industry
Yoeri Staal commented on this.
Let me explain the state of the Games Industry, using stills from Mad Max.
Comments
David van Spengen Yea that seems to work pretty well
Everlyn Liu lol
Yoeri Staal I've put myself on the pic too. Can you find yourself Gilbert JordiKirby Margarita Martine Oscar Zeb and others smile emoticon
Gilbert De Vera haha exacty
Jordi Rodriguez Samaniego I'm guessing I could be the guy on the pole looking back at the kickstarter explosion blowing up in his face smile emoticon
Oscar Clark They don't have me wearing a hat though?
Zeb Jaffer Brilliant!
Yoeri Staal Lol, somebody (not me) put it on Reddit and now it's been viewed 8000 times.
https://www.reddit.com/.../humor_dutch_game_producer.../
Like · Reply · 1 · 32 mins · Edited
Andy Touch I'm trying to find a correlation between the added labels and the characters in the movie, in these images, but I just can't find one!
Yoeri Staal You must be too deep into the scene already, I'm sorry for your loss... wink emoticon
Andy Touch I think the only one I partly get is the Immortan Joe one. Rest are still quite ???.
Yoeri Staal Andy Touch I'll write a little explanation for the troubled.
Andy Touch I'm not troubled; just puzzled.
Write a reply...
Yoeri Staal Explanation just in case. Although I've heard others interpret even more interesting things.
Frame 1: There are too many game development students, mostly with bachelor of arts (meaning they can't code but they can "design"). Aka#indiepocalypse
Frame 2: Everybody has a fancy title, but it's unclear what they do. The programmer is at the heart of the development, but locked by NDA. Usually nobody knows who coded a masterpiece.
Frame 3: Publishers are really nice people, who make sure everything goes according to plan.
Frame 4: Death of Flash. The first development cycle I knew, was Flash Coder + Flash Artist = Flash Game. This model is undermined by the rise of Unity and other easy to use development tools.
Frame 5: Finished projects and their aftermath. Everybody wants to be greenlit these days, but the games with a marketing budget take all the shine. No matter how shit they are (*cough* CC and CoC).
Frame 6: Kickstarter. What can go wrong?
Andy Touch CC and CoC are really well polished and carefully crafted games, regardless if you aren't a fan of the genres they fit into.
Andy Touch Hmmmm, lots of tin-foil-hat thinking here, but I don't have time to properly go into why. Maybe if I am free later on today. smile emoticon
Write a reply...