CHAPTER XVII
in which the Silver Foxes decide it's definitely a good idea to tunnel beneath a war ready Centaur army...
Previously (07/10)
The group:
Finished up their assignment and learned that the centaurs are claiming peaceful intentions to settle new land after their Jhora Plain's continued post-war devastation
Decisions
Haas returns to the group from her wanderings with news. She had been scouting the centaur army as a hawk when she was spotted and hailed down by a centaur. Only he and another noted her presence. She spoke with him of her identity, travels, and mission. Afterwards, he made her an offer. She was to return to Brenthia as a spy and relay intel about the Brenthia-Felspar movements. In return, the centaur promised to show her something interesting. He also corroborated the story Ori gave about the centaurs' motives.
Naturally curious about what he meant to show her, Haas was all for the plan, but she acknowledged that it would be dangerous. The group was of split opinion on what to do so they summoned Sovelus to help decide. He pointed out the danger inherent in the plan, the vagueness of the reward, but also the chance to mine significant intel. Still undecided, the group went to Cadence with the idea where she floated three possibilities for future missions:
To the West: Investigate the considerably less centaur occupied Serasan to gauge the political situation there
To the South: Investigate and stem the tide of increasing banditry
To the North: Follow up on Haas' lead.
The group eventually decided upon the last and seemingly most suicidal option. Cadence revealed an unconventional way to move as a group into the centaur army. The Silver Foxes could utilize a network of underground tunnels to navigate beneath the army and dig up to deliver Haas where she needed to be. They could also use the tunnels to make a quick escape. The plan was not without problems.
If caught, the group would need a way to locate and extract Haas.
Glad solved this problem by testing magnetization and determining that he could make a compass drawn to Haas.
The caves would also be dark.
The group solved this by buying special night-vision goggles.
The cave would be populated by various Tusker clans, only some of which were friendly towards non-Tuskers.
Amulets would allow the group to communicate with the tunnel dwellers but not much more could be done. Encountering unfriendly Tuskers likely meant a fight.
The tunnels would limit mobility.
There's enough room just barely to fit Doug, so the group is driving the airship in reverse in case they need to make a hasty retreat.
Post Game Summary
The group:
Decided to help Haas become a double agent.
Important information learned:
There are tunnels running beneath Brenthia inhabited by Tuskers