The balance of the Pantheon will be kept! This world will witness pure justice!
Chosen Place: Bounty Hunter's Guild/Dragon's Guild
Domains: Air, Dragons, Good, Luck, Protection (Nobility, and Storm)
Alliance: Pantheon Pact, Good Dragons, B.H.G.
Unlocked by: Loyalty is his trade, and the simplest way to join his religion is to ask him.
Head Priest: Unknown. Bahamut operates on his own level, and keeps things real simple. Follow his tenets, read up on his teachings, and simply live in a way that doesn't involve killing babies or raping old folks. Simply live and be a good person and he's yer homeboy.
Faith Points - Event
1 - the ability to use Bahamut, his images and people in your specials, supers, and Finishing Moves.
10 - Permaspell: Star Scale (grants +10 to AC as a magical barrier)
50 - Technique: Shooting Star (a punishing attack that allows the user to move up to 30 feet and punch for 2d10 damage + 1d6 rounds of stun. Target must pass a Will save of at least 20 or be stunned)
100 - Eyes of Platinum (grants the user True Sight at will. Be warned: you do NOT want this on all the time)
150 - Guns of Avalon <1> (grants the user the weapon known as the Gun of Avalon. The Gun does 1d10+10 damage, never runs out of bullets, and does x10 damage versus evil targets. Crits 18-20 x2, against evil creatures it increases to Crit 16-20 x10. "Volley" action is considered to be 6 bullets per volley)
Note: the only way a follower of Bahamut can gain the Guns of Avalon is to consecrate themselves within Bahamut's service. This can only be granted to a priest, a monk of his order, or a person re-baptized in Bahamut's service. The only problem, though, is that no one knows exactly how this goes about happening…otherwise, 150 and 200 are merely "empty slots." A thank you card from Bahamut and perhaps a lollipop, etc.
Seek out "Bahamut's Quest."
200 - Guns of Avalon <2> (grants the user a second Gun of Avalon, allowing them to fire twice per action.)
Shall I point this out to you? YOU GAIN THE ABILITY TO FIRE A GUN THAT, AT MAXIMUM CRIT AGAINST AN EVIL CREATURE DURING A VOLLEY, DOING 2400 DAMAGE IN A ROUND!!!! In the least, against an evil creature you're still doing a noice 400 damage per action. ((1d10+10)x2)x10 per action. See? DON'T YOU DARE SAY THIS IS NOT AN AWESOME DIVINE WEAPON GODOMMOT!
300 - Armor of Platinum (allows the user to call forth the very power of Bahamut's radiant light to physical form, cloaking them in a powerful armor that is completely weightless, does nothing to restrict their movement, and doubles their current AC. It fits over current armor and bolsters it completely), Platinum Justice (special attack that allows the user to target one person so long as they're in sight and perform a teleporting combination that does 2d2+4d4+6d6+8d8+10d10+12d12+20d20 damage for the cost of 2/3 of their current energy. At the end of the combination the user performs a final 20 point damaging burst of light that, should it be used against an evil target, does blind, mute, deafen, stupify, silence, stun, and paralysis. Can be used as either a counter or an interrupt. The target gets a 30 DC will save to not take the status effects, but MUST take the damage.)
500 - Seven (allows the user to summon one of Bahamut's Divine Seven gold dragons to aid them during combat. Forms a telepathic link and lifelink with the dragon, and the dragon gets their own initiative slot like any other summoned creature. Cannot be banished by any save the summoner)
700 - Lord of Light (whenever the user is in light of any natural or magical source, they gain damage reduction of 20/attack, can add +10 to all skillchecks, and gain regen 100/round)
1000 - Eye of the Universe (allows the user to reverse time by one round or 13 seconds at will. Costs their entire pool of energy and drops them down to 1 hp, but allows the reversal of time. Counts as an interrupt)
Note: You must have at least 1 hp and 2 ep to use this ability.