reference(s)
draw(s):: literature / block(s) / etcetera / project(s) / abstract(s) / reference(s) / edu.eliens.net
book(s) -- selected / material(s) / exercise(s) / brain / utopia / math
Bachelard B., The Poetics of Space, Beacon Press (1994)
Berne E., Games People Play: the Psychology of Human Relationships, Penguin (1962)
Churchland P.M., Plato's Camera, MIT Press (2012)
Floridi L., The Philosophy of Information, Oxford University Press (2011)
Giddens A., The Consequences of Modernity, Polity Press (1990)
Giddens A., Modernity and Self-Identity: Self and Society in the Late Modern Age, Polity Press (1991)
Goffman E., The Presentation of Self in Everyday Life, Anchor Books (1959)
Graebner W.S., The Engineering of Consent: Democracy and Authority in Twentieth-Century America, University of Wisconsin Press (1987)
Himanen P., The Hacker Ethic: A Radical Approach to the Philosophy of Business, Random House Publishing Group (2009)
Juul J., The Art of Failure: An Essay on the Pain of Playing Video Games, MIT Press (2013)
Kane P., The Play Ethic: A Manifesto for a Different Way of Living, Pan (2005)
Lefebvre H., The Production of Space, Blackwell Publishers Ltd. (1991)
Lefebvre H., Everyday Life in the Modern World, Transaction Publishers (1984)
Lemov R., World as Laboratory: Experiments with Mice, Mazes, and Men, Macmillan (2006)
Lepper M.R., Greene D. (eds) -- The Hidden Costs of Reward: New Perspectives on the Psychology of Human Motivation, Lawrence Erlbaum Associates (1978)
Mehlmann A., The Game's Afoot! Game Theory in Myth and Paradox, American Mathematical Society (2000)
Riesman D., The Lonely Crowd, Yale University Press (1961)
Rose N., Governing the Soul: The Shaping of the Private Self, Free Association Books (1999)
Sicart M, Beyond Choices: The Design of Ethical Gameplay, MIT Press (2013)
Sobel Lojeski K. & Reilly R.R., Uniting the Virtual Workforce: Transforming Leadership and Innovation in the Globally Integrated Enterprise, Wiley (2008)
Suits B., The Grasshopper: Games, Life and Utopia, Broadview Press (2005)
Sutton-Smith B., The Ambiguity of Play, Harvard University Press (1997)
extra -- from lorentz workshop
Hillier B., Space is the Machine -- A configurational theory of architecture, Cambridge University Press (1996), electronic version Space Syntax (2007)
Holowchak M.A. Games as Pastimes in Suits's Utopia: Meaningful Living and the "Metaphysics of Leisure", Journal of the Philosophy of Sport, 2007, 34, 88-96, (C) 2007 International Association for the Philosophy of Sport
Jarvinen A. (2007) Introducing Applied Ludology: Hands-on Methods for Game Studies, Situated Play, Proceedings of DiGRA 2007 Conference
Susi T., Johannesson M., Backlund P. (2007) Serious Games -- An Overview, Technical Report HS- IKI -TR-07-001 School of Humanities and Informatics University of Skövde, Sweden
Zagal J.P. (2009) Ethically Notable Videogames: Moral Dilemmas and Gameplay, Proc. of DiGRA 2009: Breaking New Ground -- Innovation in Games, Play, Practice and Theory.
from: serious games in a social context
Flanagan M., Critical Play -- Radical Game Design, MIT Press (2009)
Juul J., A Casual Revolution -- reinventing video games and their players, MIT Press (2010)
Zicherman G. & Cunningham C., Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps, O'Reilly Media Inc. (2011)
Bhikharie S.V. & Eliens A., XIMPEL for Ethical Frameworks, in proc. GAMEON'2013, November 25-27, 2013, Brussels, Belgium
Eliens A. serious games in a social context, in proc. GAMEON'2012, November 14-16, 2012, University of Malaga, Malaga, Spain
Eliëns A., Creative Technology -- the CTSG: game design in 7 steps, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 53-57
Eliëns A., Elements of a chinese language game, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 77-82
Eliëns A. & Ruttkay Z., Math Games -- an alternative (approach) to math education?, In Proc. GAME-ON 09, 10th Int. Conference on Games and Simulation, Breitlach (ed.), November 26-28, Dusseldorf, Germany, pp. 68-72, ISBN: 978-9077381-53-3
Eliëns A. & Ruttkay Z., Record, Replay & Reflect -- a framework for understanding (serious) game play, In Proc. EUROMEDIA, april 2009, Brugge, ISBN 978-90-77381-4-65, pp. 42-48
Eliëns A., Huurdeman H., van de Watering M., Bhikharie S.V., XIMPEL Interactive Video -- between narrative(s) and game play, Proc. GAME-ON 08, Nov 17-19, Valencia, Spain
Eliëns A., van de Watering M., Huurdeman H., Bhikharie S.V., Lemmers H., Vellinga P. , Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 125-129, EUROSIS-ETI Publication, ISBN 9789077381373
Eliëns A. Feldberg F., Konijn E., Compter E., VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, L. Rothkrantz and Ch. van der Mast (eds), pp. 45-52, Eurosis-Eti Publication, ISBN: 9789077381328, (best paper award nomination)
Eliëns A. & Chang T., Let's be serious -- ICT is not a (simple) game, FUBUTEC 07, Eurosis, Delft, April 2007
Eliëns A., S.V. Bhikharie, game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK , In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 49-53, Sept 19-21, Monterey, USA
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