reference(s)

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book(s) -- selected / material(s) / exercise(s) / brain / utopia / math

    • Bachelard B., The Poetics of Space, Beacon Press (1994)

    • Berne E., Games People Play: the Psychology of Human Relationships, Penguin (1962)

    • Churchland P.M., Plato's Camera, MIT Press (2012)

    • Floridi L., The Philosophy of Information, Oxford University Press (2011)

    • Giddens A., The Consequences of Modernity, Polity Press (1990)

    • Giddens A., Modernity and Self-Identity: Self and Society in the Late Modern Age, Polity Press (1991)

    • Goffman E., The Presentation of Self in Everyday Life, Anchor Books (1959)

    • Graebner W.S., The Engineering of Consent: Democracy and Authority in Twentieth-Century America, University of Wisconsin Press (1987)

    • Himanen P., The Hacker Ethic: A Radical Approach to the Philosophy of Business, Random House Publishing Group (2009)

    • Juul J., The Art of Failure: An Essay on the Pain of Playing Video Games, MIT Press (2013)

    • Kane P., The Play Ethic: A Manifesto for a Different Way of Living, Pan (2005)

    • Lefebvre H., The Production of Space, Blackwell Publishers Ltd. (1991)

    • Lefebvre H., Everyday Life in the Modern World, Transaction Publishers (1984)

    • Lemov R., World as Laboratory: Experiments with Mice, Mazes, and Men, Macmillan (2006)

    • Lepper M.R., Greene D. (eds) -- The Hidden Costs of Reward: New Perspectives on the Psychology of Human Motivation, Lawrence Erlbaum Associates (1978)

    • Mehlmann A., The Game's Afoot! Game Theory in Myth and Paradox, American Mathematical Society (2000)

    • Riesman D., The Lonely Crowd, Yale University Press (1961)

    • Rose N., Governing the Soul: The Shaping of the Private Self, Free Association Books (1999)

    • Sicart M, Beyond Choices: The Design of Ethical Gameplay, MIT Press (2013)

    • Sobel Lojeski K. & Reilly R.R., Uniting the Virtual Workforce: Transforming Leadership and Innovation in the Globally Integrated Enterprise, Wiley (2008)

    • Suits B., The Grasshopper: Games, Life and Utopia, Broadview Press (2005)

    • Sutton-Smith B., The Ambiguity of Play, Harvard University Press (1997)

extra -- from lorentz workshop

article(s) -- serious games

from: serious games in a social context

    • Flanagan M., Critical Play -- Radical Game Design, MIT Press (2009)

    • Juul J., A Casual Revolution -- reinventing video games and their players, MIT Press (2010)

    • Zicherman G. & Cunningham C., Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps, O'Reilly Media Inc. (2011)

multimedia @ VU -- common(s)

Bhikharie S.V. & Eliens A., XIMPEL for Ethical Frameworks, in proc. GAMEON'2013, November 25-27, 2013, Brussels, Belgium

Eliens A. serious games in a social context, in proc. GAMEON'2012, November 14-16, 2012, University of Malaga, Malaga, Spain

Eliëns A., Creative Technology -- the CTSG: game design in 7 steps, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 53-57

Eliëns A., Elements of a chinese language game, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 77-82

Eliëns A. & Ruttkay Z., Math Games -- an alternative (approach) to math education?, In Proc. GAME-ON 09, 10th Int. Conference on Games and Simulation, Breitlach (ed.), November 26-28, Dusseldorf, Germany, pp. 68-72, ISBN: 978-9077381-53-3

Eliëns A. & Ruttkay Z., Record, Replay & Reflect -- a framework for understanding (serious) game play, In Proc. EUROMEDIA, april 2009, Brugge, ISBN 978-90-77381-4-65, pp. 42-48

Eliëns A., Huurdeman H., van de Watering M., Bhikharie S.V., XIMPEL Interactive Video -- between narrative(s) and game play, Proc. GAME-ON 08, Nov 17-19, Valencia, Spain

Eliëns A., van de Watering M., Huurdeman H., Bhikharie S.V., Lemmers H., Vellinga P. , Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 125-129, EUROSIS-ETI Publication, ISBN 9789077381373

Eliëns A. Feldberg F., Konijn E., Compter E., VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, L. Rothkrantz and Ch. van der Mast (eds), pp. 45-52, Eurosis-Eti Publication, ISBN: 9789077381328, (best paper award nomination)

Eliëns A. & Chang T., Let's be serious -- ICT is not a (simple) game, FUBUTEC 07, Eurosis, Delft, April 2007

Eliëns A., S.V. Bhikharie, game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK , In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 49-53, Sept 19-21, Monterey, USA

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