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digital dossier

... frame ...

                        project ::  act --  life flow

co-creation(s)!? -- pitch / create(s) / serious gaming ... / link(s) / closure  ...  ... []  ...


* _ ..  -- @  media / scribble / utopia / design / fun ? [:/]  _

draw(s) lost control(s)::  impact(s) / behavioral game(s)  


1. activity           6. resources

2. player profile     7. actions

3. objectives       8. feedback 

4. skills             9. black box

5. resistance        10. outcomes    GAME FRAME


 create / media / art / ethic(s) [ETC/X] resource(s) :: go ask cycle ?  []

*  -  play / story / search / flow(s) / topic(s) / cage(s) # ! @  Æ



wait -- observe.eliens.net rest ...  ... go ask cycle ?

body campaign curriculum dance diary dojo draw exercise experience fight focus follow hope inspire koan life listen move ooda pain performance poetry quote remember rest retreat road rumor select urban usc voice vrlab wait walk warrior weird work workshop write zen zone

 draw(s) civic mission frame(s)::  politic(s) / violence / chance(s)  listen 

xx

 play creative role(s)::  ROAD  GEM  BRIDGE  

media -- modern / battle / tool / spread / poetics / motion / identity / building / rumor / etc 

  • Watch -- play & fight -- lesson

  • Attitude(s)

  • Identity

  • Teaching(s)  :: ask []  [] xl -- face screen plug solitude  move  zen


write(s):: look, I sing my song, I want to be happy, I want to fly, I like to be free, why do you ask again?

there is no need to ../../site/listen/index.htm to further news from my ../../site/warrior/bubble.htm, and give me a http://break.eliens.net, with an ../../cam.html to the ../../create/@profile-future.html, these were my http://last.eliens.net ../../word, for ../../create/@eye-quote-engineer.html!


upside-down -- lost in beach guard technology brain control error(s) -- draw / voice ...

  • practice: book meet zoom edge cross ground school life 

  • energy: bridge stream choice flower run school practice city 

  • work: cycle politic ritual work drops urban motion zone exercise memory challenge ...

  • reality: building side distance screen square street view virus  

  • game: gate match field support water stand block walk 


experiment(s) -- agile(s) / swarm(s) / school(s) / economic(s) / value(s) / social(s) / student(s)  zen


                                                 it is mind over matter,

                                                 but if you don't mind, it doesn't matter!

strategy -- select / education / game(s) / screen(s) / impact(s) / war(s) / space(s) / quote(s)  

  1. time is money

  2. the law of supply and demand regulates the line

  3. we value what we wait for

  4. status dictates who waits

  5. the longer people will wait for you, the greater your status

  6. money buys a place in front

  7. the more powerful control who waits

  8. waiting can be an effective instrument of control

  9. time can be given as a gift

  10. if you break into line, do it at the rear

reading(s) -- martial / career / teacher(s) / hack(s) / slow / brain / issue(s) / dilation / topic(s) 

  • Mark Buchan -- Frozen Desire: The Meaning of Money (amazon)

  • Brian Christian, Tom Griffiths -- Algorithms to Live By: The Computer Science of Human Decisions (amazon)

  • Enda Duffy -- The Speed Handbook: Velocity, Pleasure, Modernism (amazon)

  • Charles H. Fine -- Clockspeed: Winning Industry Control In The Age Of Temporary Advantage (amazon)

  • Daniel Goleman -- Focus: The Hidden Driver of Excellence (amazon)

  • Yuval Noah Harari -- Homo Deus: A Brief History of Tomorrow (amazon)

  • Robert N. Levine -- A Geography Of Time: On Tempo, Culture, And The Pace Of Life (amazon)

  • Carol Orlock -- Inner Time: The Science of Body Clocks and What Makes Us Tick (amazon)

  • Jeremy Rifkin -- Time Wars: The Primary Conflict in Human History (amazon)

  • Paul Virilio -- The Vision Machine (amazon)

  • T. S. Wiley, Bent Formby -- Lights Out: Sleep, Sugar, and Survival (amazon)

  • Philip Zimbardo, John Boyd -- The Time Paradox: The New Psychology of Time That Will Change Your Life (amazon)

(include) advice to (potential) player(s) -- have fun ![]  USC 

  • teach: magic hand -- attention!

  • respect: observe, do not judge!

  • learn: find your topic of interest!

dream ... as an intellectual challenge, I may ask you: what is the resolution of choice ?

remember, it is about commitment !

and ... ehm ... another invitation: ... wait ... slow, slow, slow ...   freedom + co-creativity = utopia ?


 upside-down / current / cycle / stage  ::  trail(s) -- Æ 

 xx

campaign(s) against noise::  create / learn / observe / play / topical media 


            rebel --  go for it  ! 

A. Eliens
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