Here you can find information on classes that are completely homebrew, and pertain to Bug Catchers: ~Neo-Florida~ the RP (or other Gonzo Game settings) only. Completely made by the GM and/or players.
Jorbs, the heart and soul of the Gonzo Gaming system!
Normal Classes
Shadowmancer - a generalist jorb devoted to either melee, magic, or both!
Pimp - specialized gear and bonuses from the Ho Stable!
Geomancer - channel nature magic, get powers and inherent Superstrength bonuses. Very elemental and nature-based spells!
Nekomancer - specialized magic, high synchronization with Felinus race, and Luck stat!
Negromancer - anti-magic, city-based magics, special abilities and Spelljacking!
Sourcerer - you can't play this. Also negs everything and everyone. Never meant to be a hero.
Paladin of the Realm - like a normal Paladin, only with Turn Jackasses and way more Smiting. High synergy with Meridian System of Combat Martial Arts.
Edgewalker - Interdimensional police force with specialized gear, abilities, and techniques. Very customizable as one progresses with multiple progression paths. Not for new players!
Royal Ravisher - BDSM mid-combat, can transform enemies into allies at the upper end. VERY melee based with tons of magic.
High Rabbi - Monk/Clerics and drugs. So much drugs. All the drugs. Also selling drugs. But yeah, drugs.
Pornomancer - excels in strange magics, empowered spells and pornography-based abilities. Literally has a class ability that relies on masturbation and Humiliation Points.
Dog Soldier - heavily specialized martial artist.
Mayan Doomspeaker - high offense blood/black magic type. The party don’t start until they die.
Advanced Classes
Witch Gunslinger - High magic offense, melee capabilities, very long range. Specialized alternate forms and attacks.
Muscle Wizard - High magic offense, high unarmed/grappling abilities and techniques. High synergy with martial arts tables and specialized team attack bonuses.
Hellblader - High melee offense, mobility, and bonuses from attacking. High synergy with martial arts tables.
Soul Flayer - Judge opponents, see alignments and attack specialties. High synergy with Death-based faith tables.
Irish Scrapper - Drunken Master, only Irish. Stacks with Drunken Master.
Black Widow - Specialized assassins. High customization, specialization, and abilities. Wear less, gain more AC! Not for new players!
Combat Courier - Generalized melee and magic user with a fast track path to Overpowered status. Original Overpowered Slayer jorb. High synergy with Hound Style of Fighting Arts.
Divine Fist - high-powered clerics with greater Smiting capabilities and Faith Point fuckery. High synergy with Faith Point Tables and Martial Arts Tables.
Librarium of Bayknob - absurd, empowered spells through the use of an enchanted item blessed by the God of Magic and Knowledge himself. Too bad it's Bayknob.
Rodeo Clown - high con, high dex, lots of taunt/warcry “look at me” skills.
Uber Classes
Spellfist - extremely powerful hybrid artisans that combine martial arts with magic, literally casting a spell each time they launch an unarmed attack. Technically fastest to acquire.
Battle Valkyrie - a fast track path to Overpowered status jorb, the Battle Valkyrie works directly off of Tordek Faith Table. Extremely powerful with global-reaching repercussions.
Dark Bard -a powerful individualist and soloist, the Dark Bard ramps up Bard abilities and gains TONS of new ones. Powerful support and possible brainwashing capabilities.
White Knight of Bahamut - exceedingly offense-based soloist and long ranger, the White Knight of Bahamut focuses on Gunkata through the transformation of the attack string. Works off of the Bahamut Faith Table.
Reaper of Alaine - notably powerful jorb that works directly off of the Alaine Faith Table. Very gear-based abilities, spells, and techniques that works from the Grim Reaper scythe.
Titanic Elder - extremely powerful version of Geomancer with world-reaching repercussions. Can affect nature globally, though not Overpowered status.
Divine Steel - extremely powerful version of Divine Fist that focuses more on Faith Table and point usage/acquisition.
Chaingivers - an interdimensional organization bent on annoying (and slaying, but mostly annoying) Overpowereds through a combination of exceedingly powerful mechanics? Grapple UP!
Void Hound - the accidental byproduct of a lost Overpowered Slayer project.
Pugilist - High synergy with the Spellboxing table and Narcissism faith table, the Pugilist is a nightmare unarmed fighter and a monstrously offensive individual.
Nuns of Sor Juana - technologically advanced zealots whose power cannonballs them into Uber Jorb territory. Highly trained, highly efficient, highly effective. Nunnery training immediately enables them to use any weapon in sight, and even to create weapons out of thin air. One of the few jobs that can technically follow more than one Faith Table.
Methnomancer - DRUUUUUUUUUUUUUUUUUUUUUUUUUGS