrike into the Forceful Shrike, allowing the user to add their Strength score to the attack damage, calculated before end damage. Any attempts to block the Elegant Shrike gain a blonus of -Strength Modifier, until (or unless) the target realizes that the hand formation has changed. Forceful Shrike completely ignores AC and gnosis.
Precise Shrike - Transforms the Shrike into the Precise Shrike, allowing the user to add their Intelligence score to the attack damage, calculated before end damage. Any attempts to block the Precise Shrike gain a blonus of -Intelligence score, until (or unless) the target realizes that the hand formation has changed. Precise Shrike ignores Dex and Reflex-based AC scores. Precise Shrike (and attacks launched from there) completely negates Reflex Save.
Body Sunder - 500 energy points. A powerful grapple attack that does an insane amount of damage. Should the user actually get a grip on a target, they may perform a damage attack that deals 10d20 x Energy Sacrificed to one target.
Ultimate Arts
Know Thy Enemy - The Nanto Seiken is not without its' own version of Understanding Others: Know Thy Enemy allows the user to give up a whole round and pay attention to a single humanoid or non-humanoid target. Upon doing so, they may gain an innate knowledge and understanding of their biology. All attacks done to that target now or in the future are all considered flanking or sneak attacks (this negates things such as abilities that say "not considered flanked" or Cheating Dick).
Tear Apart - 1000 energy points. Commits the user to a whirlwind of slashing Shrike energy, decimating everything around them. Deals Unarmed Attack x 1d100 damage to anything and all within range. Negates reflex saves, fort saves, and ignores AC.
Destroy - 1000 energy points. Upon successful grapple attack, allows the user to deal (Energy Points expended)d20 damage to them. Ignores gnosis, negates fort saves, ignores AC, ignores all forms of defense. Can only be done to a target that you've used Know Thy Enemy on.
Eulogy - Takes up 4/5 of your current energy pools. For the rest of combat, the user's Shrike energy allows them to perform Unarmed Attacks up to 100 feet as if they were standing right in front of them. Pierces AC, ignores magical or psionic defenses, and can penetrate just about anything up to Absolute Perfection.
Greed - Any "Transmogrified Shrike" (Elegant/Precise/Forceful) can be used as a free-action, can be switched to in mid-combat (must be declared before the attack is commited), and even if the target DOES realize which one is being used they still suffer blonuses.
Desperation Arts
Power of the 108 - activates at 10% of your HP and EP (both of 'em). Upon hitting so, your current pool and totals are both multiplied by 108 (anything over sticks around as temporary points) until end of combat.
Within Thyself - A Trance that activates upon taking a hit that is greater than 50% of your hp total. Replaces "system shock." Allows the user to continue to fight at their top form, no matter the spell, blonus, or status effect placed upon them. At end of combat all blonuses, status effects or negative effects from spells or abilities all hit at the same time. While in this Trance, user gains Regen/Refresh of 20% per round, and all beneficial healing (HP or EP) done to them outside of this is doubled. Works once per day.
Fatal Heart Transplant - Takes up your entire pool of energy. Can only be done if you have less than 10% of your hp total. By manipulating external ki energies, the user is able to absorb HP and EP from a single target, up to the user's HP and EP total upon successful grapple.
Secret Arts
Suikoden - 108 energy points. Decimates a single opponent with the secret of Suikoden: the power of 108 stars gathered to explode and destroy a target. The ultimate move of Nanto Seiken places a strain on the user though, and can drop the user's HP and EP to 1 if they even insomuch as attempt to use it. Kills just about anything and anyone though, or drops them to 5% of their total health. Ignores AC and gnosis. Must know Power of the 108, Greed, and all three Transmogrified Shrikes atop the Shrike itself.
Rip and Tear - Takes up your entire energy pool, and drains your hp to 1. You may now use all three Transmogrified Shrikes as if they are stacked atop each other, all at the same time. This also includes blonuses and bonuses.
Training Level - Learned
1 - Shrike
10 - 1 Special
50 - 1 Special
100 - 1 Special, 1 Super
150 - 1 Special, 1 Super
200 - 1 Special, 1 Super, Desperation Art
300 - 1 Special, 1 Super
500 - 1 Special, 1 Super, 1 Ultimate Art
700 - 1 Special, 1 Super, 1 Ultimate Art
1000 - 1 Special, 1 Super, 1 Ultimate Art, 1 Secret Arts
1100 - 1 Special, 1 Super
1300 - 1 Special, 1 Super, 1 Ultimate Art
1500 - 1 Special, 1 Super
1900 - 1 Special, 1 Super, 1 Ultimate Art
2000 - 1 Special, 1 Super, 1 Secret Art
2100 - 1 Special, 1 Super
2300 - 1 Special, 1 Super
2500 - 1 Special, 1 Super
3000 - 1 Special, 1 Super, 1 Ultimate Art, 1 Desperation Art, 1 Secret Art