The Daishenic Code
"Death! Death to you and all of your blood! Death to all who owe you friendship! Death to your gods and to your memory!"
Setting: Dolan
Chosen Place: Within The Knight
Domains: Battle, Honor, Death
Unlocked by: Somewhere in The Realm
High Priest: Unknown
Faith Points - Event
1 - Can use The Daishenic Code as a part of your supers and Finishers.
10 - Trance: Rebirth
Having become a Knight of the Daishenic Code, the Knight can access a special Trance mode. It takes one standard action to enter, and lasts until the end of combat/scenario. The Knight is now Fearless, Mindless, and cannot be affected by Charm, Brainwashing, or any other mind-controlling abilities. This is a Trance ability.
50 - Power Play
The Knight may, at will, choose to take damage to their EP instead of HP. This must be declared before damage is rolled (after To Hit). This is a supernatural ability.
100 - The Rampage
While on offense, the Knight cannot be flanked, is never considered flat-footed, and gains +1 for each attack made in a single round, doubling with each attack that lands. This bonus reverts to 1 at the end of the current attack round. The Knight cannot use The Rampage while defending. This is a spiritual ability
150 - Chosen Foe
The Knight must meditate and study their foe for a day. Afterwards, they gain +5 against all foes of that type. The Knight cannot change the foe type until a week has passed. This is a ki ability.
200 - Chosen One
The Knight gains a permanent +10 to one Ability modifier. This is a supernatural ability.
300 - Dragonslayer
Any weapon the Knight uses gains the Vorpal ability. This is a supernatural ability.
500 - Living Bulwark
While on defense, the Knight cannot be moved nor can they move. Any armor they wear is improved by +25%, including bonuses granted by the armor. This is a magical ability.
700 - Overblow
Upon felling a foe, any amount of "overkill" damage is returned to the Knight in an equal amount of HP and EP.
1000 - Overlord
Once per battle, the Knight may call forth an instant army of ki clones, up to 10d100. Their stats are the exact same as the Knight, and will follow the Knight's commands without error or argument. This is a psychic ability.