Baynob est Dickius, Phallus Maximus…
Setting: Neo-Tokyo
Chosen Place: Somewhere in space where you can't bother him
Domains: Knowledge, Secrets, Magic
Allied with: any who follows the Pantheon Pact
High Priest: Dan Senpo
Unlocked by: you can try, at least…
Baynob is called the Uncaring, but nothing can be further from the truth. In the end though, he'll only intervene if it truly benefits him or the advancement of Magic. Only those who truly follow his path will ever know how much he does watch over his people, and even then only those blessed few will gain in enough faith to behold his true works, and the Book of Baynob. Few save only the greatest (and deadest) magicians have ever gone beyond that, and the last time the Book of Baynob was actually handed to a follower he kept it to himself instead of sharing it with Baynob's church, thus allowing Kaiju's first attack to go through successfully.
Faith Points - Event
1 - Shrug
The ability to contact Baynob directly. This will do nothing in the beginning
10 - Permaspell: Detect Magic
Grants "Detect Magic" as a permanent and passively activated spell.
50 - Shrug 2.0
Same as 1.0, but Baynob responds with a shrug or a non-committal "Go Away!"
100 - Book of Baynob
The Book of ALL Spells, granting the user access to any Spell they've ever seen, witnessed, or can find on a spell scroll. Ignores jorb and level, does NOT guarantee the ability to use them.
150 - Shrug 3.0
Baynob, not caring still, accidentally grants the ability to use divine as well as arcane spells as if the user were proficient with them. User gains an additional Chosen Element. User gains an additional Chosen Sorcery Base.
200 - Screw That!
Counter ability that can "deflect" attacks with a burst of non-magical energy, negating the attack and counter-attacking immediately for 1d6 damage. Can be done at 10 EP per use.
300 - Broken Book
Magic level restrictions on Book of Baynob are completely revoked now.
Baynob's Pistol (wood revolver that casts Stupify)
Note: The Baynob's Pistol starts off as a piece of crap wooden replica of a gun with a busted branch for a hammer. During this form, it only fires once per day. The more you use it, though, the better-looking it gets, all the way up to it's final form: a sweet, shiny replica of a real gun that is completely resistant to any kind of harm. As the gun progresses in aesthetics, though, it also grows in power, being able to fire up to a maximum of six times per day. Obviously, it has six levels, from level 1 looking the crappiest and firing once per day, up to sixth level, pure awesome that fires six times per day.
Secret note: As it progresses, it gains strength against sundering and specific weapon damage. At level 1-3, please don't break it or let it be broken…at level 4 though, wondrous things begin to happen and new anti-sunder powers begin to emerge, all the way up to its' invincible sixth level.
Level Progression
1) The hammer changes from a crappy branch to an actual, semi-hammer shape.
2) The trigger guard isn't crooked anymore and the hammer actually LOOKS like a hammer.
3) The whole thing changes slightly to feel more comfortable in your hand, the grip changes to an actual grip rather than a broomhandle.
4) It gains a gunsight at the end of the barrel, which now looks like a real barrel.
5) The overall look of the gun gains a luxurious, lustrous shine.
6) The whole thing radiates an aura of pure power, the gun achieving its' final form.
500 - Oh?
Baynob stops being a dick and notices you. Refresh 20/round
700 - Hmm.
Baynob is slowly approving of you. Refresh 50/round
Baynob's Ear
One of the user's ear becomes upgraded, becoming Divine/Celestial in nature. You can "hear" magic, immediately winning all spellduels or counterspell battles so long as the target has the same or lower Elan than the user and the spell used has a Verbal component to it.
1000 - The Thumb
Baynob approves. You can take 20 on all duels, interrupts, and spell casting. Your spell casting costs are all reversed: for each spell you cast, you gain energy. You have no max energy limits. You can also, at will, reflect spells back at users as a free action 10 times per day (or up to a maximum of 1 time per 100 Faith Points).