The final bastion for the true zealot, the Divine Steel is the ultimate user of Faith Points, acquiring and utilizing them as others breathe air.
The absolute peak of zealous violence, the Divine Steel not only takes advantage of the power of faith but also their own place in the world.
To the Divine Steel, their chosen Faith and Deity are above all.
And they are willing to slay all in order to prove it.
Hit Dice: d10 + Favored Ability Score
HP Total Bonus (per level): Faith Points/2
EP Total Bonus (per level): Faith Points/2
Skill points: Faith Points/4
Requirements: 500 Faith Points, completed "Meeting With The Gods" mission, Base Attack Bonus +20, Ability To Commune With One’s Chosen God, 100 Gnosis, Able to use a “Turn” based ability (Turn Undead)
Exalt - up to (Charisma Modifier) per day allows the Divine Steel to replenish ECLx1d10 HP as a free action to themselves or another. Deals x4 damage if used on undead.
Ferocious Cry - up to 1d4 per day, allows the Divine Steel to bolster the HP and EP totals with (+Faith Points), increasing them by the user’s total Faith Points.
Energize Me - if the Divine Steel ever falls to 0 hp, they can take damage to their Faith Points instead.
Transmit Will - upon communing with their chosen deity, even if the outcome was negative the Divine Steel gains (+ECL) to BaB until the next day.
Transcend Will - upon communing with their chosen deity, even if the outcome was negative the Divine Steel gains (xECL) as an addition to crit damage until the next day. This stacks with Transmit Will. Must have a weapon specialization or weapon focus and attacking with the chosen weapon.
Empowered - allows the Divine Steel to add (+sacrificed Faith Points) to their attack damage. This is calculated before Crit.
Exalted One - once per day allows the Divine Steel to add their current Faith Point total to one ability score modifier. This lasts until the end of the round.
Hallelujah - upon declaring a proper benediction to their chosen deity, immediately gain +50 Faith Points.
Invincible Will - Whenever the user lands a successful attack, they gain half the damage back as faith points. These faith points are temporary and will disappear at the end of combat.
If successfully sacrificed to their chosen deity, the user may gain a boon of +50 faith points immediately.
The Chosen - Can only be used if Faith Point totals area at 750. Grants the user the ability to add (+Faith Point Total) to their ability modifiers, HP and EP totals. Once used, the user is knocked out for ECL weeks.
While above a certain range, the Chosen gains the following bonuses:
100 - AC+10, Faith Points + 10 per action taken
200 - All attacks have a chance to stun
350 - All attacks regain HP and EP by half damage dealt
500 - Gain the unique blessing of your chosen deity
750 - All spell effects/attacks now ignore gnosis
1000 - Create a force field that deals (ECL) damage to all enemies while healing HP and EP of allies for (Faith Point total). Damage dealt also affects EP and Faith Points of targets.