serious games
RECENT ACTIVITY
I need your help -- next week I will be visited by a company from japan (NIPPAN), and they expect me to have an answer to the following questions
These are some of the points we would like to know.
1 - Current states of serious games in Netherlands
2 - Global successful cases
3 - About the methods of creating serious games
I need some help here, please share your opinions/knowledge on these issues, as a comment to this post, thanks!
Melvin Roest Can't give a full answer, but here is what I know (from a 'game student' perspective).
Current state:
The province of Utrecht formally stated creating games as its priority. Hence the Dutch Game Garden, and the master program at the UU in Game and Media Technology. The Dutch Game Garden seems to be connected to all game programs in NL, because the UvA program (Game Studies) is also connected to it. I can't find a good Dutch example.
Global succes cases, my 2 favorites:
https://guitarbots.com/ (5 mil users)
http://www.re-mission2.org/ (saves the lives of cancer patients)
Methods:
Classical and operant conditioning is used a lot from psychology to maximize the reward systems in games. With regards to game conceptualization it's as fussy as always, there are 1000s of ways to come up with games. When it comes to analyzing a game (important for balancing and testing), things like the MDA model are taught to game students and ideas like ludology and interactive (and static) storytelling. Gender differences aren't taught, but should be taught.
Every term is easily googlable, don't have the time to put up all links.
ik heb jullie hulp nodig! volgende week komt er een delegatie van een japans bedrijf (NIPPAN) en van mij wordt verwacht een antwoord te geven op de volgende vra...
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