One of the first known Uber Classes, the Battle Valkyrie jorb is an incredibly rare, but incredibly powerful class that furthers the (questionable) virtues of Tordek Himself.
Empowered by the marks gained from acquiring Bitches, the Battle Valkyrie lives to party and fight, always and ever furthering the powers of Tordek and the glorious Party he represents.
Hit Dice: d12 + Cha Score
Skill points: 8 + Cha Score
Requirements: 500 Tordek Favor Points, completed "The Crusade" mission, +20 Base Attack Bonus, Improved Critical, 100 Gnosis
Tordekian Battle Nuns quote: "Invictus Excelsior Fete"
Note: race changes from whatever you started as to "Valkyrie (Chaotic Awesome Outsider)"
Touki - when a Battle Nun first transcends their frail mortality and becomes reborn as a Valkyrie, they gain their first pair of wings even if they had wings before their transcendence, as well as a specialized tattoo on their tummy and back. This tattoo sprouts energy wings at the speed of thought as a free action, allowing the Battle Nun to fly or glide whenever they want and wherever they physically can. While the wings are out, they act as a Touki, granting the Valkyrie +1 to their AC and +1 to their attack roll. Fun story: this Touki can be fed from a Valkyrie's "Bracers of Tordek", 1 bitch = +1 AC and +1 attack roll. Should there be Tordekians nearby (within eyesight), they may sacrifice their own points to help pump up the Valkyrie’s bitch count.
Knowledge: Babies - counts as Knowledge: Arcana as well, the Battle Valkyrie are a keen study of magic-users and can tell at a glance if a person is a magic-user or not.
Exclusive Skill: Party - a potent skill, the Battle Valkyrie can add the Party skill to their Tordekian Party checks. It can also improve Smite damage dealt by the Axe of Tordek.
Improved Smite - a Battle Valkyrie gains Improved Smite at level 1, even if they don't meet the requirements for it. They can smite anything that is NOT of Awesome alignment.
Higher Calling - a Valkyrie can instill the need to party within just about anything that lives. So long as a living creature is within their aura, that living creature must make a WILL save or start to feel exceptionally happy and joyful. (For the record, yes: these bitches can make fucking flowers dance) Doesn't work during battle.
Divine Rage - a Battle Valkyrie gains Divine Rage at level 1, even if they don't meet the requirements for normal Rage. Raging during combat counts as an action. Divine Rage is calculated as if they were a Barbarian of their current Valkyrie level.
Heightened Awareness - a Battle Valkyrie gains the ability to sense on any given dimension where a Party might be going…or where it might be improved. This is an interdimensional ability, up to a range of (Party Skill) dimensions away.
Party - a Battle Valkyrie's prowess grows whenever in the vicinity of a true-to-life Tordekian Rave Party. This ability allows them to start it wherever, whenever, and is an Aura ability. All within the Valkyrie's Aura (up to 30 feet in diameter) must make a WILL save or immediately start to dance and party. For each person who is taken over in such a fashion, the Aura grows by 10 feet. Each person within the aura NOT partying must make a WILL save each turn or face immediate Party status. This is the secret behind how a Tordekian Rave grows. A Valkyrie can only use Party once per day at first, but with each other level can gain more per day up to a maximum of 5.
Quaff - by drinking alcoholic drinks in the middle of battle, a Valkyrie can regain hit points and even boost status effects! Different drinks do different things (as set by the GM), but all drinks grant a base of +35 hit points with a bonus 5 regen and refresh per round. Quaffing is stackable. Quaffing takes a standard action to activate, and the Valkyrie must have at least one cup of alcoholic drink on hand.
Transmogrify - Allows the Valkyrie to transform any non-living, non-sentient liquid into an alcoholic beverage. They may Take 20 on any alchemical attempts made afterwards, so long as they have the Alchemy skill.
Battle Cry - costs half your current energy pool. Upon using Battle Cry, the entire party (except for the Valkyrie) gain +1d4 Str and +1d4 Con for 1d6 rounds. Can only be used once per combat, takes up one standard action. Stacks with War Party.
Walpurgisnacht - a Battle Valkyrie begins to learn more about energies and how they can be used. While a party is going on, a Valkyrie has Unmovable 1/day, Unstoppable 1/day, Epic Critical, Regen 50/round, Refresh 50/round, is uncontrollable (as if Mindless), and can repel reality-warping abilities aimed their way upon successful dice shootout (best 2 out of 3, highest wins).
Imbue (Flames) - at this level, the Valkyrie has the ability to imbue her weapons with holy flames of Tordek that add an additional +10 damage per weapon. Costs 25 energy points. Lasts for 1d6 rounds. The flames allow the weapon to ignore AC and any immunity to Fire or Flame effects.
Augment: 50 energy points to boost it up to +25 for 1d20 rounds.
Greater Imbue (Flames) - at this level, the Valkyrie has the ability to imbue not only her own weapons with holy flames of Tordek but also those of her party, up to 1d10 weapons altogether, that add an additional +10 per weapon owned by someone else and +20 to her own. Costs 50 energy points. This ability lasts for 1d10 rounds. The flames allow the weapon to ignore AC and any immunity to Fire or Flame effects.
Augment: 100 energy points to boost it to +25 per weapon owned by someone else and +50 to her own.
Hangover - Here a Valkyrie must learn what it means to feel the pain of Tordek, who takes on the hangovers of others so his followers need not feel such crap. This is the secret to the legendary Tordekian follower's endless liver: it is the Valkyries and Tordek himself who feels the drunken hangover the day after a Rave or a Party. Once per day and upon Quaffing, a Valkyrie must roll a percentile die. Unless they score above 50% (49% success), they are considered in "Hangover" status. All rolls gain a -10 until the Hangover is dealt with or end of day.
Shared Hangover - Upon Quaffing (or if suffering from Hangover status effects prior to battle) a Valkyrie may, as a combat round, attempt a spiritual link with a target. If the target fails the will save, then they now have Hangover status the Valkyrie suffers from until the end of combat. This counts as a full-round action.
So long as the target has a Shared Hangover, they take -20 to all rolls until end of day or until the Valkyrie chooses to end it.
Give Hangover - Upon Quaffing (or if suffering from Hangover status effects prior to battle) a Valkyrie may, as a combat round, pass her Hangover status onto a target after forming a spiritual link. It takes a full round action, but if the target fails a rather high will save, then the Valkyrie no longer suffers Hangover status while the target does…plus it’s stackable!
If the Valkyrie successfully gives a Hangover to a target that’s failed their WILL save, the target now has -50 to all rolls until end of day or until the Valkyrie chooses to end it.
War Party - costs one-third of your current energy pool. Upon using War Party, the entire party (including Valkyrie) gain +1d10 Str, +1d10 Dex and +1d10 Con for 1d10 rounds. Can only be used once per combat, takes up a full round. Stacks with Battle Cry.
Release the Awesome - the first "convert" ability, this allows the Valkyrie to seek within a person's soul and seek out at least ONE awesome thing about them. If the Valkyrie can find that Awesome thing (an act they never talked about to other villains/heroes, a memory, etc.), which is a 50% chance, then there is a strong chance that they can convert the target's alignment to Chaotic Awesome…even if they're a lawful character. Costs the entire store of energy that the Valkyrie currently has.
Augment: Increases it to 75% chance if you not only sacrifice your entire store of energy but also two-thirds of your current HP.
Axe of Tordek - at a certain level, the Valkyrie gains a Seed of Tordek which, when grown properly, grows to become an Axe of Tordek. This Axe must be nurtured and cared for by the Valkyrie until it is strong enough to become a proper Axe of Tordek.
~EINZ~ 1d12 per swing. 10% chance to start a party.
~ZWEI~ 1d20+10 per swing. 10% chance to start a party, 20% chance to convert afflicted to Chaotic Awesome.
~DREI~ 2d20+100 per swing. 20% chance to start a party, 40% chance to convert afflicted to Chaotic Awesome.
~NULL~ 1000 dmg per swing. Period. Legend has it that only one has ever been made, and that was by Chao…who is not a Battle Nun. The Order of Tordekian Battle Nuns have yet to produce one who can raise an Axe of Tordek to ~NULL~ status, but supposedly one who shall be regaled as the first amongst Valkyries…and, as such, will be regarded as a High Priestess of Chao's status.
Greater Enrage Babies - like Enrage Babies, this taunt can affect up to a party of 1d20 "babies."
Partywalk - at this level, a Valkyrie is able to walk anywhere, and I do mean ANYWHERE, there is a proper Tordekian-level party goin' on.
Party Hard - at this level, the Battle Nun has achieved the ultimate gift of a Tordekian: the absolute ability to party wherever, whenever. At any point in time a Battle Valkyrie can add their Party skill score to any other skill or damage (as +dmg) at any point in time they wish.
Psychotic Critical - improves all critical scores by 1 higher number and 1 more critical threat range. For instance, if your critical was 18-20 x2, now it is 17-20 x3. Stackable with all crit-improving abilities and feats.
Secret Art: Celebration of Life - Upon gaining their final level, the Battle Valkyrie is able to feel the pinpoints of light that is ever life upon a single planet. When this happens, they are able to start a worldwide party, gaining an equal number of Bitch Marks, blowing up the Bracer of Tordek and absorbing the power directly.
The Battle Valkyrie, if not already at 1000 gnosis of Elan, now temporarily rises to that point, becoming an Overpowered. At the end of combat, the Battle Valkyrie will disappear forever, having never existed.
{REDACTED} OF TORDEK - there is a rumor that the Celebration of Life, having caused more tragedies than good, had been sealed away by Tordek Himself. Despairing of losing friends and family, the God may have found something similar, just as effective, but ultimately without causing such a tragic loss of life and existence.
Only time will tell if this sealed technique will work...