"To kill is to be divine."
Rarity: High
(It's easier for Ninja and Monk-based jorbs to find a trainer - Rarity drops to Medium in that case)
NOTE: learning Shimabahara style immediately grants user the ability to use ninja/assassin weapons and tools.
Specials
Call Brood - allows user to call forth a spirit animal given flesh. Allows them to summon this creature whenever they wish and grants the user "Beast Tongue" as a free ability. This spirit animal has it's own stats and attack round, and will follow the user's commands.
Dragon Type - user gets the ability to synchronize with a particular type of dragon, one of their own choosing. They gain Dragon Tongue (the ability to speak to that type in their own milk language), +5 AC and To Hit versus those types of dragons, and +2 to synchronize with those types of dragons.
Trick Armory - allows user to have a walking Portable Armory on their person. They can hide trick weapons and traps about their person and can withdraw them as a free action.
Trick Strike - allows the user to add their favored skill score to their To Hit dice rolls.
Stage Magic - user has access to level 0 cantrips as a free action. When using magic, halve the user's ECL for determining levels cast.
Nevertheless - grants the user "backstab" modifiers if they attack from a flank/behind the target. Grants their backstab attacks the following crit modifier: +2 to crit range and damage (so crit x2 becomes 18-20 crit x4).
Shadowmeld - user can disappear from sight so long as there is a little shadow. They cannot be scryed or found through any other sense, spell, or ability - they vanish from existence.
Breathless - user leans a special arrhythmic breathing technique. Outside of combat, they are considered Breathless. During combat, users gain a +1 to AC since such a strange rhythm throws off most combatants.
Ninja Run - user can run as if they know freerunning. Any obstacle trying to stop them must pass a DC20+user's ECL check.
Witchcrafft - grants user +5 to alchemy/poisons/potions crafting and use.
Supers
Secret Technique: Groundswimming - 10 ep per round. Allows user to swim freely through the ground as if it were water. User must be Breathless for this to work.
Craft: Trick - allows user to develop new skills and tricks for use in or out of combat.
Menagerie - 100 ep. Allows the user to command a wave of brood-animals to appear and strike at the target, doing spellcraft x 1d100 damage.
Rock Crusher - 100 ep. Allows the user to double their grapple score until end of combat.
Render - 100 ep, must be moving at least 5 feet, one standard action, target must take a defensive action, must learn Ninja Run and Breathless first. Allows the user to perform a special attack that allows them to "flash past" a blocking target, then critically backstab them. The critical is automatic, but user can roll for an attempted double critical (crit damage x2).
Shadowcast - user can cast any spell used against them as if they know it by heart. User's ECL is used to determine caster level, and will cost the same amount of EP. If user does not have enough EP to cast the spell, it is considered a failed attempt with no spell backlash. User can keep the spell until end of combat.
Slippery When Wet - user can apply "use rope" skill to their grapple attempts.
Ultimate Arts
Dragon's Breath - 1000 ep. User can, as a standard action, use a breath weapon as if they were a dragon of their chosen type. User becomes immune to the breath weapons (or energy types) of their chosen type of dragon. For instance, a flame-based dragon can no longer harm the user with their flame attack, nor any other source of flame. This lasts until the end of combat.
Battle Beast - 1000 ep, one attack round. User can fuse with their called Brood animal, creating a creature with the abilities and strengths of both entities with none of their weaknesses.
Rules of Nature - 1000 ep. Ninja Run is improved as follows: "User can strike at enemies during Ninja Run without provoking counters or AoO. User's AC is now replaced with the "Dodge" counter - instead of blocking or parrying, the user now dodges all attacks made on them. Rolling a 1d10, user dodges on evens and can then use their AC and Defense Roll on odds." This special defensive mechanism lasts until end of combat.
Desperation Arts
Dynamic Exit - upon hitting 25%, user can make an escape attempt at 100%, disengaging from battle and ending the battle prematurely. This can only be done once per day.
Hummingbird - upon hitting 50%, user's Dexterity modifier is doubled. This can only be done once per day.
Corpse Feast - upon hitting 10%, user can mimic another corpse so long as they can get out of sight. While faking their death, user gains DmR 10, Regen 25%, and Refresh 25%. If the enemy cannot find the mimicked corpse in 1d4 rounds, then combat is considered prematurely ended. This can only be done once per day.
Secret Arts
Any Which Way But Loose - Upon learning AWWBL, user can now gain points in one other martial art table when they get points in Shimabahara. Keep in mind not all martial arts are available to the player. Please speak with your GM about this. You can only learn AWWBL upon getting 2000 training points in Shimabahara style.
Training Level - Learned
1 - Call Brood or Breathless
10 - 1 Special
50 - 1 Special
100 - 1 Special, 1 Super
150 - 1 Special, 1 Super
200 - 1 Special, 1 Super, Desperation Art
300 - 1 Special, 1 Super
500 - 1 Special, 1 Super, 1 Ultimate Art
700 - 1 Special, 1 Super, 1 Ultimate Art
1000 - 1 Special, 1 Super, 1 Ultimate Art, 1 Secret Arts
1100 - 1 Special, 1 Super
1300 - 1 Special, 1 Super, 1 Ultimate Art
1500 - 1 Special, 1 Super
1900 - 1 Special, 1 Super, 1 Ultimate Art
2000 - 1 Special, 1 Super, 1 Secret Art
2100 - 1 Special, 1 Super
2300 - 1 Special, 1 Super
2500 - 1 Special, 1 Super
3000 - 1 Special, 1 Super, 1 Ultimate Art, 1 Desperation Art, 1 Secret Art