dutch game industry
ik heb jullie hulp nodig! volgende week komt er een delegatie van een japans bedrijf (NIPPAN) en van mij wordt verwacht een antwoord te geven op de volgende vragen:
These are some of the points we would like to know.
1 - Current states of serious games in Netherlands
2 - Global successful cases
3 - About the methods of creating serious games
help! graag jullie kennis/meningen hierover.
Anton Eliens
Yoeri Staal and Mike Hergaarden like this.
Pim Bouman Beste Anton, hier is m'n 1 minute reply: ik weet niet precies wat het doel is van het bezoek, maar hier kun je eea vinden. http://control-online.nl/kerncijfers-nederlandse.../. Je zou ook contact op kunnen nemen met de Dutch Games Association, dit is d...See More
Een overzicht met de belangrijkste gegevens over de omvang en samenstelling van de Nederlandse...
CONTROL-ONLINE.NL
Daan Van Den Berg Welke dag volgende week?
Tomas Sala Hai Anton, Je kan me altijd bellen, ook vanuit het samenwerkingsverband tussen een aantal serious/applied game bedrijven in nederland.. Als je eventueel additionele contacten zoekt bij Little chicken of een van de andere grotere applied/serious games bedrijven kan je me gewoon bereiken via FB of tomas@littlechicken.nl
Rick Van Beem Ik kan wel wat kwijt over punt 2 (maar dat is dan niet serious)
Tomas Sala Ik zal proberen de vragen te beantwoorden moment
Anton Eliens en bedankt Melvin Roest:https://www.facebook.com/.../seriousg.../726828177407789/...
I need your help -- next week I will be visited by a company from japan (NIPPAN), and they expect me to have an answer to the following questions
These are some of the points we would like to know.
1 - Current states of serious games in Netherlands
2 - Global successful cases
3 - About the methods of creating serious games
I need some help here, please share your opinions/knowledge on these issues, as a comment to this post, thanks!
5 hrs · Like · Remove Preview
Tomas Sala 1:
The Netherlands has a fairly unique applied/serious games industry. Being a small marketplace with a highly funded social infrastructure, has allowed many stakeholders in the field to come together and create a thriving industry. At the core the marked is unified in a limited number of stakeholders that have been working together for over a decade in creating highly polished and validated serious games.
Not having had a large traditional entertainment games industry up until the last 5 years, Has meant that a lot of talent, and start ups have entered the field of applied/serious games. With leading companies and studios having been setup in the late nineties and early years of this century. This means we now have an industry with multiple companies with over 15 years of experience in healthcare, educational and corporate serious games.
Additionally, many NGO's,Insurers, academic institutions, hospitals, and corporations have worked closely with local companies and government to create successful cases and productions, With a heavy focus on research, and validation.
In this small market cooperation has provided many instances of advanced cooperation, sought after in other territories.
Currently a phase of consolidation and expansion is actively boosting the dutch applied game industry beyond its local borders, including support as a keyfocus by the government in their ongoing effort to promote the creative industries of the Netherlands.
2:
Currently E-health and an intense cooperation between academic hospitals is providing several international cases for e-health focused games. With Games such as Gyphon Rider by grendel games as well as their internationally well-known laparoscopic training game underground. The Explorer by Little Chicken Game Company is another example of therapeutic games, in this case improving motor skills in visually impaired children by releasing a Nintendo Wii Title. Beyond that Grip by Ranj serious games aims to assist those dealing with diabetes. In the entertainment field we have companies like Ijsfontein who have develop Bafta award winning educational games as early as 1999. As well as Kenteq Craft by Little Chicken Game Company, which provides a full game-based courseware for apprentice technician training, which is gearing up for international distribution.
3.
The methods commonly used in the Dutch industry, are commonly based on innovation and iterative processes, using a strict Scrum/Agile approach for instance to keep the development result focused. A major shared component between all studios in cooperation with Academic institutions for Validation research. Institutions, such as the AMC and Radboudt academic hospitals, as well as TU Delft all participate in long term research projects together with developers and stakeholders. With a high adaption rate of online and mobile technologies, the Netherlands offers a very high end test-bed for applied and serious games. And a heavy focus on Mobile has allowed the industry to adapt and be both content /research driven as well as technically capable. A large base of talent in game development has also made it possible for Dutch Studio's to stay away from the pitfulls commonly seen in serious/applied games of putting content/goals above gameplay and graphics. Dutch Serious/applied games tend to be very technically competent, with a heavy dose of Dutch Design and entertainment game influences.
Anton Eliens Tomas Sala, great, an excellent summary, and (by email) you're invited to be present at the meeting!
Anton Eliens (serious) opinies mbt (2) zijn (nog steeds) welkom: ...