We have a route to keep, and a scheduled fate. Our destiny is on the rails, and the blue sky above is our ultimate treasure.
Chosen Place: Grand Central Station (Neo-Texas)
Domains: Punctuality, Mobility, Consistency, Freedom
Nemesis: Karma
Unlocked by: Receive a pamphlet, decide to dedicate yourself to the Rail, and you've watched The Polar Express at least three times in-game.
Head Priest: Manticore Wilkins
Faith Points - Event
1 - the ability to use the Rail Gods, their images and people in your specials, supers, and Finishing Moves.
10 - The Pocketwatch (grants Alert and Mobile feats as if they were class feats), The Ride (user may designate a single vehicle of their choosing. This vehicle is considered supernatural in origin, and follows the rules of summoned familiars)(this counts towards Mounts as well)
50 - Guardian (while in full defense mode, user may block up to one other target should their AC be greater)
100 - Tickets, Please (when grappled, user may instead add Spellcraft score to their counter grapple. This can be done only once per day)
150 - Greased Lightning (user may lay their hands upon any vehicle and transform it into their favored vehicle. This transformation takes half a minute, and the vehicle must NOT be running. This transformation ends when the Rider no longer rides the vehicle.)(This works towards biological targets as well, so long as they're willing)(Note: this causes a "second" favored vehicle to exist, but only the Rider may ride either designated vehicles)
200 - Summon: Timely Train (summons a train out of an interdimensional gate to smash into the enemy for an immediate 10d20 damage, ignoring AC and DmR. Roll percentile die - 25% of the time, this attack can be upgraded to Terror Train, dealing 20d20 damage)
300 - Runner (while in motion, user may immediately teleport to their favored vehicle once per day)
500 - The Conductor (while Pocketwatch is equipped, user can negate any one attack that would drop them to 0 once per day, after damage is totaled. This negation cannot be countered by anyone of less Elan).
700 - Guiding Star (user gains a special spirit of the Train Gods to help commune with them directly. The favored God will answer questions and can guide the user to the completion of their goals.)
1000 - Absolute Terror (channels the very form and power of the Train Gods themselves, allowing the user to transform into one of the three gods that favors them the most:
Chao - 30 AC, BaB +10, 1d20 x 2d20 (deals 1d20 damage to 2d20 random targets), speed 5
Ordeli - 20 AC, BaB +5/+5/+5/+5/+5/+5, 2d12, Crit 15-20 x3, speed 5
Balla - 15 AC, BaB +15, 2d12 x 1d20 targets, speed 10
This special form lasts until the end of combat, returning the user to full HP and EP, and counts as Higher God status while Absolute Terror is activated, setting the user’s Elan to 250g)