Have you ever picked up a whip in the game and wondered if you could do more?
Did you then slather the monster in candle wax and beat the ever-lovin’ crap out of it?
Did you make said target lick your boots and pledge itself to serve you forever?
Royal Ravisher revolves around exclusive gear, abilities, and a high number of cohorts made on the battlefield, many of which you can actually keep!
A powerful grappler and melee specialist, the Ravisher is capable of high offense and number of attacks per round (counting their cohorts).
Hit Dice: d12
Starting Skill points: (3+Cha Mod)x3
Skill points: 4+Cha Modifier
Starting Golds: 4d8 x 10
Class Skills: Concentration (Con), Controlled Breathing (Con), Jump (Str), Climb (Str), Use Rope (Dex), Craft: Gimp Ride (Cha), Handle Animal (Spec: Gimp) (Cha), Heal (Wis), Ride (Dex), Sense Motive (Wis), Knowledge: Anatomy (Spec: Gimp) (Int), Escape Artist (Dex), Perform (Cha), Listen (Wis), Search (Int), Wilderness Lore (Wis), Seduction (Cha), Intimidation (Cha), Swim (Str), Alchemy (Wis), Tumble (Dex)
Class basic abilities: Ravishers are proficient with all simple and martial weapons, all forms of bows (longbow, composite, etcetera) as well as the hand-crossbow of the dark elf type. Proficient with leather armor and special Ravisher armors Ravishers tend to prefer the tools of their trade, and can wield them for lethal damage as well as non-lethal damage. Please see the Feats section or the proper levels pertaining to these feats.
SPECIAL: Only the ruling Dark Elf class of the House of Belvedere can become a Royal Ravisher. Very, VERY rarely are there exceptions to this rule, though they do exist. If you wish to play a Royal Ravisher without being a Dark Elf, please consult with the GM.
Tools of the Trade - the Ravisher gains very specific weapon upgrades and capabilities with each new level of Tools of the Trade.
· Whip: deals lethal damage and gains the ability "Hogtie+1," giving a +1 bonus to Hogtie checks made with a whip.
· Impact Play - when using a blunt object as a weapon, the Ravisher gains the ability "Truly, Madly, Deeply." Deals standard weapon damage, costs 25 ep per use. Upon leaving three bruises on the target, the target must then withstand a Fort check of DC 15 at the start of each round or be stunned, losing 10% of their HP total for each round stunned.
· Knife Play - when using slashing weapons, the Ravisher gains the ability "Carve." Deals standard weapon damage, costs 25 ep per use. Upon successfully carving their sigil onto the target (three successful strikes), target must withstand a Will check of DC 15 at the start of each round or they gain the blonus "Gimp Type," and are considered the Ravisher's gimp throughout the rest of combat.
· Dildo Arrows - Ravisher gains the ability to create and use Dildo Arrows with crossbows and normal bows. Dildo Arrows have the following stats: 1d12, 15-20 Crit x3, ignores DmR, on Perfect Crit or Magic Number Crit, has a 50% chance of immediately killing the target (Dildo to the eye). Dildo Arrows can also grant Humiliation Kink (if the target fails a Will Save DC 20) or improves Humiliation Kink points (in the case of Pornomancers).
· Branding - Allows the Ravisher to use a special magic weapon that is constantly burning and smoldering. Deals 1d10x2+Cha damage, cannot crit, all targets of a fleshy nature (or susceptible to fire damage) takes 1d10 damage per round per strike given (each successful strike leaves a burning sigil upon the target). Effects can be dispelled, halved, and are otherwise affected as if normal magical flame.
· This Is Dildos - can only be taken after Dildo Arrows, and user must have a Tools of the Trade up to level 3 before going after this one. Special technique which allows the user to fire a single Dildo Arrow into the sky, piercing the clouds. Upon doing so, creates 1d6 gates that rain up to 1d10 Dildo Arrows each, attacking everything in a mile radius. Takes up the entire action round of the target, reduces their HP total by 1/4th, and takes up their entire store of EP.
Hogtie - can only be performed if the user has access to anything rope-like (rope, chain, whips, tendrils, etcetera). Gains +5 to their grapple score. Upon successful grapple, they can, as a free action, follow up by hog-tying the target (users use rope versus targets escape artist). Once hog-tied, the target is unable to perform any other attack actions until they are released or can escape (DC 10+users level+users use rope level) on their own. So long as they're hogtied, they must give up their attack round each time.
Loli/Shota - a Ravisher has the responsibility of taking care of a loli or shota of one of the families that comprise the rulers of the House of Belvedere. Lolis and shotas are considered the greatest commodity amongst the ruling class, and are used to help train up-and-coming royals in responsibility and is totally not an excuse to make other people babysit their kids. They'll at least prove to be somewhat useful, and while they come with their own attack action per round, they also can make gameplay quite challenging.
Good luck, young Ravisher!
Craft: Gimp Ride - Ravishers have access to a specialized skill known as Gimp Ride. By acquiring the proper tools, carried in their valise, they are able to transform their Gimp into a mount. The Gimp temporarily gains the Tireless feat, can travel great distances without rest or supplies, and even gets double HP while they're in Mount Mode. User must pass a skill check of DC15+special modifier and it takes one action round to change a gimp to Mount Mode.
Brand - this is a supernatural ability. Places a burning sigil upon the target that deals 1d10 damage. Can be resisted and doesn't affect anything that doesn't burn normally.
Analysis - allows the user to use their Sense Motive ability in combat in order to analyze their opponent. They must have experience with said target's species in order to understand their anatomy. Can learn the current HP/EP of the target during combat as a free action. Can also reveal weaknesses and more. User must pass a DC 15+target ECL in order to learn this information.
Gimp - A gimp (or gimps) is a specific servant that can enter battle when summoned. Each gimp the Ravisher gains starts off with randomized stats and information. From there they gain an extra 10 character points per "gimp+1" the user gains, to be distributed to their feats and attributes and other improvements. A gimp cannot enter battle unless summoned by the user. All gimps gain their own list of tricks and fetishes that are useful for the user. A user can only have one gimp "active" at a time, the rest left at their base. Unlike the Pimp's stable of ho's, the Ravisher gains no further bonuses beyond the one gimp active.
Summon Gimp (Summon Gimp x2) - at the cost of a standard action and 25 ep, the user can summon forth their gimp (or gimps) into battle. Can only summon one at a time, then two at a time at a later level.
Choke 'Em Out - when using a whip, chain, or rope (or anything else like these) as a weapon, user gains +5 to grapple. Upon hogtying a target, they can then proceed to choke them out with each attack action, dealing weapon damage x#. For each successful attack action, the multiplier goes up (starting at 2). Cannot crit in this manner. Target must breathe in order for this to work. Target, if sufficiently trained, can resist this attack by passing a DC 10+user's ECL check.
Breathless - the Ravisher can last without breath for up to 10 minutes (or 1d12 rounds). If pushed, the Ravisher can operate at full power without needing to breathe ever upon passing a Fort check DC15.
Further Anatomy - allows the Ravisher to use Hogtie on creatures that normally cannot be bound or tied up. This does not include targets that are fleet of foot.
Aftercare - grants +5 to skill check/magic check when a Ravisher heals others immediately after combat.
Head Like A Hole - "Bow down before the one you serve." A specialized battle cry that forces all who can hear to pay attention to the Ravisher. Immediately grabs aggro and forces the listeners into a Will check or be driven to their knees. Will check DC 10 + User's Will
Afterburn - grants +5 to torture checks immediately after combat. This also works on interrogation checks.
Slayride - while two gimps are summoned, the user can immediately take a free action and 1/3 of their EP total in order to immediately transform both gimps into a specialized mount mode. The Slayride moves at 20 feet without provoking AoO, deals 1d20 collision/aura damage to all targets caught by the attack, negates reflex saves, can ignore up to 50% AC/special defenses, and 18-20 crit x4. User can move up to 1d6 per round (starting with the one they immediately brought out the Slayride for), and the Slayride lasts for up to 1d4 rounds. With specialized gear, the Slayride can be useful over any terrain, even lava, the equipment able to fit in the Valise.
Snowball - when synchronizing with others, the Ravisher gains +1 to their synchronization checks. It is not suggested to actually snowball the target.
Hot Swap - by taking up a standard action and giving up their entire current store of EP, a Ravisher can "swap" places with their Gimp. They gain the blonus: "Gimp Type" for up to an hour afterwards, but otherwise have all the abilities of the Gimp they swapped places with. This counts as a magical teleportation ability.
Trance Rite: M A N I A - upon gaining level 15, the Ravisher undergoes a special rite of passage. By controlling the power of M A N I A, they are able to gain the following immediate bonuses: +5 to Charisma modifier, current HP total x2, EP+50, able to level beyond 15. From here on, they may enter into a special Trance which grants them +1 AC (up to +5) each time they are successfully attacked. Can only be used once per battle, and cannot cast spells upon entering this trance, and takes up one standard action to enter or exit the Trance.
Loli/Shota: Growth Spurt - the Loli/Shota you've been raising now grows up in a burst of speed, cocooned for 1d10 days and transforming into an adult like all Belvedere dark elves. Counts as Battle Servant +1 and gains bonuses and levels independent of user.
You Belong To Me - after hogtying a target, user may seduce them to their side temporarily. User's use rope + seduction + will check versus DC 15+target ECL+Will check.
NOTE: you cannot keep the new gimp once combat has ended.
Twisted Sister - after hogtying a target, user may arrange (as a free action) a special form of restriction. For each action attempt, the ropes draw tighter, crushing the victim, each time as if the user had attacked them. Crits apply.
Twisted X - upon successfully hogtying a target, the user can perform a special binding that allows them to hogtie a second target as a free action. Second target is caught unawares, flat-footed, and must pass a DC check of 10 + user's use rope skill. Improves Hogtie immediately: +7 to grapple attempt, deals weapon damage upon successfully hogtying the target, and DC is improved by adding user's ECL to escape checks.
Secret Art: Lords of Acid - the ultimate art of masochism, once per day the Royal Ravisher can absorb all damage dealt since the start of combat as HP and EP. If this threatens to go over their maximum totals, then they may collect the rest in a temporary battery.
If this HP and EP aren’t used, then they will suffer burn (they’ll return to maximum only to lose HP and EP from the excess) once combat officially ends.