You must defeat Shen Long to stand a chance.
Chosen Place: Anywhere there's a fight.
Domains: Fighting, Honor, Fighting, Wrestling
Alliance: Neutral - he only cares about honor and fighting.
Nemesis: Fenris
Unlocked by: Beloved by fighters, wrestlers, and warriors, Karn believes in one thing and one thing only - that only through fighting can people communicate with one another. Ergo he is not only considered a minor god of communication and/or writing, but is also something of a icon for soldiers and "warrior-scholar" types.
Head Priest: Supposedly, a martial artist who walks the earth for eternity, seeking out tough fighters to test his skills against…and to find those who are worthy to stand before Karn for "The Ultimate Challenge."
Known avatar: the avatar of Karn. simply goes by the name "Ralph." He's a fairly good guy, so long as you don't start a fight with him.
Faith Points - Event
1 - the usual bonuses, save that Karn. won't appear but rather his avatar.
10 - Weapons Encyclopedia, the ability to use any kind of armor despite your job's description.
50 - Knowledge is Power (the ability to learn any martial art, outside of the mentor system)
100 - Soldier's Feast (Take 20 upon witnessing a fighting style to understand it, the philosophies and abilities within it, and are unable to be surprised by any switching style - yes, magic as well)
200 - Murder of Crows (Giving up 100 ep, you can designate one special attack/base attack and apply the attack to all targets within the appropriate attack zone)
300 - Legacy (The innate ability to learn fighting styles, skills, and abilities faster. All practice rolls gain a +2, all synch rolls gain a +2, and the user gains the ability to copy once per day any special attack they witness and/or suffer as if they met the requirement for it)
500 - Mass of Madness (Giving up all of your current energy pool, you can designate one special attack/base attack and apply the attack to all targets within the combat area, up to 100 feet in radius. The attack is treated as a Double Crit attack. This can only be done once per day)
700 - Showdown (Designate one target at the end of combat. If the target survives until the end of the battle and is the last enemy target, then during the user's turn the user gains damage bonuses equal to HP lost during the battle. Add +20 to your attack roll/spellcasting roll, and +10 to all defense rolls against that target.)
1000 - Man on the Silver Mountain (User learns martial arts, spells, and abilities at twice the training points gain. Once HP is brought down to at least 0, the user can utilize EP as HP instead. Once per day the user may have access to one Secret Art and one Desperation Art of their chosen martial arts tables as if they met the requirements of a full-fledged master)