There comes a time where one’s fighting prowess has catapulted them beyond even world class.
More than likely, this is through forbidden techniques and dark alleyways where normal humans simply wouldn’t realize even existed.
The Pugilist is the path of one who has walked among the monsters only to discover that the worst one of all was always they themselves.
An unarmed specialist who maximizes the Special Attack ability, the Pugilist revels in violence and becomes empowered through the sheer art of fighting.
The Pugilist who has awakened to their nature is one to be feared by just about anyone.
Special Attack specialists that can improve their Special Attack dice/numbers (d8 becomes d10, up to d20)
Hit Dice: d20+Con Score
Skill points: 2+Int Modifier
“Behold: TRUE STRENGTH!”
Requirements: Completed "Irredeemable" mission, +20 Base Attack Bonus, 50 Gnosis, Grapple 100, Spellboxing Points 100, Martial Arts Points 400
Monster - the Pugilist has awakened to the fact that they’re not inexactly the same as before. Counts as an extraplanar evil outsider, regardless of their alignment. They no longer have a home point dimension, but can choose a new once they hit level 10. They cannot choose their original starting home point dimension.
Special Attack Enthusiast - the Pugilist can use a Special Attack with each standard action. Whenever anyone else uses a Special Attack, the Pugilists very next attack receives a +5 bonus to hit (once per round, not continuously).
Rageometer - the Pugilist no longer has a Hypeometer but a full-blown Rageometer. At 50% full, the Rageometer allows the Pugilist to gain (ECL) DmR/energy attacks of any type. At 100%, the Rageometer grants the Pugilist +(ECL) damage bonus to their punches. When using the Rageometer, the Pugilist’s next attack is set at as a successful crit attack with a bonus x5 crit damage multiplier.
Note: this replaces the Hypeometer.
Hyper Battler - whenever the Pugilist launches a Special Attack, they gain Rageometer percentage equal to half of the amount of damage dealt.
Vulgar Power - by taking a standard action, the Pugilist shrugs off a single negative status effect. The very next attack they launch grants that status effect if the target successfully takes damage.
Hype Beast - whenever the Pugilist launches a Special Attack, they add the EP spent to damage before crit.
Hard Battler - by taking a full defense round, the Pugilist adds their Str Score to their AC. This lasts for 1d4 rounds.
Missile - the Pugilist’s basic unarmed attack gains a 50 foot range. The Pugilist can never be flanked unless otherwise specified.
Special Education - the Pugilist can spend skill points for combat skills at a 1:1 ratio.
Reset - once per day, the Pugilist can set a “point” at a certain time in any space they’ve occupied. Once per day the Pugilist can “reset” themselves to that point in a twist of reality. This resets their HP, EP, uses per day on any ability/feat, and Elan to that point of time in the day. Once used, this point disappears.
Hypocrite - whenever damage is dealt to the Pugilist allies, the Pugilist gains Rageometer percentage equal to the amount of damage dealt.
Fighting Unfair - whenever an Attack of Opportunity is taken by anyone in the combat round, the Pugilist can also take a free and immediate Attack of Opportunity.
Equip: Motherfucker - the Pugilist can attempt to “equip” a target, up to two sizes bigger than the Pugilist themselves. If the Fort Save fails, the Pugilist equips the target for 1d4 rounds and deals their unarmed damage+equipped AC+equipped ECL at an extended (height) range. Half of damage dealt is inflicted on the equipped target.
After the rounds are up, the Pugilist must “drop” their “weapon,” which leaves the target prone.
Brawlord - allows the Pugilist to combine all feats and abilities relating to unarmed strikes into the “Brawlord” class feat. They may now spend Style Points to regain those feats and abilities. This allows for extended stacking of feats and abilities.
Violence Fiend - each time an attack action is taken during combat by anyone, the Pugilist gains +1 HP and EP. This also counts for combos and “flurry” attacks.
Chaos Seed - can only be used at a minimum of the third round of any combat, and only if the combat contains more than five people. All combatants gain (Pugilist’s Levels) to all combat skills, targeting is now randomized, and wide area damage that doesn’t usually target allies now targets allies.
Mutated Point - This allows the Pugilist to move a set point in space and time to a new location once per day.
Ignore Gnosis - all of the Pugilist’s unarmed attacks ignore Gnosis. This includes special attacks.
Filthy Fighter - when taking actions outside of their turn, the Pugilist deals double damage before crit.
Twisted Arts - when gaining Martial Arts points for one table, the Pugilist gains Martial Arts points for all tables they’re involved in.
My Fist Your Face - Taking a standard action, the Pugilist performs a single unarmed strike that ignores AC and cannot be countered. This unarmed strike repeats itself automatically at the end of this round and does so again at the end of each following round. This attack does not stack with itself. This can affect one target per combat.
Grand Reset - This replaces the “Reset” ability. Once per day the Pugilist can “reset” themselves to their set point in a twist of reality. This resets their HP, EP, uses per day on any ability/feat, and Elan to that point of time in the day. Once used, this point disappears. This Reset can occur even after confirmed death. If Grand Reset is used in any way, this “ends” the combat and starts a brand new one.
Unjust - whenever an enemy takes damage by one of the Pugilist’s allies, the Pugilist regains an equal amount of HP and EP.
Fuckery - Can be done (ECL) times per day, and takes a standard action to activate. Each time the Pugilist launches an unarmed attack, the target must make a Will save. If they fail, they drop their guard completely and are unable to counter or negate the attack. This can only affect each target 1d4 times per combat.
Unpaid Parking Tickets - hurls a humongous book of unpaid parking tickets at a single target. Target is stunned for 1d4 rounds upon failing their Fort Save. Can be done twice per combat (provided the Pugilist is able to pick it back up). If a single target is hit twice, this stacks with itself.
Violence Junkie 1-5 - the Pugilist gains the ability to upgrade their Special Attacks attack die in value. d8 becomes d10, d10 becomes d12, d12 becomes d20, d20 becomes d100, and the final Violence Junkie doubles the quantity of dice used in Special Attacks (so 1d100 becomes 2d100, 10d100 becomes 20d100, etc). This affects all Special Attacks.
Unparalleled Violence - damage dealt by Special Attacks are doubled for all users during combat except for the Pugilist.
My Fist Your Ass - Taking a standard action, the Pugilist performs a single unarmed strike that ignores AC and cannot be countered. This unarmed strike repeats itself automatically at the end of the round, and does so again at the end of each round exponentially (once at round 1, twice at round 2, four times at round 3, eight times at round 4). This can be done once per combat.
Secret Art: Power - by sacrificing a full round and draining current EP down to 1, the Pugilist may double their combat skill scores “at the point of impact” (during damage before crit) and number of actions taken per round. Any Special Attack that targets them are nullified completed, dealing no damage to the Pugilist.
This lasts until the end of combat, which then knocks out the Pugilist for a month.